The Influence of Fandom on the Creative Producers

dc.contributor.authorMoodley, Seyurie
dc.contributor.supervisorWhitcher, Raymond
dc.date.accessioned2024-08-18T13:16:17Z
dc.date.available2024-08-18T13:16:17Z
dc.date.issued2023-07
dc.departmentDepartment of Digital Arts
dc.descriptionA research report submitted in partial fulfilment of the requirements for the degree of Master of Arts (Digital Arts) to the Faculty of Humanities, Wits School of Arts, University of the Witwatersrand, Johannesburg, 2023.
dc.description.abstractWhat’s mine is yours and what’s yours is mine, this is the world of fandom. Looking at the ways in which fandoms have had an influence on storytelling; do stories really belong to the original content producer once they have developed a big enough fandom or, are they trying to fulfil the needs of the consumers? Once a fandom has become large enough there is a possibility of malcontent within audience members that can eventually lead to the rise of toxic fandom. The aim of this research is to look at the ways in which creators have tailored and filtered their own original ideas to please audiences, specifically toxic fans and how they have potentially compromised authenticity so that they could franchise a certain story and its respective universe. This paper will investigate the following televisual/ filmic icons of popular culture: Harry Potter (2001-2011), Game of Thrones (2011-2019) and finally Rick and Morty (2013-present). They will be analysed to determine the ways in which fandoms possibly become toxic and lose the ownership of the creative producers/authors/show runners/directors. By analysing these three case studies and their respective fandoms the research will attempt to verify whether a story still belongs to the creative producers or whether they have been appropriated by fans, by forcibly adapting the core story to fit the consumers’ needs. All three fandoms will be looked at by taking different approaches, as they could be said to have very different fanbases and therefore it will give this research a better understanding as to how these fandoms work and the ways in which they adapt a story to make it popular or in turn change the story to create shock value. This research will approach a six-phase framework of fan appropriation which will attempt to prove the thesis statement. These phases were created in order to look at and therefore demonstrate how once a story has a big enough fandom, they no longer belong to the original producer but are rather made in the form of participatory culture, as theorised by Henry Jenkins.
dc.description.submitterMM2024
dc.facultyFaculty of Humanities
dc.identifierhttps://orcid.org/0009-0007-8971-6804
dc.identifier.citationMoodley, Seyurie. (2023). The Influence of Fandom on the Creative Producers. [Master's dissertation, University of the Witwatersrand, Johannesburg]. WIReDSpace. https://hdl.handle.net/10539/40173
dc.identifier.urihttps://hdl.handle.net/10539/40173
dc.language.isoen
dc.publisherUniversity of the Witwatersrand, Johannesburg
dc.rights©2023 University of the Witwatersrand, Johannesburg. All rights reserved. The copyright in this work vests in the University of the Witwatersrand, Johannesburg. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of University of the Witwatersrand, Johannesburg.
dc.rights.holderUniversity of the Witwatersrand, Johannesburg
dc.schoolWits School of Arts
dc.subjectFandoms
dc.subjectToxic fandoms
dc.subjectFalse ownership
dc.subjectParticipatory culture
dc.subjectFan appropriation
dc.subjectTextual poachers
dc.subjectFantagonism
dc.subjectFan theories
dc.subjectEaster eggs
dc.subjectFan service
dc.subjectUCTD
dc.subject.otherSDG-4: Quality education
dc.titleThe Influence of Fandom on the Creative Producers
dc.typeDissertation
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