3. Electronic Theses and Dissertations (ETDs) - All submissions

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    Queer animation: a creative project in constructing fantastical worlds of desire
    (2017) Del Castello, Daniel
    The aim of the research report is to establish a link between the field/practice of queer theory and the field/practice of animation. I propose that the linking factor between these two bodies of theory and practice is fantasy. the purpose of exploring this link s to understand how formal elements of the animated medium can be used to articulate queer scenarios of desire: [Abbreviated Abstract. Open document to view full version]
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    Narrative patterns in FarCry3
    (2016) Maina, Daniel
    This paper aims to go down into the rabbit-hole, by analysing the narrative experience derived from games and investigate how it functions in conjunction with the gameplay. This analysis will focus in detail on a case study of Ubisoft's 2012 title Far Cry 3 (FC3). FC3 is a sequel to Far Cry (2004), the original title was developed by Crytek, and produced by Ubisoft. The sequels have been Ubisoft Montreal creations. I have selected FarCry3 as it is commercially successful, as of February 2013 it sold over 4, 5 million copies (Phillips, T. "Far Cry sales hit 4.5 million" 2013). It also received various nominations, including an award for its story, during the 9th British Video Game Awards (Reynolds “Bafta Game Awards 2013” 2012). FC3 can, therefore, be viewed as being indicative of what the populist gaming community desires in a game, an indicator of present trends in narrative development in games. For this paper, I intend to use Hendry Jenkins’ narrative model to analyse how FC3 structured. As a result, illuminating how FC3, manages to engage with a cogent narrative, while operating in conjunction with an engaging game mechanic. I intend to present the structures as they exist within the case study's fictional world. In this research report I will argue that FC3 incorporates multiple narrative structures which promote gameplay. I will play the FC3 critically to gain an overall perspective and through the use of in play videos to select key scenes for analysis within my case study. With the knowledge invested, I intend to apply Jenkins’ narrative architecture in my analysis. [No abstract provided. Information taken from introduction].
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    Towards a definition of sound as vibrant matter
    (2016) Orecchia, Joao Renato
    This dissertation explores different but related philosophies of material agency - the idea that all matter, human or non-human, carries some kind of agency: a capacity to affect and to be affected, the potential sociopolitical implications of such a viewpoint and the potential of sound art to explore these ideas in an experiential way. I discuss and draw connections between three materialist philosophies: the New Materialism of Gilles Deleuze, Felix Guatarri, Brian Massumi and others, the Vibrant Materialism of Jane Bennett and the Sonic Materialism of Christoph Cox, Steve Goodman, Salomé Voegelin and others. These materialist philosophies understand bodies not as static or complete, but in a constant state of flux, never fully formed but continuously form-ing; always in relation to and affected by the ongoing formation of other material bodies. Advocating the decentralisation of human experience, Vibrant Materialism takes into account material processes beyond the intentions or interventions of humans. Sonic Materialism understands sound as an exemplary illustration of affective matter in flux: always present, always moving, always in flux and always affecting and affected by everything it comes into contact with. As a case study, the collected works of a sound artist named Eleh show how these ideas can be implemented in practice. The research finally culminated in an exhibition of installations exploring the potential of sound to move, to act, to change, to affect and to be affected, towards a definition of sound as vibrant matter.
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