Statistics for Digital Game-Based Learning (DGBL) as a pedagogical tool to stimulate learning of Mathematics and English: a case of Gauteng schools

Total visits

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Digital Game-Based Learning (DGBL) as a pedagogical tool to stimulate learning of Mathematics and English: a case of Gauteng schools 48

Total visits per month

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May 2025 3
June 2025 2
July 2025 3
August 2025 1
September 2025 0
October 2025 30
November 2025 0

File Visits

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Reseach Report.pdf 597
Abstract.pdf 15

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France 2

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Centurion 3
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