Representations of femininity in Mass Effect 3

dc.contributor.authorKotsiovos, John
dc.date.accessioned2014-01-30T11:58:15Z
dc.date.available2014-01-30T11:58:15Z
dc.date.issued2014-01-30
dc.descriptionThesis (M.A.)--University of the Witwatersrand, Faculty of Humanities, Digital Arts, 2013en_ZA
dc.description.abstractThis research report investigates the representations of femininity in the 2012 videogame Mass Effect 3. Using the work of Antony Giddens, Espen Aarseth, Judith Butler, Tracy Dietz, Henry Jenkins, Maja Mikula and Janet Murray, it sets out a theoretical framework of constructions of gender and proceeds to analyse the game in the light of these. The research focuses on the female protagonist and the way in which an alternate representation of femininity is constructed through her. The research takes into account both the narratological and ludological elements in the game and their impact on her performance of gender. In conclusion, the research suggests that due to interactive properties, videogames offer fertile ground for re-examinations of gender.en_ZA
dc.identifier.urihttp://hdl.handle.net10539/13620
dc.language.isoenen_ZA
dc.subjectGenderen_ZA
dc.subjectFemininityen_ZA
dc.subjectMasculinityen_ZA
dc.subjectLudologyen_ZA
dc.subjectNarratologyen_ZA
dc.subjectInteractionen_ZA
dc.subjectVideo gamesen_ZA
dc.titleRepresentations of femininity in Mass Effect 3en_ZA
dc.typeThesisen_ZA

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