Game-based learning and simulations to enhance FET History teaching practices

dc.contributor.authorLachman, Sarah Jersuaha
dc.contributor.co-supervisorMakda, Fatima
dc.contributor.supervisorDewa, Alton
dc.date.accessioned2025-05-29T07:33:48Z
dc.date.issued2024
dc.descriptionA research report submitted in fulfillment of the requirements for a Master of Education, In the Faculty of Humanities, Wits School of Education, University of the Witwatersrand, Johannesburg, 2024
dc.description.abstractThis study investigates the integration of game-based learning and simulations for teaching practices of Further Education and Training (FET) History educators. In traditional pedagogical approaches, History instruction often lacks the engagement necessary to captivate modern learners, who increasingly seek interactive and stimulating educational experiences. Despite the prevalence of digital technologies in educational settings, History teachers have been slow to adopt these tools to enhance their teaching methods. This research addresses this gap by advocating for the incorporation of digital game-based learning and simulation-based learning to create more engaging and effective History lessons. Drawing on literature that underscores the benefits of technology enhanced pedagogies and South African participants experiences in the classroom, this study explores how educators can leverage digital games and simulations to align their teaching with the technological preferences of contemporary learners, finding the most favorable game- based applications and simulations to use. Existing research indicates that game-based learning and simulations not only enhance student engagement but also promote better retention of historical information. By employing a blended learning approach, which integrates digital tools into traditional instruction, educators can effectively transition away from outdated pedagogical methods and provide students with dynamic and immersive learning experiences. The research aims to empower educators to transform their teaching practices, making History lessons more stimulating and relevant to the digital-native generation. Through this exploration, educators are encouraged to embrace technology-driven teaching methods that both involve and interest learners while reinforcing essential historical concepts.
dc.description.submitterMM2025
dc.facultyFaculty of Humanities
dc.identifier.citationLachman, Sarah Jersuaha . (2024). Game-based learning and simulations to enhance FET History teaching practices [Masters dissertation, University of the Witwatersrand, Johannesburg]. WIReDSpace. https://hdl.handle.net/10539/45012
dc.identifier.urihttps://hdl.handle.net/10539/45012
dc.language.isoen
dc.publisherUniversity of the Witwatersrand, Johannesburg
dc.rights© 2024 University of the Witwatersrand, Johannesburg. All rights reserved. The copyright in this work vests in the University of the Witwatersrand, Johannesburg. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of University of the Witwatersrand, Johannesburg.
dc.rights.holderUniversity of the Witwatersrand, Johannesburg
dc.schoolWits School of Education
dc.subjectUCTD
dc.subjectGame-based learning
dc.subjectsimulation based learning
dc.subjectVirtual Reality
dc.subjectKahoot!
dc.subjectMineCraft Education
dc.subject.primarysdgSDG-4: Quality education
dc.titleGame-based learning and simulations to enhance FET History teaching practices
dc.typeDissertation

Files

Original bundle

Now showing 1 - 1 of 1
Thumbnail Image
Name:
Lachman_Game_2024.pdf
Size:
822.68 KB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.43 KB
Format:
Item-specific license agreed upon to submission
Description: