A NarrativeGamified Mental Health App Kuamsha for Adolescents in Uganda Mixed Methods Feasibility and Acceptability Study

dc.article.end-page18en
dc.article.start-page1en
dc.citation.doi10.2196/59381en
dc.contributor.authorRuiz Pozueloen
dc.contributor.authorC Nabulumbaen
dc.contributor.authorD Sikotien
dc.contributor.authorM Davisen
dc.contributor.authorL Gumikiriza-Onoriaen
dc.contributor.authorBianca Moffetten
dc.contributor.authorAlastair Van Heerdenen
dc.contributor.authorE et alen
dc.contributor.authorAlan Steinen
dc.date.accessioned2025-04-06T14:34:56Z
dc.facultyFACULTY OF HEALTH SCIENCESen
dc.identifier.citationWOSen
dc.identifier.issn2291-9279en
dc.identifier.urihttps://hdl.handle.net/10539/44581
dc.journal.titleA NarrativeGamified Mental Health App Kuamsha for Adolescents in Uganda Mixed Methods Feasibility and Acceptability Studyen
dc.journal.volume12en
dc.titleA NarrativeGamified Mental Health App Kuamsha for Adolescents in Uganda Mixed Methods Feasibility and Acceptability Studyen
dc.typeJournal Articleen

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