The design and application of wayfinding in physically and virtual immersive environnments

dc.contributor.authorHaarhoff, Chané
dc.date.accessioned2017-02-10T08:49:00Z
dc.date.available2017-02-10T08:49:00Z
dc.date.issued2016
dc.descriptionThesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016.
dc.description.abstractThe focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired destination. Interactive immersive environments have introduced a new paradigm, in which users are becoming active participants within both physical and virtual environments. The merging of wayfinding with immersive environments could thus present potential to propel wayfinding to a new level. The effectiveness and applications of wayfinding systems within three immersive environments is therefore determined by looking at the design of informational wayfinding, the ease of navigability within immersive environments and the adaptation and use of wayfinding techniques within four case studies. The three immersive environments chosen to be examined within this paper are: physically immersive environments, digital physically immersive environments and virtual immersive environments. These environments are represented by four case studies which include Menlyn Park Shopping Centre's newly updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum: Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual wayfinding experience that relies fully on the GoogleCardboard device.en_ZA
dc.description.librarianGR2017en_ZA
dc.format.extentOnline resource (111 leaves)
dc.identifier.citationHaarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996>
dc.identifier.urihttp://hdl.handle.net/10539/21996
dc.language.isoenen_ZA
dc.subject.lcshHuman-computer interaction
dc.subject.lcshVirtual reality
dc.subject.lcshCognitive maps (Psychology)
dc.subject.lcshGeographic information systems
dc.titleThe design and application of wayfinding in physically and virtual immersive environnmentsen_ZA
dc.typeThesisen_ZA

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