A critical analysis of the game Heavy Rain as a successful representation of the contemporary cyberdrama

dc.contributor.authorStead, Christopher
dc.date.accessioned2013-03-20T09:30:32Z
dc.date.available2013-03-20T09:30:32Z
dc.date.issued2013-03-20
dc.descriptionM.A.--University of the Witwatersrand, Faculty of Humanities, School of Arts, 2012en_ZA
dc.description.abstractTraditional narrative as it is known, is linear such as with books and film. Over the last two or three decades narrative has changed to become something different. Stories are no longer linear and no longer presented as a passive activity. With the invention of digital narrative they have become interactive and allow for participation on the part of the viewer. The Cyberdrama is something more than this concept of interactive narrative. It is a contemplative participation that is reliant on the relationships that exist between the author, viewer and the medium through which it is represented. This paper is a look into Janet Murray's original theory of the Cyberdrama and its emergence in contemporary digital games. This will be done through a critical analysis of the game Heavy Rain (2010) in order to show how it exemplifies Murray's theory.en_ZA
dc.identifier.urihttp://hdl.handle.net/10539/12593
dc.language.isoenen_ZA
dc.titleA critical analysis of the game Heavy Rain as a successful representation of the contemporary cyberdramaen_ZA
dc.typeThesisen_ZA
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