The influence of gaming on digital intelligence in South African organisations
dc.contributor.author | Kanotsauka, Lawrence | |
dc.contributor.supervisor | Lee, Gregory | |
dc.date.accessioned | 2024-07-18T10:36:50Z | |
dc.date.available | 2024-07-18T10:36:50Z | |
dc.date.issued | 2023 | |
dc.description | A research report submitted in partial fulfillment of the requirements for the degree of Master of Management in the field of Digital Business to the Faculty of Commerce, Law and Management, Wit Business School, University of the Witwatersrand, Johannesburg, 2023 | |
dc.description.abstract | The digital age is argued to require digital skills that are fit for purpose. Digital intelligence (DQ) has been put forward as a form of intelligence required to facilitate problem-solving in the digital environment and yet its development is not fully understood. On the other hand, previous research has shown the cognitive benefits of video gaming or gaming. This quantitative study used Non probability convenience sampling with snowballing to examine the influence of gaming on digital intelligence in South African organisations. The study found no statistically significant relationship between gaming and DQ in South African organisations. The study also found that demographic factors of individuals did not moderate the relationship between gaming and DQ and that exogenous factors may have a stronger influence on the relationship. Limitations of the study were the unequal representation of gamers and non-gamers, the administration of the survey on a single population grouping and the possibility of self-bias by participants | |
dc.description.submitter | MM2024 | |
dc.faculty | Faculty of Commerce, Law and Management | |
dc.identifier.citation | Kanotsauka, Lawrence. (2023). The influence of gaming on digital intelligence in South African organisations [Master’s dissertation, University of the Witwatersrand, Johannesburg]. WireDSpace. https://hdl.handle.net/10539/38960 | |
dc.identifier.uri | https://hdl.handle.net/10539/38960 | |
dc.language.iso | en | |
dc.publisher | University of the Witwatersrand, Johannesburg | |
dc.rights | © 2023 University of the Witwatersrand, Johannesburg. All rights reserved. The copyright in this work vests in the University of the Witwatersrand, Johannesburg. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of University of the Witwatersrand, Johannesburg. | |
dc.rights.holder | University of the Witwatersrand, Johannesburg | |
dc.school | WITS Business School | |
dc.subject | Digital intelligence | |
dc.subject | DQ | |
dc.subject | Video gaming | |
dc.subject | 4IR | |
dc.subject | Cognitive development | |
dc.subject | UCTD | |
dc.subject.other | SDG-9: Industry, innovation and infrastructure | |
dc.title | The influence of gaming on digital intelligence in South African organisations | |
dc.type | Dissertation |