Gamification as a tool for supporting Entrepreneurship Education in South Africa

dc.contributor.authorSephiti, Kelebogile
dc.contributor.supervisorUrban, Boris
dc.date.accessioned2024-07-03T13:44:18Z
dc.date.available2024-07-03T13:44:18Z
dc.date.issued2022
dc.descriptionA research report submitted to the faculty of commerce, law and management in the University of the Witwatersrand, Wits Business School, in partial fulfillment of the requirements for the degree: Master of Management in Entrepreneurship and New Venture Creation. Johannesburg, 2022
dc.description.abstractThe significance of entrepreneurship as a vital economic factor has tremendously burgeoned in the past decades as it aided in curbing the impact of unemployment and the global economic downturn. With its scope proliferating in every field, educational institutions have started incorporating it into their learning system as Entrepreneurship Education (EE). To enhance the effectiveness of EE, educators are employing diverse strategies. Among these techniques, gamification is seen as a major one. Gamification as a tool uses game-based design in non-game settings, making it a captivating practice which helps improve students’ engagement in innovative learning. The purpose of this study is to assess the impact of game-based learning on entrepreneurship education in South Africa. The required data is collected from an Entrepreneurship Education Foundation based in South Africa, which aims to foster a community of responsible entrepreneurs and collaborates with beneficiaries who study in secondary as well as tertiary educational institutions. The collected data is interrogated using quantitative analysis for further interpretation and the results suggest that gaming, when used as a tool for entrepreneurship education, increases the chances of an individual becoming an entrepreneur
dc.description.submitterMM2024
dc.facultyFaculty of Commerce, Law and Management
dc.identifier.citationSephiti, Kelebogile . (2022). Gamification as a tool for supporting Entrepreneurship Education in South Africa [Master’s dissertation, University of the Witwatersrand, Johannesburg]. WireDSpace. https://hdl.handle.net/10539/38833
dc.identifier.urihttps://hdl.handle.net/10539/38833
dc.language.isoen
dc.publisherUniversity of the Witwatersrand, Johannesburg
dc.rights© 2022 University of the Witwatersrand, Johannesburg. All rights reserved. The copyright in this work vests in the University of the Witwatersrand, Johannesburg. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of University of the Witwatersrand, Johannesburg.
dc.rights.holderUniversity of the Witwatersrand, Johannesburg
dc.schoolWITS Business School
dc.subjectGamification
dc.subjectEntrepreneurship Education
dc.subjectGame-Based Learning
dc.subjectEntrepreneurship
dc.subjectEducation
dc.subjectUCTD
dc.subject.otherSDG-8: Decent work and economic growth
dc.titleGamification as a tool for supporting Entrepreneurship Education in South Africa
dc.typeDissertation

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