The Roles of Riddles, Puzzles, and Narratives as pedagogy in Video Games: A Case of African - Themed Video Games

dc.article.end-page683en
dc.article.start-page661en
dc.citation.doi10.1177/00219347241278383en
dc.contributor.authorOluwarotimi Randleen
dc.date.accessioned2024-10-15T11:07:57Z
dc.date.available2024-10-15T11:07:57Z
dc.facultyFACULTY OF HUMANITIESen
dc.identifier.citationWOSen
dc.identifier.issn0021-9347en
dc.identifier.urihttps://hdl.handle.net/10539/41596
dc.journal.titleThe Roles of Riddles, Puzzles, and Narratives as pedagogy in Video Games: A Case of African - Themed Video Gamesen
dc.journal.volume55en
dc.publisherSAGE PUBLICATIONS INCen
dc.school4.05en
dc.titleThe Roles of Riddles, Puzzles, and Narratives as pedagogy in Video Games: A Case of African - Themed Video Gamesen
dc.typeJournal Articleen
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