Realism in CGI character performance: a comparative study of the evolution of key-framed animation and motion capture systems at Weta Digital Studios
No Thumbnail Available
Date
2012-08-22
Authors
Christophers, Kelly
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
This thesis focuses on the exploration of the relationship between Motion capture and
computer‐generated key‐framed animation in contemporary cinema, and how it affects
the necessity of realism in modern animation. The paper leads and investigation into
how Motion Capture enhances realism and the reasons for which it is used. This is done
through a comparative study of both motion capture and key‐framed animation, as well
as the contrasting of Weta‐created characters, Gollum (Lord of the Rings 2001) and Jake
Sully (Avatar 2009).
Description
M.A. University of the Witwatersrand, Faculty of Humanities (Digital Animation), 2012