Caught in time: a close reading of life is strange
dc.contributor.author | Grose, Shaun David | |
dc.date.accessioned | 2018-06-04T11:55:40Z | |
dc.date.available | 2018-06-04T11:55:40Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Digital games offer a unique perspectives as they allow the consumer to interact and affect the media; some digital games have constructed gameplay mechanics around the manipulation of time, allowing the player to directly affect the passage of time within the game world. [No abstract provided. Information taken from introduction]. | |
dc.description.librarian | GR2018 | en_ZA |
dc.format.extent | Online resource (46 leaves) | |
dc.identifier.citation | Grose, Shaun David (2017) Caught in time: a close reading of life is strange, University of the Witwatersrand, Johannesburg, <https://hdl.handle.net/10539/24565> | |
dc.identifier.uri | https://hdl.handle.net/10539/24565 | |
dc.language.iso | en | en_ZA |
dc.subject.lcsh | Video games--Authorship | |
dc.subject.lcsh | Video game characters | |
dc.subject.lcsh | Narration (Rhetoric) | |
dc.title | Caught in time: a close reading of life is strange | en_ZA |
dc.type | Thesis | en_ZA |
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