A critical assessment of the animator's artistic ownership over motion captured performances
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Date
2014-10-15
Authors
Sarfo-Boansi, Emmanuel
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Abstract
The intention of this research report is to critically assess, as well as theoretically
expand upon, the increasingly contentious area regarding character performance in
computer generated (CG) animation for feature films that utilize motion capture
technology. This paper specifically aims to investigate whether or not the use of motion
capture in live-action visual effects, in the pursuit of creating CG characters that are as
realistic as possible, has eroded the artistic autonomy of character animators and their
artistic ownership of the performances of these characters. Through the analysis and
comparison of pertinent case studies, it should become apparent that this perception is
not absolute, and is largely dependent on the kinds of characters intended to be
portrayed and the kind of film that they are to be portrayed in. It will be shown that
motion capture can be a very effective collaborative tool not only in the relationship
between directors and actors, but also between animators and actors under the creative
supervision of directors.