UserCentered Design of a Gamified Mental Health App for Adolescents in SubSaharan Africa Multicycle Usability Testing Study

dc.article.end-page17en
dc.article.start-page1en
dc.citation.doi10.2196/51423en
dc.contributor.authorRuiz Pozueloen
dc.contributor.authorBianca Moffetten
dc.contributor.authorM Davisen
dc.contributor.authorAlan Steinen
dc.contributor.authorH Cohenen
dc.contributor.authorM.G Craskeen
dc.contributor.authorMeriam Maritzeen
dc.contributor.authorPrincess Makhubelaen
dc.contributor.authorC Nabulumbaen
dc.contributor.authorKathleen Kahnen
dc.contributor.authorAlastair Van Heerdenen
dc.contributor.authorE et alen
dc.date.accessioned2024-07-23T05:56:33Z
dc.date.available2024-07-23T05:56:33Z
dc.facultyFACULTY OF HEALTH SCIENCESen
dc.identifier.citationSCOPUSen
dc.identifier.urihttps://hdl.handle.net/10539/39228
dc.journal.titleUserCentered Design of a Gamified Mental Health App for Adolescents in SubSaharan Africa Multicycle Usability Testing Studyen
dc.journal.volume7en
dc.titleUserCentered Design of a Gamified Mental Health App for Adolescents in SubSaharan Africa Multicycle Usability Testing Studyen
dc.typeJournal Articleen
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