Realism in CGI character performance: a comparative study of the evolution of key-framed animation and motion capture systems at Weta Digital Studios

dc.contributor.authorChristophers, Kelly
dc.date.accessioned2012-08-22T08:20:36Z
dc.date.available2012-08-22T08:20:36Z
dc.date.issued2012-08-22
dc.descriptionM.A. University of the Witwatersrand, Faculty of Humanities (Digital Animation), 2012en_ZA
dc.description.abstractThis thesis focuses on the exploration of the relationship between Motion capture and computer‐generated key‐framed animation in contemporary cinema, and how it affects the necessity of realism in modern animation. The paper leads and investigation into how Motion Capture enhances realism and the reasons for which it is used. This is done through a comparative study of both motion capture and key‐framed animation, as well as the contrasting of Weta‐created characters, Gollum (Lord of the Rings 2001) and Jake Sully (Avatar 2009).en_ZA
dc.identifier.urihttp://hdl.handle.net/10539/11778
dc.language.isoenen_ZA
dc.titleRealism in CGI character performance: a comparative study of the evolution of key-framed animation and motion capture systems at Weta Digital Studiosen_ZA
dc.typeThesisen_ZA

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