Caught in time: a close reading of life is strange

dc.contributor.authorGrose, Shaun David
dc.date.accessioned2018-06-04T11:55:40Z
dc.date.available2018-06-04T11:55:40Z
dc.date.issued2017
dc.description.abstractDigital games offer a unique perspectives as they allow the consumer to interact and affect the media; some digital games have constructed gameplay mechanics around the manipulation of time, allowing the player to directly affect the passage of time within the game world. [No abstract provided. Information taken from introduction].
dc.description.librarianGR2018en_ZA
dc.format.extentOnline resource (46 leaves)
dc.identifier.citationGrose, Shaun David (2017) Caught in time: a close reading of life is strange, University of the Witwatersrand, Johannesburg, <https://hdl.handle.net/10539/24565>
dc.identifier.urihttps://hdl.handle.net/10539/24565
dc.language.isoenen_ZA
dc.subject.lcshVideo games--Authorship
dc.subject.lcshVideo game characters
dc.subject.lcshNarration (Rhetoric)
dc.titleCaught in time: a close reading of life is strangeen_ZA
dc.typeThesisen_ZA
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