ETD Collection

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    The effect of simulation bias on action selection in Monte Carlo Tree Search
    (2016) James, Steven Doron
    Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread attention in recent years. It combines a traditional tree-search approach with Monte Carlo simulations, using the outcome of these simulations (also known as playouts or rollouts) to evaluate states in a look-ahead tree. That MCTS does not require an evaluation function makes it particularly well-suited to the game of Go — seen by many to be chess’s successor as a grand challenge of artificial intelligence — with MCTS-based agents recently able to achieve expert-level play on 19×19 boards. Furthermore, its domain-independent nature also makes it a focus in a variety of other fields, such as Bayesian reinforcement learning and general game-playing. Despite the vast amount of research into MCTS, the dynamics of the algorithm are still not yet fully understood. In particular, the effect of using knowledge-heavy or biased simulations in MCTS still remains unknown, with interesting results indicating that better-informed rollouts do not necessarily result in stronger agents. This research provides support for the notion that MCTS is well-suited to a class of domain possessing a smoothness property. In these domains, biased rollouts are more likely to produce strong agents. Conversely, any error due to incorrect bias is compounded in non-smooth domains, and in particular for low-variance simulations. This is demonstrated empirically in a number of single-agent domains.