1 ENACTING PLAY: PERFORMANCE WITHIN THE PUBLIC DOMAIN Anthea Julian Dineo Moys A thesis submitted to the Faculty of Humanities, University of the Witwatersrand, Johannesburg, in fulfillment of the requirements for the degree of Masters of Fine Art. Johannesburg 2008 2 ABSTRACT In this thesis I explore play as enacted in certain forms of performance art presented in the public sphere. I take as my premise the notion that play is a primary form of creativity fundamental to the healthy development of ?the self? and community. I draw on the theories of Donald Winnicott (1971) and Johan Huizinga (1970) to explore the historical sources of play theory and connect these to contemporary play concepts articulated by Pat Kane (2004) et al. I argue for the relevance of play (theory and enactment) to contemporary performance art, specifically the type that emphasizes the action of the performance as meaningful over its material documentation. Such performance questions frameworks of visual art and its objects. International artists, Tino Sehgal and Gustavo Artigas, epitomize this type of performance and I discuss their work accordingly. Their practice entails taking up a different subject position to the conventional role of artist in that they direct their performances rather than enact them; they orchestrate others in their interventions. Many of their performances seem pointless and irrational but they use these concepts to address the growing alienation of the postmodern subject by challenging economic and cultural values of ?the west? that are antithetical to the values of play. By drawing on the theories of play and exploring the work of the abovementioned artists in relation to instances of performance art in a local (South African) context, I aim to open a space for articulating the relevance of play to a local situation which has, because of its history, arguably not had the chance to play. I refer to my own artistic practice in this context. 3 DECLARATION I declare that this dissertation/thesis is my own unaided work. It is submitted for the degree of Masters of Fine Arts in the University of the Witwatersrand, Johannesburg. It has not been submitted before for any other degree or examination in any other university. Anthea Moys Day of , 2008 4 ACKNOWLEDGEMENTS This thesis would not have been possible, were it not for the following people: Penny Siopis, my supervisor, who has been a constant support, inspiration and friend during the process of writing this thesis. Her unending energetic, open and light spirit has truly been a strong hold for me during this process. My family, Denise, Michael and Joshua Moys who have all been a consistent support, I thank them for their patience, time and space given to me. I extend a special thanks to the National Arts Council, without which I would not have been able to have my Masters exhibition. I would also like to extend a special thanks to all the participants (true players) I have worked with on numerous performances in Johannesburg and abroad during the period 2005- 2008. 5 CONTENTS Page 1 Parts of the thesis 1.1 Title page 1 1.2 Abstract 2 1.3 Declaration 3 1.4 Acknowledgements 4 1.5 Chapters 6 1.6 List of Plates 121 1.7 Bibliography 122 6 CHAPTERS Page Introduction 7 1. CHAPTER ONE: Selected historical theories of play. 14 2. CHAPTER TWO: Selected contemporary theories of play. 33 3. CHAPTER THREE: Performance: origins and history and the location of performance within public space. 45 4. CHAPTER FOUR: Artists who play. 65 5. CHAPTER FIVE: Want to Play? 82 6. CHAPTER SIX: Interruptions. 108 Conclusion 118 List of Plates 121 Bibliography 122 7 Introduction Artworks that relate to their immediate context and to their spectators in a more engaged way than simply commenting on social, cultural or political subjects in forms of visual metaphors have been key to the development of art created over the last decade (Hoffmann and Jonas, 2005:170). Performance art has developed a highly multi-layered language over the years. Through the use of the body, various modes of expression are mobilised to mediate meaning. Like any genre of art ? painting, for example ? there are different ways of using the medium to express ideas. For example, Impressionist painting is considerably different to Futurist painting; yet both reflect the context and times in which they were made. Performance art of the 1970s, often associated with feminism, focused on the sexualised and sometimes brutalised body to portray feminist ideas, is very different to the type of performance art I will focus on here. This thesis is not a comparison of different types of performance, however, but a discussion of the enactment of a crucial element of performance art today: play. Play can be seen as the action of the work. With performance art of the 1970?s the body of the artist was the main point of reference. There is actually a branch of performance art labelled ?body art?. This is not to say that the body is not a key point of reference in this thesis; rather the body acts as a mediator or entry point into action. The action is the most important part of the work and nothing before or after this action mediates as much meaning. Play is used as a theme, which is enacted in specific examples of contemporary performance art and live acts. Play based or ?action-driven? performance is a move away from the singular, subjective experience generally understood as performance, into the public domain. This move includes working with more than one body, which often is not your own, acting as a director, exchanging roles and revelling in elements of chance and risk. The performance artists discussed later on in the thesis enact play succinctly within their work. The main ?crux? of this thesis lies in the element of play as expressed through contemporary performance art and the beneficial characteristics this feature has for the post-modern subject today. It explores play so as to highlight a different type of performance art current today. Play can thus be seen as an entry point for trying to unpack this type of contemporary performance art. Play is seen as non-sensical, or lacking in depth or meaning. However, I will show, through this analysis of the element of 8 play that it is precisely these seemingly ?non-sensical? or ?useless? characteristics, which offer an extremely beneficial aspect to the society within which we live today. Through this type of performance art, where the emphasis lies in the action of the body rather than in the body itself, a potential space is opened up. This potential space- which is created through the acceptance of uncertainty and chaos i.e. acceptance of nonsense and not trying to make sense out of nonsense- is where the play moment begins. What I mean by this is that if we try to make sense of situations all the time, they lose their potential for other situations or happenings to develop. If there is one definite answer then there is no room left for multitudes of answers or possible scenarios. It is this opening up to possibility rather than sticking to a definite ?yes? or ?no? which creates a fluid, transitional and potential space for the play moment to begin. The type of performance art discussed in this thesis highlights exactly this space. This thesis is an investigation into actions, which open a door to an arguably more engaged way of not only experiencing contemporary performance art but also to a more engaged and active way of 'living' today. Artists who have used play as a basis (consciously or not) for their work or events are discussed here as examples. Capitalist society today is governed around specific economic production, where objects are made with a determined use for the object in mind. One of the theories in this thesis has to do with usefulness and uselessness. Today, everything is made for a use, an end point in mind, a purpose. But what of actions that do not have a specific use or purpose? Here we shall see that it is exactly this uselessness of the action that makes the action important. This can also be seen as a non-climactic experience1. Kissing or laughing, for example, are both non-climactic experiences. These non-climactic experiences are just as important as the climactic experiences. There is still a sense of urgency, action and agency attached to these actions; however, their power lies in the action itself. For example a flash mob, which is basically a group of people gathering in a space for a certain amount of time, performing a random act together and then departing, is powerful because it is enacted apart (from ?real? life). There is an incredible amount of euphoric energy, which is attached to these seemingly meaningless acts. But it is because they are seemingly meaningless that they are actually incredibly meaningful. This is where the play moment is held and enacted. And this is the play element- meaningful because 1 ?Non-climactic? experiences refer to actions that are enjoyed in and for themselves. Laughing or kissing for example are non-climactic acts as they do not have a goal attached to them, they do not have a ?climax? and are enjoyed for the action in and of itself. 9 ?useless? or non-climactic - that is important for this thesis as expressed through the type of performance art I am focussing on. To broaden this explanation: As mentioned above, the capitalist system today has given birth to what we now call ?the alienation of the post-modern subject?. Other factors, such as the Internet, have contributed to this apparent loss of humanity, togetherness or physicality. Play is something that is forgotten on the sidelines as we focus more and more on work in order to survive. We live in compliance rather than by individual choice. The moment of play begins in a shared transitional space: a space where the tension between experimentation and safety is evident. The moment of play begins in these non- climactic experiences, in the acceptance of doubt and uncertainty rather than in the definitive ?yes? or ?no?. The performance artist or player that I will refer to in this thesis enacts the element of play through action in and of itself. Pat Kane, who wrote the book The Play Ethic ? A Manifesto for a Different Way of Living (2004), sees this type of person as a player or soulitarian. His idea of the player is someone who is actively engaged within the world, an active participant rather than a passive consumer or spectator. In this world of uncertainty, unpredictability and chaos, the player revels in precisely these aspects; he revels in this paradox, making a passion out of uncertainty. In South Africa I find this way of living particularly relevant in that we have the highest crime rate in the world and have come from a history fraught with pain and anger. It seems more relevant than ever, in South Africa, even if it is idealistic and somewhat optimistic in some regards, to live in a more engaged and positive manner so as to cope with the day-to-day struggles we face. Play or playing can be seen then as an acceptance of these stresses of daily living, and through this acceptance, comes understanding and action. Play enacted through performance in my own work can be seen as an example of how I mediate the ?stresses? of living in Johannesburg. The Boxing Games project involved myself and others training in Hillbrow at a gym for two weeks. I then used their rules of the sport of boxing and included my own rules into the game. It became a game we all played in the space on a one-night event. This idea of playing a game together became a performance in itself and served all of us in different ways. For many, Hillbrow is seen as a dangerous and hopeless place. For me, the game changed the perception of place in the moment of play. This was a result of my negotiation with this place and a community of people (boxers) living there and working 10 out there in a way that challenged this sense of hopelessness. This is just one example of the performative acts I am speaking about whereby play is adopted in performance to highlight the potential of an operation - the action - to link communities, open spaces, create connections and to make known other ?functions? of art. For me this is one example of how play can function in art. Boxing Games was a performance whereby we all played a game. I made the rules ? within their set of rules and within their space - yet we were all performers/players. We were active participants negotiating a space that is usually fraught with fear and uncertainty through a game. Knowingly, we were revelling in this paradox. This thesis will begin with a historical review of three theories of play. Chapter two will address more contemporary theories of play. After a brief overview of the history of performance art I will look at how elements of play are enacted through performance. It is the element of action, not the body, which is important here, because, I argue, action demonstrates play most succinctly, although the body is always a part of the process. The works of artists Tino Sehgal and Gustavo Artigas are used as perfect examples here. I will then move on to explore public space as a part of performance and other organised projects or acts, which are not necessarily termed performance art. The performance works and projects discussed all involve participatory action within public space. The action creates discourse. It is the importance of the present moment within the act that takes meaning to a new point of definition ? that of the action itself. The artists and groups mentioned exemplify the importance not only of this action, but the importance of the acceptance of the unpredictability this action presents. This acceptance of unpredictability, chaos and confusion, which are all aspects prevalent in the world in which we live today, is crucial to understanding play and then, in turn, the public acts that are prevalent in the world today. For, as I shall show in this thesis, a true ethic of play according to Pat Kane, is that which makes a passion out of uncertainty in order to manage the world in which s/he lives. In the first chapter I move towards forming a definition of play. I look at selected historical theories of play. Johan Huizinga is a key theorist here who views play as a form of cultural expression and traces its appearance in many areas of our life. He 11 coined the phrase ?Man the Player?, i.e. ?Homo Ludens?, which is still considered a primary influence on performance art today. Donald Winnicott is important in explaining play from a psychoanalytical developmental perspective, in which he defines the paradox of play and the notion of the potential space: the space where play happens. David R. Kosalka?s review on George Bataille's ?notion of the gift? offers a perspective on the notion of the sovereign subject who revels in selfish uselessness and the importance of the moment of this uselessness, this non-climactic experience. Initially this theory may not seem that relevant, but I will show how it relates to many actions that are taking place around the world at this time when I discuss examples of performance art. In chapter two I address more contemporary theories of play. Pat Kane shows us how play is manifest in different areas of our life and defines an uprising of players who aim to live a more engaged life as the ?soulitariats?. Katie Salen and Eric Zimmerman look at the connection between games and play, and locate play as ?a free activity which takes place within a more rigid structure? (2004:304). Kane, Salen and Zimmerman address play as manifest within our contemporary experience today. In chapter three I present a historical overview of performance art. The difference between body art and performance art is covered briefly. This historical overview of performance art is necessary so that I can show how play is apparent in this varied, open-ended and interdisciplinary art form. Further on in the chapter I move to a discussion of the significance of public space. Here, I use a review by Rosalyn Deutsche, who articulates public space as a performance of an operation not specifically as a location. I also look at the Situationist movement and how these artists interacted with public space through methodologies such as psychogeography, the d?rive2 and urban utopias. Thereafter I discuss present actions that are taking place predominantly in Europe and America that use public space in a challenging and creative way. The flash mob and the art project ?transparadiso? are discussed here in their relation to play and performance within the public domain. This chapter serves as an important backdrop and contextualisation for the next chapter. 2 The d?rive refers to ?an experimental technique of ?transient passage through varied ambiances?? (Wollen, 2004:147). An example would be a chance wandering from place to place with no destination in mind, in the anticipation of possibly coming across meaningful encounters. 12 In chapter four I discuss the shift to live performance. Artists such as Allan Kaprow are covered here. Their bodies were used as tools to bring across their ideas. These became performative gestures. I also discuss the notion of the ?performative? and how it is present within our world today. Tino Sehgal and Gustavo Artigas, two contemporary artists who work with performance, are discussed here as good examples of how the use of the body (their own or others? bodies) can function as a tool to express their ideas. Their art is an art of ideas expressed through action, and it is through this action (expressed through games or situations) where play is manifest. These two artists? work can be seen as examples of actions that consciously use play within a larger structure to communicate an idea. Chapters five and six are examinations of my own artistic practice and how it fits into the above readings and analyses. Moving in between ideas around performance, play and public space, I attempt to find a common ground from which to work from, so that my work may be accessible to a large and varied audience. This in itself is no easy feat. The context of South Africa at the moment ? specifically Johannesburg ? will also be addressed in relation to my work. Specifically I will be looking at how I negotiate different space through participation with different people in Johannesburg through my performances. Certain projects will look at the games we play in order to survive in this city. The Boxing Games project is one example where I have negotiated a dangerous space through play enacted through the performance of playing a game. Chapter seven concludes my project. I do not aim to supply the reader with concrete answers in this conclusion, but rather with questions and ways into the ideas I discuss throughout the thesis. Play as manifested within contemporary performance art and public ?artistic? actions or projects will be summarised within this chapter. How are these actions important for society today ? for the individual as well as the community? What is this new trend of actions in public spaces and what implications does it have for the way we live and want to live in the future? Most importantly what role does play ?play? in contemporary performance art today and how is this extended into the ?public? domain, to other contexts? I hope the above outline of the path that this thesis will follow provides the reader with a clear idea of what I aim to cover in this thesis. I hope to interest the reader on many 13 levels, but mainly through an exploration into play as enacted in live art and public interventions as a mode of participatory action and communication through the medium of the body and/or bodies. 14 CHAPTER ONE Selected historical theories of play According to the psychologist J.Barnard Gilmore, ?Certainly everyone knows what play is, not even if everyone can agree on just what play is.? (Salen & Zimmerman, 2004:304). What a task it is to try to define what it means to ?play?. Many theorists from all over the globe have grappled with defining play, to find an explanation for this fluid and inconsistent action. Because play constantly involves human participation, which changes over time, it presents a rich area for study, especially for the visual arts, a practice predicated on flux and change. This chapter will begin with a historical overview of play and how these theories pertain to my field. My field being the enactment of play in performance art succinctly expressed through the action of the body. I will also explore notions of ?uselessness? often associated with that of playful acts. I will show how ?useless? actions are often meaningful in both contemporary arts as well as in post- modern society today. Many definitions of play explain the activity as a feature of childhood, as preparation for the more serious life ahead. For some, play is a discharge of locked up energies, which need to be released. For others, play is pure folly and a frivolous activity, just ?fun? (Huizinga, 1970:20). In the following pages I will be looking at those theorists I feel are important for understanding play in a way that is relevant to this study. Each has made a contribution in trying to find a structure of play, not withstanding its contradictory qualities. All ask important questions, such as: Where is play found? What forms does play take? And, why does play matter anyway? I outline three views of these theorists separately. Even though they are intimately linked, an entry point and brief analysis needs to be given to each individually as this will make the reading easier and more accessible. Johan Huizinga, a Dutch historian who is seen as one of the founders of modern cultural history, wrote the book Homo Ludens: A study of the play element in culture, in 1938. The first chapter of this book is seen as one of the first, most influential and important writings on the subject. 'Homo Ludens' is a play on Homo Sapiens, meaning ?Man, the player?. For Huizinga, play is a social and cultural phenomenon rather than a biological 15 or psychological activity. Huizinga deals fundamentally with what play is in and of itself and what it means for the player. Although much of Huizinga?s work has been criticised and contested, this book still remains a significant contribution in its radical pursuit to identify play as a function of culture. Huizinga?s Homo Ludens provides a useful definition of play for the purpose of this study. He asserts that play is expressed and closely linked to language, myth and ritual, and he defines various ways in which play is manifested socially. Some of the characteristics he includes are freedom, limits, fantasy, order, tension, rules and play communities. Ritual and space are also relevant to this study. Play forms expressed in the arts such as music, dance and the fine arts (the ?plastic arts?, as Huizinga calls them) will be briefly assessed before moving on to his conclusion, which analyses the play element in contemporary culture. Huizinga asserts that what most definitions of play have in common is that they try to assume that play must serve something that is not play; it must have some biological function. Huizinga asks what, in essence, is it in the fun of playing? What makes people go crazy at football matches? What makes a young child scream for the sake of screaming? This passionate intensity and immediate absorption in the action of play finds no immediate explanation in science or biology. ?Yet,? writes Huizinga, ?in this intensity, this absorption, this power of maddening, lies the very essence, the primordial quality of play? (1970:20). This ?fun element? is one of the main characteristics of play and resists an easy definition. It is something we can all connect with, as it is a part of life. One cannot turn a blind eye to play: ?Play cannot be denied. You can deny, if you like, nearly all abstractions: justice, beauty, truth, goodness, mind, God. You can deny seriousness, but not play. But in acknowledging play, you acknowledge mind, for whatever else play is, it is not matter.? (Huizinga, 1970:21). Play, in this sense, moves away from the incessant need for utility and usefulness and breaks down the whole ?determinism of the cosmos?. An example of how this irrational feature of play is manifest in contemporary art is through the work of artist Tino Sehgal. Sehgal is a London-based performance artist and director who creates works that are seen by most spectators as irrational. Kiss, is one such example (see plate 5). Kiss took place at the Ballhaus Mitte (dance hall) in the 16 mirror hall at the Berlin Biennale festival for contemporary art in 2006. The work involved two people kissing for two hours or more in the dance hall, every day for the duration of the exhibition. Sehgal?s works are not allowed to be photographed or documented in any way. This act of kissing which cannot be documented in any way denies the art markets usual focus on the ?object? of art. It is saying that kissing too can be art. While presenting itself as art kissing undercuts the assumed medium which art is made of or accessed through. Questions such as ?what is the point?? arise. Sehgal calls his medium ?ideas?: he sells these ideas as products to an audience and to a gallery. They, the products, work for only an instant while it is materialised through a human body and when the act is over it is an idea, it is mind. Whilst Sehgal does not deny the art markets economical practice, as he does sell his ideas as products, he uses the system through his work to draw attention to the object orientated system itself. I will return to Tino Sehgal in more detail in chapter four; however, throughout this chapter I shall refer to some of his works as they exemplify various arguments I want to discuss. Although play is essentially irrational, it is also, according to Huizinga, ?an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility? (1970:10). Huizinga goes on; ?It is a significant function: that is to say; there is some sense to it. In play there is something ?at play? which transcends the immediate needs of life and imparts meaning to the action. All play means something? (1970:19). In Tino Sehgal?s work there is sense, in that he mediates meaning not through an object but through action. All of his works mean something and he instigates a discourse into the space of the gallery through action. His works have rules: there is a time limit for his performers and they are enacted in a certain space to rules and instructions that he, Sehgal creates. Within this ordered realm lives play. In saying that play ?transcends the immediate needs of life? Huizinga also concludes that play is non-materialistic in quality. This notion of moving beyond the immediate necessities of life, as material manifestations, bestows the significance to the action, suggesting that nothing before or after the action will mediate as much meaning of his work as the action itself in that specific place and time. As I shall show later on, all play 17 is in fact, action. Action is Sehgal?s medium and, because he denies any documentation, his works move away from the object and towards the action. They move away from the object as art in that his works materialise through human action and nothing else. Usually performance art is reliant on the documentary of the act, which has taken place and the performance then moves into another realm- that of the photograph or video. Sehgal denies such ?object-hood?, i.e. the photograph or the video, and is completely motivated by the act itself. Tino Sehgal is not the only artist whose work revolves around this element of action. Play ?as a ?significant form?, as a social function? (1970:22) is crucial to an understanding of play, which I will show when I relate play to performance art.3 Play is separate from ?ordinary? or ?real? life. It involves taking a step out of the domain of ordinary life into a temporary or potential space of activity. Almost everyone is familiar with the childhood context of creating little ?pretend? houses in the lounge or in the garden: a separate space for children to play in, separate from the rest of the world. This notion of pretending does not mean that when people are at play, when they are pretending, that they cannot continue with the utmost seriousness. As people are absorbed and devoted to the games they are playing it becomes serious within itself. ?Any game, at any time can wholly run away with the players. The contrast between play and seriousness is always fluid? (1970:27). This is one of the paradoxes of play, in that the childlike non-serious quality of play is always being offset by the seriousness we feel when absorbed in the activity/game. To examine performance art in this context can be enlightening. Performance art happens for a period of time in a particular space. The artists performing their specific actions within that time and space are separate from the audience. They are separate within their own game within their own world, removed from our world. As play stands outside ordinary life ? as an interlude or interruption to daily life ? play thus escapes the continuous pressure of economic utility. This is an aspect I shall demonstrate is present in Georges Bataille?s writing. Bataille describes this kind of 3 Huizinga also attempts to relate play to aesthetics by arguing that even though play is not necessarily within itself beautiful, there are certainly aspects of play that include beauty. Play represented or acted upon in dance, for example, within the moving body, is the ultimate example of play, play as action itself (1970:25). In saying this we can see how Sehgal?s works might correspond so closely to play as he works so closely with dance in his works. 18 playing as the player as ?reveling in selfish uselessness? (1999:7). Similarly, Huizinga says of play: ?It disrupts the appetitive process? (1970:27). And it is this selfish useless quality of play, which, surprising as it may seem, is very important as ? it adorns life, amplifies it, and is to that extent a necessity both for the individual ? as a life function ? and for society by the reason of the meaning it contains, its significance, its expressive value, its spiritual and social associations, in short as a culture function. The expression of it satisfies all kinds of ?communal ideals? (Huizinga, 1970:27). Play enacted through contemporary performance art is one extension of this expression. As we have mentioned earlier on with Sehgal, he has disrupted the space of the gallery presenting the action of kissing in a dance hall. This ongoing non-climactic expression of play disrupts the appetitive process of the general art market or audience. They experience it for that moment. This in itself is selfishly useless as it is disrupting the appetitive process yet at the same time it is surprising, anecdotal and transient. Through this expression it is indeed a ?life function? in that it injects a sense of momentary unique appreciation of the moment and the act itself. Tino Sehgal?s work, entitled this is so contemporary, is instructive here. In this work, a visitor walks through the front entrance of a gallery and is bombarded by three individuals dancing and singing, ?This is so contemporary! Contemporary! Contemporary!? The dancers disperse and the visitor, surprised and probably confused, yet delighted at the same time, carries on his journey through the gallery. The dancers were present in their own constructed fantasy world. Sehgal?s works are not functional or necessary as such, but through their temporary actions they spark off other imagined scenarios within each viewer?s mind. They are an interruption to daily life, momentary anecdotes that celebrate their ?momentariness?. But however ?free? and ?open? these actions may seem to be, there are always limits to the action. There are always limits to the time and space of the action. In this respect, play is distinct from ordinary life in both locality and duration. Its secluded nature, the limits to play, will now be discussed. Huizinga asserts that play is a voluntary activity; you cannot order someone to play. If one could order someone to play the essential quality of freedom that is so inherent in play would be lost. By associating freedom with play, it is immediately placed outside the 19 flow of natural processes, as it escapes a rational sense of utility that governs so many of our actions today. In playing we are free; we play because we want to. Huizinga argues: ?The need for it (play) is only urgent to the extent that the enjoyment of it makes it a need. Play can be suspended or deferred at any time. It is never imposed by physical necessity or moral duty. It is never a task. It is done at leisure, during ?free time?. Only when play is recognized as a cultural function - a rite, a ceremony, a tradition - is it bound up with notions of obligation and duty? (1970:26). And what happens when play is recognized as cultural function, as art? It too becomes bound up with notions around the subject. Sehgal has taken his work, which is much like theatre, and put it in an alternative environment/context. The works would read very differently if they were performed at the theatre. ?Play begins and then at a certain moment it is ?over?. It plays itself to an end. While it is in progress all is movement, change, alternation, succession, association, separation? (Huizinga, 1970:28). However, once play is played out within space and time, even though it is limited, it becomes fixed form as a ?cultural phenomenon?. It becomes a newfound treasure; a 'gift' as Bataille would put it that will be remembered, repeated and become tradition through transmission. As Sehgal?s works are not documented, they are sold as ideas and are transmitted through storytelling from one person to the next. Through re-presenting the act through speech, a spectator renders real what is in actual fact gone. The works are there, yet they are not there at the same time. This act of story telling is important because it is transient within itself. The role of performer is now extended to the storyteller. ?All are temporary worlds within the ordinary world, dedicated to the performance of an act apart? (Huizinga, 1970:53). When play occurs it occurs within a space, which becomes a playground for the players, a playground that is separate and demarcated or marked off, materialistically or ideally. The arena, the card table, the child?s playground, the tennis or basketball court; they all function as playgrounds. This is a crucial fact within this investigation as it supports the study of the enactment of play in performance in the public sphere.4 4 What and how these actions are acted out will be analysed in more detail later. I will elaborate on the notion that public space, through specific actions, can become our own playground. 20 Within this potential space of play a new, completely open order reigns. ?Play demands order, absolute and supreme. The least deviation from it ?spoils the game?, robs it of its character, and makes it worthless? (Huizinga, 1970:29). When thinking of play initially, order is not one of the first things to come to mind. Play, as Huizinga stipulates, creates order and is order. This is one of the contradictory qualities of play. To explain: while play is seen as free and open, it always exists within a more rigid structure and it continually bounces off this structure. For example, Tino Sehgal?s works would not be rendered as play if it were not for the ordered and predominantly object-based surroundings. The fact that his works are performed within this structure of the gallery supports his strategy, as they are actions enacted in a space where conventionally there is no action. His works would be received very differently in a theatre. So, in this example, the play that is relevant in Sehgal?s works becomes apparent because of and sometimes in opposition to the ordered and rigid structure within which it takes place. Like with a game, play is a free activity within the game but the game has rules, a time and a place. Within its own time and space, play thus creates a unique, temporary perfection. Play is enchanting and mesmerizing; it casts a spell over its viewers or participants and seems to transport them to another space where a limited order reigns. An aspect that is usually associated with order and rules is tension. Tension at its source means uncertainty. In a sense there is always tension in play, as in playing, the player always wants to succeed in whatever s/he is doing in that space and time. Most games have an element of tension and solution within them, which makes them desirable to play. This space filled with tension is, therefore, an open space filled with possibility. In gambling and athletics, competition is at its most obvious and it is here where the element of tension and solution is most evident. In art, there is a tension in art?s incessant need to create and interpret meaning and play?s perpetual openness to change and possibility. In fact, in all our lives there is the tension between experiment and safety. This, asserts Pat Kane, is where the play moment begins: ?The need to fully test out all the possibilities of being human, yet under conditions which are themselves not fatal, violent or beset with privation and pain? (Kane, 2004:225). However, no matter how fervently the player wishes to win he must stick to the rules. This in itself is a sense 21 of order and tension.5 For example, Boxing Games I mentioned in the Introduction was a project whereby I tested out my presence in the space of Hillbrow for two weeks. There was an element of tension in this project throughout the whole two weeks, which was dictated largely by the space we were in. There was an inherent tension between experiment and safety. While play communities are an aspect of play that will be discussed in more detail in chapter seven, they need to be mentioned here. All over the world there are communities that are rising up in a spirit of play. Tired of their mundane lives ? living to work and working to live ? play communities have sprung up, predominantly in the US and Europe. An example of this phenomenon is the flash mob, which is a mob of people who congregate in a specific place and, for a certain amount of time, perform an act and then disperse. There is something wonderfully appealing about being ?apart together? that attracts people to play together and to mutually withdraw from the rest of the world and create something that is, in itself, apart and different: something like a playground. Clubs, groups, and clans are created all the time as a form of separation from the rest of the world through the ?games? they play together. I will show later in this study how more and more of these groups of players are emerging all over the world, using public space in creative and communicative ways.6 Huizinga?s words are appropriate here: Play is a free activity standing quite consciously outside ?ordinary? life as being ?not serious?, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings that 5 Rules are a part of limits and order. ?All play has its rules? and ?the rules of the game are absolutely binding and allow no doubt? (Huizinga, 1970:30). As soon as the rules are transgressed or broken the entire ?play world? collapses and starts ?real life? turning again. The definition of someone who breaks or trespasses the rules is a spoilsport. S/he ?robs play of its illusion and must be cast out for he threatens the existence of the play community? (1970:30). 6 One of the interesting characteristics about play is that it likes to surround itself with an air of secrecy. Secrets are part of play from early childhood. This secrecy enhances the inside and outside nature of the game. Inside the game the laws and customs of ordinary life no longer count. We, the players, those who partake in these ?play communities?, are different and do things differently. This temporary abolition of the ordinary world is fully acknowledged in child-life, but it is no less evident in the great ceremonial games of savage societies. 22 tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means (1970:32).7 Donald Winnicott, a British psychoanalyst who practised in the 1970s, predominantly working within the realms of child psychology, wrote the essay: ?Playing and Reality? in 1971. In this essay, Winnicott explains play as an intrinsic part, not only of growing up (the child as the player) but also in adult life. Winnicott says: ?It is in playing and only in playing that the individual child or adult is able to be creative and to use the whole personality, and it is only in being creative that the individual discovers the self? (1971:54). Winnicott emphasises the fact that without play (and without the acceptance of the paradox of play) people would be unable to create in the world and would lose sight of themselves. The paradox of play is that if it is assumed that play is a nonsensical activity, when play does occur, people celebrate this space of nonsense. If I try and make sense or order out of this nonsense then I destroy the element of play. Thus, play can only take place, according to Winnicott, with the acceptance of this paradox. The acceptance of this paradox of play takes place within a potential or transitional space. This space will also be analysed in more detail in relation to this study. Winnicott does not supply a complete definition of play, but rather celebrates play?s fluid and contradictory nature. He says: ?It is play that is the universal, and that belongs to health: playing facilitates growth and therefore health; playing leads into group relationships and playing can be a form of communication in psychotherapy; and lastly, psychoanalysis has been developed as a highly specialized form of playing in the service of communication with oneself and others? (Winnicott, 1971:41). Thus, playing is not only an important part of the growth of healthy human beings; it is also stimulated by the fact that it is part of an important action of communication and participation with others and ourselves. Winnicott states that whatever he says about children in this context also applies to adults. Winnicott theorised that playing begins within a potential space. This potential 7 Huizinga adds that these forms of play originate as either a contest for something or a representation of something. Both these functions unite as ?the game ?represents? a contest, or else becomes a contest for the best representation of something? (1970:32). This addition to his description of play ties in with Salen and Zimmerman?s description of play which shall be discussed in more detail in the next chapter: that it is a free activity which takes place within a more rigid structure and which depends on yet is also in opposition to this structure. 23 space is initially realised in the slow separation of infant from the caregiver. This potential space is not an inner psychic reality, outside the individual, or in the external world. In this potential space ? the space, which is not inside or outside, but somewhere in-between - the child uses objects (transitional objects such as a soft toy or a blanket) to help manage the world in which s/he is living. In playing with these objects s/he is manipulating external reality in the service of a dream. There is a definite development from the transitional phenomena of playing, from playing to shared playing, and then to later cultural experience. This space becomes the area where cultural experience is realised through playing with transitional objects such as toys. Earlier in this chapter I mentioned that according to Winnicott, in order to experience play one has to accept the paradox of play. The paradox in psychological terms is the following: when the child creates the object s/he wants to play with (the transitional object), s/he relates to the object. When the child starts to use the object this means that the child has the capacity to use the object and can distinguish it as an entity in its own right. This is the crucial change (from relating to usage), which means that the child actually destroys the object because it becomes external. The next phase occurs when the child appreciates and loves the object because it has survived its destruction. The object ??destroyed because real, becoming real because destroyed (being destructible, expendable)? (1971:90). This paradox happens within a potential space. With regards to the enactment of the paradox within the potential space, Winnicott speaks of the tense relationship between the patient, the analyst and nonsense. I am including this as a good example of the acceptance of the paradox as well as the creation of a potential space. The idea of the patient and the analyst could also relate to the performance artist and the viewer or critic respectively. The point here is that play can only be accessed when people relax, and people can only relax if they accept their chaotic and uncertain or insecure frames of mind. If we try to make sense of this chaos and nonsense we will never relax and therefore never be able to be creative and play. Thus, to create a space of relaxation, nonsense needs to be accepted. In relation to the analyst and the patient: The analyst has to accept that there is no need for the patient to explain this nonsense because as Winnicott says: ?Organised nonsense is already a defence, just as organised chaos is a denial of chaos? (1971:59). And if the therapist becomes engaged in the futile attempt to 24 try to organise this nonsense, the patient leaves this space unfulfilled because s/he feels a sense of hopelessness because s/he is communicating nonsense and not sense. And then, as a result, a perfect opportunity has been missed because of the need to ?find sense where nonsense is?.8 This is the paradox that Winnicott wants us to accept. ?This paradox, once accepted and tolerated, has value for every human individual who is not only alive and living in the world but who is also capable of being infinitely enriched by exploitation of the cultural link with the past and the future? (1971:xii). Winnicott reiterates the importance of the acceptance of this paradox so that it may benefit development in the world. So, the paradox is usually found within a potential space. The acceptance of this paradox- that we have to accept nonsense and that trying to make sense out of nonsense will just cause anxiety- means that we are able to create in the world and thus able to play. Winnicott also states that living creatively is a healthy state in the world, while living in compliance is an unhealthy basis for life. Expressions for this state (living in compliance) include identities as ?not all there?, ?feet off the ground?, unreal and in psychiatric terms: schizoid. In order to find the self, one needs a place in which one can relax, where one can be creative. This has to be a place where non-purposeful activity or experiences can take place. In this place of non-utility, one can begin to be creative and eventually, to play. ?To control what is outside one has to do things, not simply to think or to wish, and doing things takes time. Playing is doing? (Winnicott, 1971:41). Winnicott asserts that play has a place and a time. He asserts that play is not inside (internal) nor is it outside (external reality). This means that play is not a part of the external world, ?the not-me, that which the individual has decided to define as truly external? (Winnicott, 1971:41). But if play is neither within the individual (psychic reality) nor outside the individual (external reality), then where is it? Winnicott reiterates the space that is between the mother and the infant as being a non-climactic experience. When he says ?non-climactic? he is essentially referring to that which is not made or done with a specific goal or outcome in mind. 8 We can also use the practice of meditation as an example. In meditation we try to clear the mind, however if we are constantly trying so very hard to not think of anything we fail to relax and become more anxious in the process. Whereas if we just accept our situation and let our mind slowly become still by letting it wander but then gently bringing it back again, we can relax and thus create and play. 25 Almost everything today is created for a specific use and everything we do today is done for a specific use or goal. In contrast, these non-climactic experiences are, in of and for themselves, a useful experience. Other examples of non-climactic experiences could include the communal experience or feeling at a concert, where celebration takes place alongside thousands of strangers, or the electrifying feeling between two people when they are in love. Most people do not realise the ?tremendous intensity of these non- climactic experiences that are called playing? (Winnicott, 1971:41). This is where the potential space is located.9 In 1998, Michael Szollosy wrote a paper entitled ?Winnicott?s potential spaces: Using psychoanalytical theory to redress the crises of postmodern culture?. I find Szollosy?s work interesting and helpful as an up to date inquiry into Winnicott?s notions of potential space and how this can be applied to the society in which we live today. Szollosy asserts: ?Play is more than merely the expression of individual interiority or the discursive exchange between ?doctor? and ?patient?. Playing is a creative, communicative experience where subjects meet; it is not wholly the domain of either participant? (Szollosy, 1998:4). Referring back to Tino Sehgal?s dance work in performance art, there are two levels where two or more subjects share the space. Firstly, the artist has a relationship with the dancers as they manifest his thoughts through actions. He does not perform them himself. This is a shared space where the artist as director shares a space with his participants; without either of them the work would not exist. Secondly, the work is enacted within the space of the gallery, which is shared with the audience. Their presence is a part of the work and sometimes even called upon to be part of the work. In my own work, something similar happens. 9 Winnicott states that one's cultural experience can be found within ?the potential space between the individual and the environment (originally the object)? (Winnicott, 1971:41). He argues that this theory can also be applied to playing and that cultural experience starts primarily with creative living, which is first manifest in play. The use of this space is determined by each individual?s personal experience, which takes place in the early stages of life. Thus, this space is a third area; that of play, which extends into creative living and into the whole cultural life of man. Winnicott has found this essential area of experience in the potential space between the individual and the environment an important open space where the individual learns to master the complexities of our world through the action of play. 26 The location of creative, ontologising experience must therefore be a transitional area, a potential space (or ?playground?, if you will) between two subjects; a third area that is neither ?me? nor ?not-me?, that is between the internal phantasy world of the individual and the external world, or between the subjective object and the object that is objectively perceived (Szollosy, 1998:4). The creative experience is not something that happens solely within the individual, nor is it something that happens to the individual, but rather something between two (or more) subjects. The recognition of this is significant as it allows the re-evaluation of the notions of subjective and inter-subjective space and how we are to think of experience itself, both within the psychoanalytical sphere and the wider cultural scene. The realisation of this shared space means that the players enter the space together as it is not the sole domain of one or the other, but a shared space. I have noted that within this space where play resides paradoxes must be tolerated and accepted. In accordance with this, Szollosy states: Contrary to simplistic models of the dialectic, in which opposing factions seemingly ?come together? in synthesis, the paradoxes maintained in the third space insist that there be no resolution or ?transcendence? between the contradictions and complements of subject and object, internal and external (Szollosy, 1998:5). And when, or if the space is taken over or dominated too strongly by one side, creativity dissipates and there is no play and thus no space for subjective ontological experience and, as a result, compliance begins to characterise the subject?s limited experience of the world (Szollosy, 1998:5). Szollosy further states that sometimes the subject experiences extreme anxiety because of the inherent difficulty in the acceptance of the paradox, and when this fear is too great, it disables the positive experience of the paradox and subjects are not able to act creatively and simply ?give in? to the object, or discourse, that governs and threatens to overwhelm them (1998:14). Basically, this means that the nonsense for most of us today can be too scary and risky, and this causes anxiety. In order to cope with this anxiety, Szollosy explains that the subject uses transitional objects, which help us in the continuing negotiations that exist within the potential and cultural sphere (1998:14). It is necessary to make use of the objects successfully in order to gain a balance in the development between internal fantasy and external reality. 27 Winnicott says, It is the creative apperception more than anything else that makes the individual feel that life is worth living. Contrasted to this is a relationship to external reality which is one of compliance, the world and its details being recognised but only as something to be fitted in with or demanding adaptation? (1971:65). And in connection to this, Szollosy concludes: It is in the face of the depersonalising, de-ontologising discourses of twentieth century culture, that we, as literary and cultural theorists (and as subjects ourselves), must seek to create experiences (and to construct theories of experience) that open potential spaces to facilitate the realisation of subjective ontology (1998:5). Winnicott and Szollosy are both arguing that in today?s world, which is predominantly determined by compliance, we must find and create open potential spaces in order to create (play) and to know ourselves and be equipped to deal with the world in which we live. Therefore, forms of play such as relaxation, creative, physical and mental activity create the basis for the search for the sense of self. It is where the ?individual can exist as a unit, not as a defence against anxiety but as an expression of I AM, I am alive, I am myself? (Winnicott, 1962:60). In conclusion, Winnicott asserts the importance of creating a place for the experience of formless (non-purposive) experience and for creative urges that all are the characteristics of playing. Winnicott claims: We experience life in the area of transitional phenomena, in the exciting interweave of subjectivity and objective observation, and in an area that is intermediate between the inner reality of the individual and the shared reality of the world that is external to individuals (1971:64). It is thus important for us to acknowledge the reality of this potential space, which is the only place where play can begin. 28 George Bataille, a Paris-born theorist and writer, highlighted the irrational over the rational, celebrated the erotic instead of bourgeois morality, and revelled in excess as opposed to capitalist restraint, and transgression instead of conformity. Bataille gives another insight into the playing subject. These characteristics can be found in his work The Accursed Share. David R.L Kosalka wrote a review on the book entitled ?Bataille and the Notion of the Gift? (Kosalka, 1999). Bataille?s writings on the notion of the gift relate to play on many levels. Important in this contribution is Bataille's writing on the 'free subject?: one who revels in 'selfish uselessness' and is enveloped within the present moment. Bataille was one of the ?free? thinkers as well as being a critic and literary figure we was also a philosopher. Bataille?s theories go on at some length in relation to economics and the movement of goods. However, his analysis of another dimension of play, specifically in regards to the player who revels in the paradox mentioned above, but also of how the players revel in the realm of ?selfish uselessness?, which can be compared to the realm of those ?non-climactic? experiences which Winnicott speaks of, is useful for these purposes.10 In analysing how Bataille?s ideas surrounding the ?notion of the gift? relate to the topic of play and the above theorists, I refer specifically to an article by contemporary theorist David Kosalka, in 1999, entitled ?George Bataille and the Notion of the Gift?. I would argue that this essay demonstrates succinctly the notion of exchange between subjects 10 Bataille saw the explanations of classical economy as having limited knowledge of the nature of economic movement. So he responded to this by creating a meta-category of the movement of energy ?to which classical economics is only a subcategory? (1999:1). Bataille?s model begins with notions of the excess of energy. This excess either goes into reproduction and growth or must be used in some other way. Bataille says: On the whole a society always produces more than is necessary for its survival; it has a surplus at its disposal. It is precisely the use it makes of this surplus that determines it: The Surplus is the cause of the agitation, of the structural changes and of the entire history of society. But this surplus has more than one outlet, the most common of which is growth. And growth itself has many forms, each one of which eventually comes up against some limit. Thwarted demographic growth becomes military; it is forced to engage in conquest. Once the military limit is reached, the surplus has the sumptuary forms of religion as an outlet, along with the games and spectacles that derive therefrom, or personal luxury (Bataille in Kosalka, 1999:2). Here lies Bataille?s first and foremost challenge to classical economics: it is different because classical economics focused on the notion of scarcity driving the economic activity, here Bataille sees surplus as this driving force. In a sense he is saying that the positive, not the negative, the active not the passive, drives society. 29 and the action, which takes place between them in that shared potential space. Kosalka (1999:1) begins by stating that the capitalist system by which people are all bound today lacks a sense of humanity. There is less and less emphasis on what is intrinsically valuable to the growth of human individuals and a lack of true passion and emotion. He says, ?there is nothing truly sacred or outside the scope of capitalist calculation? (Kosalka, 1999:1). For Kosalka, communism seemed for a while to be the alternative to this regime but this system turned out to be even worse. In regards to these various belief systems, some thinkers looked for alternatives to capitalist exchange and production to bring forth the truly human and non-economic element into modern society. In his exploration of economics, Bataille began an investigation into the notion of the gift. Firstly, the gift is related to a type of sacrifice and it is important to understand this first in order to fully grasp his thoughts on the gift. But before continuing, it is necessary to show how the notion of the gift is related to play. Huizinga said of play that ?it transcends the immediate needs of life? (1970:19) and that it is thus non-materialistic in quality. Therefore, this notion relates to the gift as it is in the act of giving that the gift is important. It is this notion of moving beyond the immediate necessities of life and bestowing the meaning to the action that is key here. Nothing before or after the action mediates as much meaning as the action in that specific place and time. Here the givers, the players, the free subjects, revel in selfish uselessness. They revel in the paradox of this uselessness because in celebrating its uselessness it is meaningful and fulfilling within the action itself. As explained earlier on with the theories of Winnicott these free subjects celebrate uselessness and this is not seen as a positive thing today as it is not goal or success orientated. However it is precisely this action of celebration of uselessness that makes the action itself powerful, meaningful and fulfilling. The meaning lies completely within the action itself, not the end result. Any attempt to try and resolve this paradox would break this circle of play as play lies within the action. In a rational economy, production and goods are assigned to ?meeting the general life needs of the populace or the process of growth? (Kosalka, 1999:3) All production is designed with the future in mind. This is the process of growth and expansion where objects are made as a means towards an end and are pre-ordained. ?The subject leaves its own domain and subordinates itself to the objects of the real order as soon as it 30 becomes concerned with the future? (Kosalka, 1999:3). In sacrificial rituals, however, the object is destroyed and removed from this process. It is structured towards a future telos, in that it is destroyed for no economic gain, but is destroyed towards the ultimate end of its existence (Kosalka, 1999:3). Kosalka explains: ?They are no longer seen as objects directed towards the use of the overall cultural system, but are seen in and of themselves, free from utilitarian domination? (1999:3). Symbolically, observes Kosalka, the person who offers the sacrifice is also viewed as removed from the demands of utility and therefore becomes a possible sovereign subject. In the moment of sacrifice they are not controlled by a system of process but exist free from the rules of necessity and rationalism (Kosalka, 1999:3). The example of the flash mob is relevant here, where people come together in a public place and their action is free from the rules of necessity and rationalism. They are sovereign subjects revelling in this selfish uselessness. Bataille?s notion of the gift involves a power play between the subject who gives the gift and the person receiving it. Kosalka says that we need to give away, lose or destroy, but the gift itself would be meaningless if we did not equate it with an acquisition. Thus giving must become acquiring power; in giving, the subject gains a status, a power of expenditure and destruction as well as respect from the other members of society. Therefore, paradoxically, ?by giving one is in fact gaining in prestige and societal power and status? (1999:4). This links to Bataille?s theories of sacrifice, as the gift is an escape from the circle of necessity: ?As the object is taken from the realm of utility to the sacred uselessness of sacrifice, so too is the subjecthood, a basic freedom to express an individual will of the giver affirmed through his ability to expend beyond the demands of utility? (Kosalka, 1999:4). Bataille, like Mauss, asserts that we have lost this certain subjecthood, lost a sense of self in the capitalist world in which we live today. Even though Bataille lived at a different time, his theories are still relevant now. There is no outlet for people to expend excess like that allowed in the gift of giving. Shopping malls become outlets for controlled release, giving only a small and directed release so that people might avoid complete 31 explosion. In this context, Kosalka quotes Laura Marz: ?The spectacle steals every experience and sells it back to us, but only symbolically so that we are never satisfied: via this mechanism we support the machine of endless consumption over and over? (1999:5). And, through this mechanism, the subjecthood gives way to a repetitive system of production and consumption, not allowing for any kind of personal expression of power and subjecthood that is found in the gift. This interest in the transient nature of the anecdote or the moment becomes ever so more important in a world dominated by capitalist exchange. People look for various things to fill this empty space- religion could be one example. This appreciation of the moment- the instantaneous, the anecdote: that which is fleeting becomes ever more important in an increasingly alienating world. Jacques Derrida?s work is also relevant here. Derrida was an Algerian-born French philosopher who is the founder of deconstruction. Derrida?s view of the gift is that ?the gift draws the flow of exchange and the temporal flow towards itself. In the gift, the giver as subject initiates, the giver creates the demands and determines the very nature of the exchange. It is thus for that subject an escape from the rational discourse, which demands the individual as object. It opens the area of freedom, of play (Kosalka, 1999:7). So, while Bataille?s notion that there is an essential paradox of a gift in that it is an attempt at acquisition of power, Derrida sees a fundamental madness to the gift in that seeking to escape and lose itself, it draws the world to it. In the act of giving, one attracts the world to the gift, but at the same time you lose the gift as you give it away. As Kosalka notes, It is an escape from the rational discourse of economic utility, an emptying out that is really a new creation and acquisition. The subject becomes sovereign in the very creation of the temporal place for play. It is the impossible moment that diverts the flow of energy in rational exchange in its selfish uselessness to a new point of definition (1999:7). This can be linked to Huizinga?s notion of play in that play is constantly moving beyond the immediate necessities of life and bestows the meaning to the action. It also links to Winnicott?s theories, as in the acceptance of the subject-object paradox 32 one is open to the third space, the potential space in which creativity and play thrive. To connect all these notions it is clear that the connection lies within the magnetic power of gift itself. That in ?the moment of madness that is the gift there is an opening of freedom to change and define individual and cultural self-understanding? (Kosalka, 1999:8). Kosalka?s words are appropriate here in ending Bataille?s theories: The gift, then, for Bataille, is a manifestation of the demand to escape a structural determinism, allowing for a return of the subject and human freedom to philosophical discourse through a paradox of losing it, of giving it away (1999:8). I have outlined these theories of play in a way that is pertinent to my exploration of play in contemporary art. These theories each provide a historical reference as well as an entry point into the diverse and complex arena of play. How this varied and fluid medium is present within our contemporary lifestyle today is what I shall explore in the next chapter. 33 CHAPTER TWO Selected contemporary theories of play In this chapter I discuss two contemporary views on play. The first is by American writer, singer, activist and consultant Pat Kane, who sees play as an intrinsic part of life, not only within leisure time, but in work time as well. The second is by the American writers Katie Salen and Eric Zimmerman, who focus on various connections between play and games, and the relevance of both to culture. Kane?s The Play Ethic: A Manifesto for a Different Way of Living is one of the most significant contemporary works on the subject. He links the writings of the theorists in the last chapter (Huizinga, Winnicott and Bataille) to a present-day view of play. Kane sees today?s human being predominantly labelled as a ?worker?. However, he sees a new revolution of players on the rise who can play and make a living out of it as well. He calls these individuals the soulitariats. Kane?s writings are helpful as they connect the working (predominantly capitalist-driven) world we are live in today to that of a different, more soul-enriching and motivated kind of living, which is celebrated in different ways in various countries. He draws on Brian Sutton Smith?s seven rhetorics of play, which categorise different types of play, and examines how and why theses rhetorics fit into everyday life. This is a good overview of the subject and reveals how play is manifest in different areas of life. In their two books on game design, Katie Salen and Eric Zimmerman have various writings on the connection between games and play. One thing that Huizinga does not talk about in relation to play is games. How do games tie into the notion of play? Even though video/computer games are not the focus here, Salen and Zimmerman?s writings on these phenomena are extremely insightful on the relationship between playing and games. Their idea of play and playing is loosely structured around the notion that ?play is free movement within a more rigid structure? (2004:304). Salen and Zimmerman?s discussion of games as a cultural rhetoric ? the notion of games as a representation or reflection of the culture or context within which we live ? is important to this study as will be evident later when links are emphasised between play and performance. In order to define some aspects of play Kane adopts Brian Sutton Smith's seven 34 rhetorics of play (Sutton Smith in Kane 2004: ). These seven rhetorics provide an accessible framework to see how play is manifest in different areas in life. According to Sutton Smith the word 'rhetoric' means: ?ways of thinking and talking about play that expresses a certain vision of human nature and culture and which can be deployed by everyone? (Sutton Smith in Kane 2004:39). Sutton Smith views these seven rhetorics of play through two different lenses: the ancient vision and the modern vision. The ancient vision of play is established according to forces beyond its control; it is made up of games of chance and contest. It holds within it collective rituals and festivities, and plays for the sake of playing. The modern vision of play includes the players as the ultimate embodiment of human freedom, where the players move through the world with imagination, passion and confidence. The players are also able to dream of new possibilities in the midst of constraint and routine, and have the energy to make these possibilities a reality. Sutton Smith also appears in Katie Salen and Eric Zimmerman?s book entitled Rules of Play: Game Design Fundamentals. We will return to these writings in more detail later on in the chapter. Here, he also discusses the seven rhetorics of play, which are: progress, imagination, selfhood, power, identity, fate and chaos as well as frivolity, are connected to large symbolic systems (political, religious, social and educational) that assist in constructing cultural meanings. Because they are rhetorics (these seven persuasive discourses), which are silently part of our everyday lives, they are taken for granted until they are challenged through a competing rhetoric (Sutton Smith in Salen and Zimmerman, 2004:518). However, for this thesis I will be selecting the three modern rhetorics of play, as I think they are most pertinent to this study. Sutton Smith's rhetorics do not aid a description or definition of what play is. Rather these categories show how games and play embody ideological values and how certain types and uses of play ?perpetuate and justify? these values (Sutton Smith in Salen and Zimmerman, 2004:518). ?Rhetoric?s compete and conflict with the ecosystem of culture? (Sutton Smith in Salen and Zimmerman, 2004:518). For example, a museum curator incorporates a video game into an exhibition. He justifies this choice through ?play as the imaginary?. This would conflict and challenge people who believe that playing for mere entertainment has no cultural value because we live in a ?play as progress? society. 35 For Sutton Smith play as progress is the most common and dominant rhetoric in our culture. He argues we are all under the impression that play is for children and that we must move on and leave it behind us. However, he contends play is part of the very process that helps us actually progress in the world. ?Every child is an artist. The problem is how to remain an artist once he grows up.? (Pablo Picasso in Kane, 2004:45). As stated above, the characteristic of play as progress is associated with children and education. For the child, play is a necessity for progress. Play is adopted by the child and learns how to master the complexities of the world. For advanced mammals like ourselves, play builds progress in ourselves: ?the way we re-invoke the brimming energies of childhood ? the better to face the thrills, spills and challenges of the adult world? (Kane, 2004:45). This ?adult world?, Kane asserts, is contaminated by functionalism and utilitarianism. And in order not to be completely drowned by this capitalist need for constant success through a work-driven society, we must not lose this childhood energy of play, for it continues to help us master the world. This is in line with the general belief that we need to ?grow up?. This is what Jean Piaget, a Genevian Calvinist and developmental psychologist, well known for his theory of cognitive development, believed (Kane, 2004:45). However, as Kane has discovered, there have been a whole range of reports from psychologists who believe that play is a constant possibility in our lives, something that can help us at any stage in our adulthood. Sometimes play becomes a tangible process that escapes functionality and utility, literally ?transforming? human experience, casting it in new shapes and styles. This is the artist?s vision of play as imaginary ? the idea that art, literature, music, images, computer code, every kind of human symbolising, is driven at its core by the values of play (Kane, 2004:45). Kane cites Frederick Schiller in saying that in the Romantic period, play was seen by Schiller as a way to mend the broken soul. Perhaps today play has this same effect. Schiller addressed all those who believed the word ?reason? meant the ?destructive science of industry? by saying: ?Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays? (Schiller in Kane, 2004:45). Play was seen as imagination, as an escape from the utilitarian pressures of industrial society. An example of a move away from ?reason? or rationality is Surrealism. Arguably, 36 nowhere is play more prevalent than in this art movement. Surrealism was inherently playful phenomenon. It aimed at accessing the unconscious, where dreams were made tangible on canvas and through other processes such as performance. In Surrealism there is already a tension between play as progress and play as imagination. Progressive play is seen more as a biological urge and highlights the self as connected to playful activity which fuels how we act later on in life. Progressive play is also always mediated by its tie to functionalism and its need to create a social use for play, whereas imaginative play is exercised more as symbolic possibility (Sutton Smith in Kane, 2004:45). This tension is illustrated in Surrealism in that many surrealist artists toyed with the space between reality and non-reality, waking and dreaming. It is the tension that lies between both reality (safety - what we know to be real) and non-reality (experimentation - that which we do not know but test out situations to find out). This is where, in the contemporary sense, the play moment begins - in the potential space between what we know and what we do not know i.e. experiment and safety. All the above mentioned people - from Picasso to Schiller to the Surrealists - contain the belief that play and the potential play holds within it something, which we cannot afford to lose. If we were to mix play as a fundamental means of human development (progress) and play as the energy fuelling our imaginative powers (the imaginary) the result would be play as selfhood. According to Kane this combination is seen as play?s most contemporary definition. We are only in play when we feel we are in play. Play, before it is anything else, is an attitude. This is what the aforementioned theorists and artists are saying. Play as selfhood is seen wholly as human autonomy: For players, private will manifests itself fully in public action; players are filled with the excitement of pursuing their root desires in a disciplined, determined, self- conscious manner. Who we are, and what we do, come together in the act of free play (Kane, 2004:48). Here one can see the mix between play as imagination and play as progress resulting in the playful self. The concept of the playful self, that which plays with the boundaries and masks of life, was first conceived in the minds of the writers of the Renaissance period; Shakespeare, Donne and Erasmus. These men manifested their identities and their art through an 37 order other than that of the Church, nobility or tradition. And, their favourite strategy in avoiding these constrictions - that of the Church and various other ?embedded traditions? - was that of the ludic self. The ludic self is ?a literary persona that toyed with the very idea of being a single unitary consciousness? (Kane, 2004:49). Modern egoistic ludicism could include examples such as the rap artist Eminem who compulsively adopts personae in his lyrics and dramatises himself through overstatement and sentimentality. Adopting this ludic self-identity can be seen as a way to avoid dominant ideologies and communities that need to box and ?label? people. Eminem can be seen as one person who has avoided these mundane classifications. This new ludic freedom, which originated in the renaissance period and has been with us ever since in various cultures really became more apparent in the 1950?s and 60?s. Thus ludicism was beginning to infiltrate into different cultures such as bebop beats, rock and roll. It was a new public kind of freedom; some were exalted by it, some were scared of it. One only has to think of the sixties counterculture, which gave birth to some of the century?s most self-consciously ludic thinkers and writers (Kane, 2004:49). These people who adopted this ludic self, which, as we have mentioned, can be seen as the ?playful self?- that which celebrates play as part of their selfhood and identity. This identity is made up of play as progress and play as imagination. These in turn make up play as selfhood and these ludic personae discussed here can be seen as examples of this new identity and new freedom. The three definitions that make up modern play ? progress, imagination and self ? have the capacity to be an extensive and boundless fuel supply of human dynamism. Thus, play as seen through the modern vision is the earliest force that helped build us and has the capacity to energise and inspire our adult selves with action and innovation. Play is also a striving for self-mastery, whether consciously or not, whether shaped by the outside world through education or internally, through our dreams. Through this modern vision we see the player as a potential-filled individual, freely intending, imaginative and energetic, well equipped for the complexities of modern day life. It seems we could actually leave it at that, but play is not just about this ? it has rules too (Kane, 2004:50). In this respect Kane asks: ?Is there a powerful logic to the wild diversity of play forms in our world?? And can these forms be used to benefit our society? We would have to ask 38 what play asks of us. What kind of society does it suggest or evoke? (Kane, 2004:55). The performance artists discussed in chapter four instigate these questions. Working with themes, which are inescapably ludic, they ask the viewer to make meaning from their playful actions. Kane asserts: Living as a player is precisely about embracing ambiguity, revelling in paradox, yet being energised by that knowledge. Moreover, an argument can be made that ethics become even more important in an endemically uncertain world. An ethic of play is, in effect, an ethic which makes a virtue, even a passion, out of uncertainty (2004:55). As mentioned, Kane refers to these players as soulitariats: those who flit from one job to the next, whose lives are a playful balancing act between employment, environment and experience. For the soulitarian, great experiences matter just as much as cool commodities. The Internet has also been a huge part of this uprising, where someone can download almost anything for free and the notion of authorship is decreasing. Thus, says Pat Kane, these ?dotcommers? have created their own little economy where one can download and share things for free, thus undercutting the ?work ethic? at its core and introducing another kind of exchange. In this exchange, authorship and the notion of the spectacle is not as powerful or interesting as gathering a heterogeneous net of information and experience. Kane sees play as something we cannot live without. He says that in the challenging and sometimes daunting world we are living in today, we have to allow ourselves room for uncertainty and accept this uncertainty with a ?maybe? or a ?as if? to our problems rather than a definitive ?yes? or ?no?. Here he inverts the title of Milan Kundera?s famous novel The Unbearable Lightness of Being, saying, ?we have to embrace ?the bearable lightness of being?? (Kane, 2004:63). He says that in order to transform the uncertainties and risks that our 21st century constantly presents us with, we have to become players and we have to believe that this activity is necessary, in other words, ethical. The performance artists who are discussed in the next chapter can be seen as agents, who act within this framework. Performance art, in its very nature, is constantly testing boundaries through action. These tests themselves open up an arena for uncertainty and for risk and therefore create a space for possibility - a potential space. 39 In relating play to art, Kane sees artists as constant reminders of the strange inventions we can inject into the world through action. He sees art, especially video and performance art, as the ultimate celebration of action rather than mediation. He notes that interestingly enough, most artists revert back to the oldest rhetoric of play: play as frivolity and subversion, the play of the trickster and the holy fool. They are interested in, not just the means of representation that they want to play with, but the ?very fabric of material and social reality? (Kane, 2004:234). This is crucial as it pertains to the artists discussed in chapter four. These artists play with the very ?fabric of reality?, (indeed they really play) creating situations where others can play in order to make visible their ideas and stimulate debate. The notion of the ?trickster? is also discussed in chapter four. Kane?s view of video and performance art as ?the ultimate celebration of action rather than mediation? highlights exactly what this thesis is about ? the enactment of play within performance art ? which is often expressed through video as well (2004:234). Kane?s theory of play supports this thesis in that his theories of play and how they relate to the post-modern subject today, from the rhetorics of play to play as ?celebration of uncertainty? ties into the type of performance art I am discussing. The above theories which I have drawn from his book: The Play Ethic are important in that they give us a language so that we may be able to access these seemingly nonsensical acts which the performance artists, discussed in the next chapter, create in their work. The notion of action rather than mediation, which as noted above, is more specifically, linked to that of the performance artist, is especially important here. The emphasis being not on ?what does it mean?? but ?how is it done?? Moving the question from why to how immediately highlights the action itself rather than the mediation of that action. It is immediate and it is this immediate action within space and time, which is important. This feature shall become clearer in chapter four where we will look at specific works of artist?s Tino Sehgal and Gustavo Artigas. I now turn to Katie Salen and Eric Zimmerman, who wrote the book Rules of Play: Game Design Fundamentals. Their views on play are important to this study as I find their definitions of play in terms of how they relate to rules and limits especially interesting in relation to performance art. Rules and limits are an essential component in performance art, as they are in games. Salen and Zimmerman contend that rules are the means for 40 creating play. The rules make up the inner essence of a game. In play, ?we explore games as a system of experience and pleasure; as systems of meaning and narrative play; and as systems of simulation and social play? (Salen and Zimmerman, 2004:304). For a general definition of play, which has been mentioned earlier, Salen and Zimmerman contend that: ?Play is free movement within a more rigid structure? (2004:304). Take for instance when we are driving a car and we take our hands off the steering wheel and the car moves freely of its own accord. It is moving freely within the set confines of the rigid structure of the car. The rules that are created by these elements make the free movement of play possible. Play comes into being from the relationships leading the functioning of the system. ?Play is an expression of the system, one that takes advantage of the space of possibility created from the systems structure? (2004:304). Performance art can be seen as this as well. Performance art has constantly been on the borderlines of theatre, dance and live acts. It has always leeched off or repelled ?the structure of art?, but it is reliant on it at the same time. Performance art is intrinsically paradoxical and it is this tension, which was mentioned before - between experimentation and safety - where play can be manifest. In its finest moments performance art demonstrates this tension in ?taking advantage of the space of possibility.? (2004:304). For a clearer view on how this definition, that of play being free movement within a more rigid structure, functions here are some examples: Playing a game like snakes and ladders happens only when the players set the rules of the game into motion. However, the game of play is like a dance that happens in the in-between spaces of the dice, the board, and in and among the more rigid formal structures of the game. For example, in more ludic activity, we can think of a man hitting a ball against a wall repeatedly. This does not have such a formal structure like a game, or any rules, however, the definition of play still applies. Through the experience of playing with the ball, the player is in fact playing with structures such as gravity, weight and the texture of the ball, the architecture of the space and his/her physical skills. In playing with the ball the player is playing with all these structures, testing their limits and boundaries, and creating ways of moving around and inside them. Another example of a very playful activity: if we were to walk down the street in a funny, playful manner, mimicking the characters in the TV series Monty Python, we would be playing with the more rigid structures and 41 expectations of how one is expected to walk in public (Salen and Zimmerman, 2004:303- 304). In performance art Tino Sehgal is playing with the very economic structure of art by creating and selling ideas instead of objects. By employing dancers and acting as director he is also toying with the very structure of the gallery space as a space now used for more theatrical movements as well as the notion of the artist as the performer. He thus relies on the assumed roles and structures of art (the gallery, the artist and its market) to make his work possible. In each example play exists because of more rigid structures, but it also exists in opposition to structure. A silly walk is only a silly walk because it departs from the ?normal? or socially accepted way of walking. There is a paradox here, which creates dialectic. The Monty Python walk is pure silliness. If we were to try and make sense out of this silliness it would lose its whole point, its attraction. It is this, which Winnicott is speaking of when he calls for the acceptance of the paradox. Those who resist this dialectic are those who are constantly trying to make sense out of nonsense. They resist the chaos, the unpredictability, for a safer means to work in the world. An example of someone who resists this dialectic could be someone who does not see the point in, for example, one of Tino Sehgal?s works. They would simply see it as a waste of their time and his because to them, it (the act, for example, of two people kissing in a dancehall for hours) is not creating a result or it does not give them any concrete answers. Because they are looking for the answers, for a concrete result or outcome, they resist this dialectic, which only makes sense when it is accepted in itself to contain meaning. Sometimes play not only exists because of and in opposition to these structures but overwhelms and changes these structures as well. I move to this idea because it relates to how play, which is enacted through performance art, can sometimes change and /or extend the existing structure where it is performed within. Salen and Zimmerman quote the philosopher James S Hans: ?The role of play is not to work comfortably in its own structures but rather to constantly develop its structures through play? (2004:304). When play happens, often it overflows and overwhelms the structure in which it is taking place, creating and instigating emergent unpredictable results. In some cases, the force of play is so large that it can change the structure itself. A playful slang term might be included in the dictionary, thus becoming a part of the greater cultural structures that it originally resisted. This is what Salen and Zimmerman call transformative play (2004:304). In a 42 sense, Sehgal?s work can be seen as transformative as he constantly pushes the boundaries of performance art and the art market in general. His works overflow the structure and manifest in momentary transient unpredictable acts. Other acts that are overflowing into the system in which they take place are flash mobs. Labelled the ?new social phenomena? (Hewitt, 2003) that has started only recently in the USA, the flash mob has been incorporated into the newest editions of the Oxford Dictionary. As mentioned earlier, the flash mob is a perfect example of a group of people (or players) who use the structure of the environment around them (like shopping malls) to act in response to that environment in their own way. Simply put, they use the specific structure of the shopping mall, for example (an outlet that is specifically structured towards consumption), for completely useless and playful activity, which is simply an active collective performance within a public space for a limited amount of time. Another important factor is that these acts are not in defiance of the structure: they are not performing or enacting their games because they are anti-consumerists and anti- capitalists. Rather, they are doing this to take over a public space simply for a collective social gathering, for fun, for play, for not having to always do something with meaning (like a protest). And why not? In the world we live in today with Internet access and cell phones, it is easy to feel more and more alienated. A desire to feel part of something, yet apart from the world, is becoming more and more apparent. It is just like the gift that Bataille refers to: ?in its escape from rational utility it draws the world to it? (Kosalka, 1999:7). ?Transformative play is a special case of play that occurs when the free movement of play alters the more rigid structure in which it takes shape? (Salen & Zimmerman, 2004:304). Here, the play not only occupies and opposes the gaps of the system, but actually transforms the space as a whole. If a group of people arrived in a shopping mall at lunchtime and all lay on the floor together and started to sing, the common use of that space would change for that time. The collective action changes the space in which it takes place. It also changes and/or challenges the use of the space through acting differently within that space. So play, enacted through performance, then has the ability to change the assumed function of the space in which it takes place. However, even though every type of play includes free movement within a more rigid 43 structure, not all play is transformative. In most cases, whether we determine play as transformative play or not is dependent on our experience of it. Take chess for example. Some aspects of chess are not transformative at all. The rules do not change (as with most games). But when players enter into the game transformative play can happen on many levels. For example, a player?s thinking skills (ways of thinking) might change or evolve as a result of playing chess on a regular basis. Social relationships between players or non-players may transform or the game of chess might influence the way the player sees the objects in space (Salen & Zimmerman, 2004:305). The artist Gustavo Artist has changed the rules of the game in one of his works entitled The Rules of the Game (2000-2001). He has taken the normal way two games are played and adjusted them and used them for another purpose: a performance piece. He organised four teams: two basketball and two soccer teams, to play at the same time and at the same place (an indoor basketball court). Here both games were transformed into an artwork for an alternative purpose (Salen & Zimmerman, 2004:305). In chapter four I will discuss this artist and aspects of his work.11 In conclusion to this chapter, Kane, Salen and Zimmerman give us an accessible entry point into play and how it is expressed and enacted generally in society today. Kane sees the player as using play as a tool to manage the uncertain and risky environment we live in today. Through acceptance of this chaos we can learn to deal better with our world. He attests that not only do we have to believe that this step to a more playful way of living is necessary, but that it is ethical. The artist, and especially the performance artist, the subject pertinent for this thesis, is closest to this way of life ? acting as a free subject within a more rigid structure. Salen and Zimmerman discuss rules as the means for creating play. They explore the relationship between play and games. Different kinds of play include games in various ways and through these kinds of play Salen and Zimmerman determine a tentative 11 Could one make a game out of an experience that is typically ordinary or tedious? Waiting in line, driving a car in traffic... If we see that play is 'latent' within any human activity, we can find inspiration for play behaviours or actions and contexts anywhere. Ludic activities are the most obvious forms of play that distinguish play from games. In other words, this category brings us closer to the play of games. The most obvious way of distinguishing games from other forms of play is the fact that games have a quantifiable outcome. Generally speaking, Salen and Zimmerman note that non-game forms of ludic activities do not have a quantifiable income (2004:306). 44 definition: ?free movement within a more rigid structure? and that it is ?an expression of the system, one that takes advantage of the space of possibility created from the systems structure? (2004:304). Thus, for them, play basically exists because of and in opposition to the structure. This relates to play as enacted through performance art. Through their definition we are able to access, perhaps more easily, the works of the artists discussed in the next chapter as well as in chapter four. In the next chapter we will be able to see how performance art can be seen as a game: an expression of the culture in which we live, an enactment of play - free expression, yet contained within structure and sometimes overflowing this structure, transforming the way we think and live. 45 CHAPTER THREE The origins and history of performance and its location within public space In this chapter I explore aspects of the history of performance art to reflect on how play can be seen to operate within this form of expression. I cover various parts of performance art including its manifestations through games. After this I focus more specifically on examples of performance art and live acts relevant to this study. All of these performances are situated within the public sphere. Elements such as the body in space, time, and the traces that performances leave behind, will form part of my discussion. I am interested in how these elements can operate as themes through which to access this varied and open-ended art form. In order to discern the connections between performance and play, looking back in time is necessary so as to see the specific ways play has functioned as a catalyst for action and as action itself. I begin with the dynamic sensations of the futurist performances in the early 20th century. This movement was the first to effectively bring the idea of performance into the sphere of contemporary art and is a significant influence on art today. Futurism, as its name suggests, reflected the dynamism, energy, electricity, and industrial churnings of powerful machines of the day, not as negative forces, but as inspiration for artists. The future was theirs! Futurism began as a literary movement, led by Filippo Tommaso Marinetti, who was more of a poet than a visual artist. Marinetti wrote the first Futurist manifesto in 1909. This manifesto was, if anything, a statement of intent. It was a celebration of the new, the liberation of the machine and the glory of magnificent science. The idea of actual motion and dynamism became one of the most crucial and powerful factors to the futurist (Goldberg, 1979:14). The futurist painters soon became performers and took part in evenings that Marinetti organized, which were held at various venues in Paris. Roselee Goldberg, a key writer on performance art, cites Marinetti in this context: ?The gesture for us will no longer be a fixed moment of universal dynamism: it will be decisively the dynamic sensation made eternal? (Marinetti in Goldberg, 1979:14). The futurist performers found their material in their surroundings and saw performance as the most direct and immediate means to captivate an audience into taking note of their ideas. For them it was also the best way to disturb a passive subdued public. With the artists now becoming creators of this new 46 kind of ?variety theatre?, boundaries between different art forms such as painting, poetry and performance became blurred. This was mainly because the artists and poets were working collectively under the same roof. Some of the aspects which were involved in these performances were noise music, artists in strange, almost geometric costumes, acting out senseless acts with no storyline, synthetic theatre and futurist ballets, which included mechanical movements. The audience was also coerced into being involved in these acts, abandoning their comfortable passive state (Goldberg, 1979:17-29). The Futurists? ideas formed the basis of many performances that have happened since. These senseless acts might have been one of the entry points into the Dada phenomenon. Even before Dada?s first act in the Cabaret Voltaire in Zurich in 1916, Dada was known for its popular nightlife entertainment activities in Germany. Hugo Ball and Emmi Hennings, two artists living in Germany at the time, decided to relocate and open their own little caf?, Cabaret Voltaire in 1916 in Zurich. This was not unlike the ones they had run before in Munich. A kind of variety theatre opened up, where everything - from paintings to poetry and performance - was welcome. The artists? focus, however, remained within the bounds of irrationality, nonsense and anti-aestheticism (Goldberg, 1979:56). Dada was not art as in an art movement: it was anti-art. Dada had a constant fight with art, in that if art defined itself as one thing, Dada would be the opposite of this. If art were to have at least an underlying message, Dada wanted this to be ?no meaning?. In this light, understanding Dada was entirely dependent on the viewer. Dada became a disruption of order and the promoters of chaos they believed this disruption created. Dada attempted to destroy traditional culture and aesthetics through their renunciation of traditional culture and aesthetics. Dadaist activities included public gatherings, demonstrations, and the publication of art/literary journals. Passionate coverage of art, politics, and culture filled their publications. The movement rebelled against the bourgeois interests, as the artists believed these interests inspired World War 2 and saw the bourgeois as limited and oppressive in society as well as in art. As an international movement, Dada was always on the move, from one place to another and thus it is hard to distinguish the artists? nationalities. Dada?s last performance evening took place in 1919 in Zurich and carried on to be one of the most influential movements, inspiring surrealism, pop art and Fluxus, as well as certain art practices today. 47 Surrealism as well as the actions and collaborations that took place in the Bauhaus (an art and architecture school which functioned in 1919 to 1933 in Germany) was also part of this chain of multi-disciplinary movements which broke down the traditional barriers between art and audience, art and object, as well as the relationship between art and its institutions (Goldberg, 2004:11). Performance art as it is understood in a contemporary sense developed out of all these movements, the human body being a key signifier, albeit in radically different ways. The focus on the body developed one strand of performance art that came to be known as body art. This phenomenon was at its peak in the 60?s and 70?s. Even though this practice is not my main focus, it is important to acknowledge the impact it has had on later developments of performance art. Body art is generally defined as ?working on or with the use of the body as the main instrument in performance? (Hoffmann and Jonas, 2005:16). When we hear the phrase ?performance art?, certain artists who have been defined as artists using their bodies in this way come to mind. Some examples are Marina Abramovic, Vito Acconci, Carolee Schneeman (see plates 1 and 2) (Hoffmann and Jonas, 2005:16). Locally Steven Cohen?s work might fall into this category but the social and temporal framework for Cohen is very different. However, according to Amelia Jones, body art and performance art are different. To explain this difference in a small but important degree I will discuss the train of thought of Hoffman and Jonas and then touch on the writing of Amelia Jones. The phrase performance art often brings to mind clich?s of ?abused, beaten and naked bodies? (Hoffmann and Jonas, 2005:5), usually in some kind of blood, mud or bodily excrement. But body art goes much further than these clich?s. In essence, anything and everything that is linked to existence and identity can be used in a bigger understanding of the term, a particularly inclusive term that engages in an array of aspects of life. One reason for this broad definition is because the body is a signifier of subjectivity ? we are in a sense our own and only observers (Hoffmann and Jonas, 2005:16). The two contemporary performance artists, Tino Sehgal and Gustavo Artigas, discussed in the next chapter, both use the body (on most occasions not their own but other bodies) as a tool to express ideas. Their work, however, is considerably different to what is traditionally understood as body art. According to Amelia Jones? definition of body art, 48 Plate 1 Interior Scroll Carollee Schneeman, 1975 Plate 2 Trademark Vito Acconci, 1970. 49 which is discussed below ? their work does not fall into this category. Body art or ?body works? is considerably different to earlier performance works, as well as performances in the other movements such as Dada. In her book Body Art: Performing the Subject, Amelia Jones differentiates performance art from body art. Jones writes: ?Performance art has typically been defined as motivated by a ?redemptive belief in the capacity of the art to transform human life,? as a vehicle for social change and as a radical merging of art and life? (1998:13). Body art on the other hand, ?emphasizes the implication of the body in the work. It highlights both artistic and philosophical aspects of the project. It is an extension of portraiture in that it is interested in the document? (Jones, 1998:13). She also says that body art does not ?strive towards utopian redemption, but rather places the body itself in the realm of the aesthetic as a political domain? (Jones, 1998:13). Jones is interested in works that have/have not taken place in front of an audience and in the artists creating scenarios that they will set up for a photography shoot. This photo will then stand as witness to their performance and transfer meaning. As noted my focus in this thesis lies with action, which takes place when artists perform their art, not body art per se. The two artists I have used as examples in the next chapter do not even use their own bodies but rather take on the role as director of other bodies in order to bring their ideas across. The importance, for me, firstly lies in how they direct the actions of these bodies. Secondly, I am specifically interested in how the element of play is enacted within the situations, which they create in the world. I am interested in the intangible action of the body or many bodies as a site for meaning, rather than the physical body as a site for meaning. Many, if not all of the body works created in the late 1960s and early 1970s brought attention to the idea of the ?male gaze? through the art?s feminist ideals. Artists such as Carolee Schneemann, Vito Acconci, Hannah Wilke and Yayoi Kusama all explored this idea in one way or another within their work. These artists predominantly created work that dealt with the body of the individual ? their body ? in relation to social bodies or to a broader political structure. While body art is more subjective and interior, the type of performance art I am focusing on is arguably more publicly engaged and exterior. When I say ?interior? I refer to body works that focus on the often sexualized and naked body of 50 the artist as the main tool to express an idea. With ?exterior?, I am referring to works that focus on the actions of the body, the body specifically in action, a body physically engaged with an audience or with fellow participants in a positive, accessible and energized way. I will return to this aspect in the next chapter. Roselee Goldberg has been crucial in the understanding and reception of performance art. Originally from South Africa, Goldberg?s writings on the history of performance art have become the main route for accessing this varied art form. Goldberg has thus played a crucial role in the development and archiving of performance art over the years. She has since gone on to begin the first largest performance art event entitled PERFORMA that happens every year all over the city of New York. Goldberg?s general approach keeps the definition of performance open-ended. She presents performance as an interdisciplinary web of diverse artistic expressions related to dance, theatre, literature, music, poetry, architecture and visual art (Goldberg, 2004:15). This open- ended view of performance comes from two points of reference: modernism and postmodernism. On the one hand, European avant-gardes were challenging the norms and common definitions of art and this group included a variety of disciplines such as Dada. On the other hand, the development of post-war art in the USA, such as Allan Kaprow?s ?Happenings? in the 1960s, was very interdisciplinary and blurred the boundaries between art, dance and theatre. Other examples of this time include John Cage, Joseph Beuys and the Fluxus movement (Goldberg, 2004:15). I am not going to explain all of these examples in detail, as this is not the focus here. But I mention them because they typify the type of performance art of the time. All encompassed a true move towards interdisciplinary acts, which involved just about anything and everything from sound to dance to public interventions and video.12 12 For a brief definition of the movements mentioned here: Happenings were started by a man names Allan Kaprow in the late 1950?s and early 1960?s. They encompassed every type of media or form of expression and often involved audience participation. They were often quite spontaneous and anecdotal, taking place in the streets as well as in the gallery. Kaprow writes in his article ?The Legacy of Jackson Pollock? in 1958: " ?Not satisfied with the suggestion through paint of our other senses, we shall utilize the specific substances of sight, sound, movement, people, odors, touch. Objects of every sort are materials for the new art: paint, chairs, food, electric and neon lights, smoke, water, old socks, a dog, movies, a thousand other things which will be discovered by the present generation artists. Not only will these bold creators show us, as if for the first time, the world we have always had about us but ignored, but they will disclose entirely unheard of happenings...." Fluxus was a movement similarly comprising of artists who worked in an interdisciplinary manner. Yoko Ono and John Cage amongst many others were involved. Most worked with ?new? technology in very experimental ways. Both movements often left the viewer with little or no answers resulting in some confusion. They also encouraged viewers to question boundaries between art and life. 51 Performance has always grown and developed on the edges and the sidelines of various disciplines. It has included individuals and groups in a variety of venues from streets to clubs, galleries and museums to theaters. Artists who were impatient with the limitations of more traditional art forms were attracted to performance art?s open-endedness and collaborative non-defined atmosphere (Goldberg, 1984:24-25). This open-endedness and fluidity typifies play as enacted through this art performance. In coming to grips with performance the decision of the artist to move away from the studio towards live interaction or action before an audience is important. It was a desire to be more accessible to the public, a desire for the public to access the art and its community through a more sensory experience of the expression of ideas through action. (Goldberg, 1984:25). Thus it provided a presence for the artist in society but its roots were still firmly within the art context. One such example is Allan Kaprow. Allan Kaprow was a multimedia performance artist who practiced in the late 1950s and early 1960s. Kaprow can be seen as one of the pioneers of performance art. His ?Happenings?, which were a mixture of performance, painting, dance, theatre, poetry, almost anything and everything, blurred the distinction between art and life as much as possible. They happened in the streets as well as in the galleries, and audience members (players) were often coerced into acting a part in the performance. Here play seems to play a large role in these often improvised and extremely interdisciplinary situations. His ?Happenings? were very influential to the Fluxus movement, installation art, and performance art. Kaprow proposed that the ?intermedialist? (someone that works in a very interdisciplinary manner, i.e. with lots of different materials and actions) thinks all at once, non-hierarchically. Kaprow asserts, ?Context rather than category, flow rather than work of art? (1993:105). There is a connection I suggest between what Kaprow did and what, more recently, Pat Kane (2004:101) says. Kane observes that true ?players? are those who look beyond their own ?tribes?, flit from one experience to the next, expressing a playful balancing of employment, environment and experience. According to Kane, the move to make an art of ideas more readily available and accessible to the public led inevitably to a feeling of playfulness or satire (2004:101). Artists adopting this fluid medium could use any material, at any time, for however long, at a location of their choice. This feature was in direct correspondence with the 52 audience, who before, had been far removed from the work as well as the artist. It could be said that before performance art, the connection between the audience and the art was through the art product rather than the artist and the production of his/her ideas. Performance art thus minimized the gap between artist and audience as, especially with body art, there was now no object and the artist him/herself became the immediate point of reference. With performance art, the audience could contact both at the same time. This meant that the middleman ? the critic ? was now not the only access point for the viewers. The performance artists had arguably more control over the reception of their work. The liberation from the art product brought forth the possibility of progression toward an art where the idea dominated. Like conceptual art, performance art enabled the artist to steer clear of pictorial (or formal) values alone and move toward an art of more immediate communication: an art of action. According to Goldberg, this huge shift meant that art no longer had to conform to conventional formats and that it would never be the same again (1984:26). Adrian Heathfield writes in his article ?Alive? in the book Live: Art and Performance: In this play of bodies within space, performance is often an insertion of the improper or the incongruous within a specific place, and through this intervention a certain realignment and activation takes place, opening possibilities that were previously invisible or prohibited within social reality (Heathfield, 2004:11). The meaning of intervention is precisely this: ?temporary intrusions in a site that seek to make alternatives evident? (Spiegl and Teckert, 2006:12). Thus, through performance art or creative intervention, these actions challenge and transform space. Public space is seen by artists and other individuals as a site (that is not the studio) in which ideas can be tested in a new context; public space is thus a site to be opened up, challenged, mediated and negotiated. Artistic interventions in public space ask us to re-examine notions of subjective and inter-subjective space and bring us to rethink where identity is situated. And from these actions, new bonds and links are created within the community. Heathfield continues, saying that performance operates by means of a performing subject testing out his or her relation to a site; as such it is the test site of belonging. 53 Performance enables artist and spectators ? made inseparable from each other ? to experience and think the extent to which a given identity may take leave of the bounds of place, to question the extent to which a person may negotiate a space in order to both make solid their identity within the place but also leave it at the same time (Heathfield, 2004:11). This use of space is of interest to this thesis as it pertains to the context within which the actions/performances discussed take place. These spaces (not unlike the gallery) play one of the roles of ?boundary? within which play can take place. Here, specifically I am referring to artists in active and alert engagement with the world, who express ideas through their actions within a public space. Rosalyn Deutsche,13 who wrote the book Evictions (1996), theorizes that public space is the ?performance of an operation? as opposed to a physical location.14 This focus on the performance of an operation, veering away from the focus of the location, which is usually referred to when speaking about public space or art, is interesting for this study. The emphasis here is on the action. She sees the space of public art as located within the action itself, within its effect, which is found in discourse.15 It is important that the 13 Rosalyn Deutsche is acknowledged as one of the foremost thinkers on the connection between the politics of space and contemporary art. In her book she explores and critiques the frequent use of the interdisciplinary discourse of public space. Deutsche asserts that both sides portray amicable ideas of space (a park, city, institution, exhibition, identity or work of art) that hide and justify exclusions. Challenging this she opens up an investigation into a democratic critique of space, which acknowledges the disagreements that make and maintain all spaces, including the space of politics itself. Evictions investigates how aesthetic and urban ideologies were combined during the last decade to legitimize urban redevelopment programmes that claimed to be beneficial to all, yet in reality tried to expunge traditional working classes from the city. Using feminist and postmodern concepts about the politics of visual representation and subjectivity in her critique, Deutsche steps into debates occurring in art, architecture and urban studies that discuss the meaning of public space. She situates these struggles within larger debates about the definition of democracy. Deutsche sees these struggles and conflicts as inherent parts that make up the whole; that public space would not exist and grow without these conflicts. 14 In 1998 she gave a seminar, which was hosted by Cheryl Younger. The location of the seminar is not mentioned. One can read this seminar on http://www.thephotographyinstitute.org/journals/1998/rosalyn_deutsche.html 54 word ?discourse? is understood here. ?Discourse? basically means verbal exchange or conversation. It can also mean in its archaic form: ?the process or power of reasoning? (Deutsch, 1998: para 44). Thus, according to Deutsche then, public space is found within action, which comes into effect through a means of verbal exchange, discussion and conversation. ?Any site has the potential to be transformed into a public space? (Deutsche, 1998: para 7). It is generally assumed that public art must be art that takes place outside of the museum or gallery space. Inside the museum is seen as a site of partiality and privacy, whereas outside the museum is seen as the sufficient condition including universal accessibility for art?s public nature. Deutsche challenges this view by arguing that public art can also be situated within a gallery. According to Deutsche, what makes a work of art ?public? or not is not dependent on the location but the action ? the performance of an operation, the instigation of a situation, which happens within that space. This then creates discourse (Deutsche, 1998: paras 10 & 11). Deutsche sees the most important issue here as ?not whether but how an artist enters a space? (Deutsche, 1998: para 10). Action is key in this context. The artists discussed in the next chapter use action as a way to enter a space.16 Through their own bodies or other people?s, they enter a space through action and it is here in the present moment of action where the element of play is manifest. Through this action, play is demonstrated and is thus seen as the tool through which the artists enter a space. For Deutsche it appears that it is the effect of public art, not its site or existence as object, which is the 15 . In Deutsche?s talk she starts with analysing public art as it presents itself as "defenders of democracy". She defines the term "public", which has democratic connotations such as "openness", "accessibility", "participation", and "accountability to the people" (Deutsche, para 3) Thus a study of public art essentially entails a study of democracy not just of public space or public art. Deutsche's interest in public art discourse does not seek a type of art that is situated in some "universally accessible site" but rather "the discourse of public art is itself as a political site, that is of contests over the meaning of democracy and importantly the meaning of the political" (Deutsche, para 16). 16 ."Space is not an entity but a relationship? (Deutsche, 1998:para 15). In returning to my earlier summary of what Deutsche distinguishes as public space, that it is a discourse, I would argue that this discourse must be located within a shared space, (for one cannot have discourse with oneself) and thus this space must be a transitional space. This, according to Winnicott, is a shared space. Thus public space - if distinguished as a discourse is a shared space where play can happen. By Deutsche saying that public space is not a ?thing? but it rather a relationship she supports my argument that this public space is fertile ground for where play can happen as when we refer back to Winnicott- play happens within a shared space. If public space is a relationship then it is a shared space, a potential transitional space where two subjects can meet and, through discourse and play, create and manage the world they live in. 55 most essential part of public art (Kimmerling in Deutsche, 1998: para 41). In relation to the artists discussed in the next chapter and how they enter the space, their actions, their performance works/projects, create an effect that stirs up a discourse. For example, Gustavo Artigas? The Rules of the Game, which will be discussed in more detail in the next chapter, is a work that was enacted within a space through the playing of two games. The site and the actions were interesting and intriguing, and contributed to the work on numerous levels, but the effect of the work created political discourse about the San Diego and Tijuana border because of the location of the performance. Both Tino Sehgal and Gustavo Artigas create effects that create discourse. This is what Deutsche claims as the most crucial element of ?public art?.17 The Situationists were a group (distinctly Marxist) that emerged soon after the Surrealists in 1958 and also worked within the domain of public space and discourse. Leader of the movement, Guy Debord wrote the publication ?Introduction to a Critique of Urban Geography?. This piece of writing was conceived principally from the post-war break-up of surrealism and other successor movements from surrealism and shaped the movements? beliefs and actions. The Situationists developed three theoretical concepts ? derive, psychogeography, and unitary urbanism. The derive refers to ?an experimental technique of ?transient passage through varied ambiances?? (Wollen, 2004:147). An example would be a chance wandering from place to place with no destination in mind, in the anticipation of possibly coming across meaningful encounters. The second, psychogeography, means ?the study of the exact laws and specific effect of geographical environments, whether consciously organised or not, on the emotions and behavior of 17 George Kimmerling wrote a review of Deutsche?s speech and challenged some of her ideas: Kimmerling asks if the debate is to be democratic, then who will be able to take part in this debate? Can large institutions such as MoMA accommodate such a varied audience (sex, gender, race, nationality), or the public to participate in this debate? He asks, "Can purely conceptual art effect public space if only art cognoscenti are aware of and understand the work?" Is it accessible to a large and varied audience? Kimmerling concludes that perhaps Deutsche's own view to investigation/ inquiry suggests that these questions remain unanswerable. Perhaps she is not trying to offer a definition of the term 'public art' but rather trying to focus on the concept of public space as based not on the location but the ?performance of an operation? (Kimmerling in Deutsche, 1998:para 43) Kimmerling contends that her function-based framework for public art does not leave us with many answers but maybe that is exactly the right effect for a theory based on the idea that democracy sustains conflict, not consensus. This resounds with that of Pat Kane?s notion of the player: one who accepts and revels in this conflict and chaos and uses this acceptance as a tool to manage the world he/she lives in. It also resounds with that of Winnicott?s theory that living in compliance is an unhealthy basis for life, whereas living in active participation with life - accepting all its chaos and conflict is a more engaged way of living. 56 individuals? (Debord, 1958: para 4)18. According to Debord, this means two things: firstly, the active observation of the present day urban accumulations, and secondly, the development of a working theory on the structure of a situationist city. A simpler way of understanding the term could be that it is basically a mix of various playful inventive strategies employed to explore cities. ?Psychogeography includes just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape? (Hart, 2004: para 1). Psychogeography depends heavily on one?s methods of observation through experimentation within the environment, namely by means of concrete interventions into urban spaces. Unitary urbanism, according to Debord, was ?the use of all arts and techniques as a means contributing to the composition of a unified milieu? (Debord, 1957:1). Or as Peter Wollen has said: ?the theory of the combined use of arts and techniques for the construction ? or preservation ? of environments in which the derive and psycho-geographical experiments would prosper? (2004:148-149). According to Sadie Plant in her book The Most Radical Gesture: The Situationist International in a Postmodern Age (1992), the movement was involved in cultural politics and alternative art forms as a point of resistance to the commodification of everyday life. In their actions they sought to create spaces for self-determination, to act within spaces through creating situations. For the postmodern subject living today, life becomes a never-ending circle of consumerism where there is free time, choice and opportunity, but ?the commodity form in which everything appears serves only to reproduce the alienated relations of capitalist production? (Plant, 1992:3). The artists mentioned in the next chapter as well as the people who are involved in the projects which will be mentioned below can be seen as players who actively confront the alienation of the postmodern subject today. They are actively creating in the world ? mediating their world around them through action, which is, if we remember, play. To refer back to Winnicott: ?To control what is outside one has to do things, not simply to think or to wish, and doing things takes time. Playing is doing? (1971:41). Many performance artists do this consistently in their work. 18 For more definitions see: http://www.cddc.vt.edu/sionline/si/definitions.html 57 The Situationists tried to align themselves with the player, and they were players at heart. However, their lack of physical action and too much emphasis on inaccessible long-winded theories undercut their ideals. In his article ?Mappings: Situationists and/or Conceptualists?, Peter Wollen contends that the Situationists were passionate about action within the public sphere, but they consciously left the art world and created a group that was more focused on political and philosophical discourse. Their artistic contribution to the events of 1968, even though this time of revolution, flower power and freedom of expression was ?their dream come true? in a sense, was restricted to painting slogans on walls (Wollen, 2004:147). Many urban interventionist groups today, however, are inspired by the Situationists? writings and are consciously adapting their ideas and enacting them out within public space. These groups, which I briefly discuss below, are consciously challenging the notion of the alienated post-modern subject through their projects. Before discussing these selected groups and their projects or interventions and how they are connected to the notion of the displaced and alienated postmodern subject, I would like to revert back to Adrian Heathfield. Heathfield says that in performance, space and time become inseparable. It is important here to insert what exactly I mean by ?space?. There are many definitions of ?space?, the most appropriate one for our study being: ?The infinite extension of the three-dimensional region in which all matter exists.? (Answers Corporation, 2008). One could also get into the discussion of what the difference is between space and place. This is not my focus, however. In the western urban context, public space is privatized: ?Sociality is conditioned by a prevailing individualism and action is strictly regulated and surveyed? (Heathfield, 2004:10). The moulding of public space has become very controlled and specific. Through the Internet, virtual space is a phenomenon, which is both distant and near, both unstable and real. With performance art leaving its institutions towards situating itself wherever the necessities of expression, relation and finance dictate, it tests this definition of space and the borders of outside and inside. In this it relocates identity. Through this testing out and situating itself in different diverse spaces, it also generates new forms of collaboration and community that ?negotiate and traverse once solid divisions? (Heathfield, 2004:10). The groups discussed below can be seen to be testing out and situating themselves in alternative environments. Through this action via relocation they form another type of space ? a 58 potential space. This potential space, which has been referred to on more than one occasion in this thesis is different to that of an actual physical space somewhere in the world. This potential space is a space that has to be activated by individuals in order to exist. It is a space where an action is shared between two or more individuals. Public space, in a city, for example can become a site for where this potential space can be enacted. I turn now to Victor Turner, (1917-1983), Scottish born anthropologist who theorised notions of liminality and social drama, who was specifically interested in rituals as liminal performances. I mention this here, as it is this ?liminal? state of being, which relates to the enactment of play within performance on a very basic level. I also mention his theories as they relate to the previous discussions on space. Here he elaborates on the space where performance art exists (Schechner, 2006: 66). Schechner says: ?[a] limen is a threshold or a sill - a thin strip, neither inside nor outside a building or room linking one space to another, a passageway between places rather than a place in itself.? (Schechner, 2006:66). As it is something, which stabilises a doorway, for example, it thus has reinforcing attributes. Turner asserts that in ritual and aesthetic performances, this limen expands into space - both actually and conceptually. What formally was the ?go-between?, now becomes the site of action. And this action, Turner claims, remains ?betwixt and between?. So, this action expands into time and space, but keeps its ?liminality? in that the action remains neither here nor there. This liminal time-space becomes reinforced conceptually. I am mentioning this liminal space as I see it as corresponding to the potential space I understand play to entail. Players or tricksters participate in liminoid activities. I say liminoid rather than liminal activities because Turner states that whilst liminal activities are required activities like that of going to a Catholic communion at a church, liminoid activities are voluntary and more spontaneous- thus including that of recreational activities and the arts. Flash mobs (which we refer to in a moment) and performance art are both liminoid activities partaking usually ambiguous acts, which expand the limen- the space that formally was seen as the ?go-between?. Today, the immediate, the immersive and the interactive imply a shift to ?the live? (one could say that is a shift to that of the present- what is happening right now). Cultural 59 production is all alive or live: immediate news, mobile phones, imaging technologies, webcasts and reality TV. It is a time of experience and the spectacle. The drive to the live embodied event has been employed as a generative force: to shock, to destroy pretense, to break apart traditions of representation, to foreground the experiential, to open different kinds of engagement with meaning, to activate audiences (Heathfeild 2004:1). The player is a subject acting within this domain, actively partaking in liminoid activities. S/he is concerned with the present action: respecting the past and aware of the future but concerned with his/her action in the present immediate moment. I refer now back to two kinds of live embodied events/interventions that I have mentioned previously. The first is the flash mob and the second is an organization called ?transparadiso?. We shall discuss these phenomena here in more detail. Flash mobbing is a phenomenon that has only recently started in the US and has spread to almost every continent. The flash mob, which has but only recently been added to the English Oxford Dictionary, is: ?a public gathering of complete strangers, organized via the Internet or mobile phone, who perform a pointless act and then disperse again.? (?blog name goes here?:2006). A flash mob breaks apart often controlled and regulated public space, through participatory action, which expresses the imagination, fun and the ultimate celebration of nonsense (see plates 3 and 4). A man called Bill Wasik started the flash mob in 2003. Wasik states that he saw it at first as a social experiment on the people in New York: 60 Plate 3 Birdcall flash mob, New York, 2006. Plate 4 Lying down flash mob, Paris, 2006 61 The basic hypothesis behind the Mob Project was as follows: seeing how all culture in New York was demonstrably commingled with scenesterism, the appeal of concerts and plays and readings and gallery shows deriving less from the work itself than from the social opportunities the work might engender, it should theoretically be possible to create an art project consisting of pure scene?meaning the scene would be the entire point of the work, and indeed would itself constitute the work (own emphasis, Wasik, 2006). This notion of ?creating an art object of pure scene? links to the idea that ?Performance does not present the illusion of events, but rather presents actual events as art? (Jonas and Hoffmann, 2005:15). It is the immediacy of these events (although organised beforehand via the Internet) where its power is held. The flash mob is not allowed to go on for longer than ten minutes, after which the crowd must disperse and go back to their daily routine. ?All are temporary worlds within the ordinary world, dedicated to the performance of an act apart? (Huizinga, 1970:53). Thus, this game, this performance, this play, has rules but it is an act apart. In an interview with STAY FREE! Magazine, Bill Wasik says that the people themselves became the show. In an ongoing lookout for the next big thing to attend, they attended themselves in action. They became the show and the audience. ?The desire not to be left out was part of what would grow it? (Wasik, 2006). And because it took place in such a short space of time and in easily accessible environments, such as on the way home from work, it became readily consumable. The participants of these flash mobs were acting in an open potential space. They were testing out their site through these actions. In our lives there is a tension between experiment and safety. This, asserts Pat Kane (2004:225), is where the play moment begins: ?The need to fully test out all the possibilities of being human, yet under conditions which are, themselves not fatal, violent or beset with privation and pain.? These flash mobbers are doing exactly this ? testing out their environment through their actions. This in itself is a sense of order and tension. As Salen and Zimmerman (2004:304) note, all play exists because of and in opposition to a more rigid structure. The flash mob is exactly this. They would not exist without the spaces within which they take place. Through an experiment, through play, which is enacted within a ?safe? place, the participants test out their space and thus their identity within the world, together. 62 There is something wonderfully appealing about being ?apart together? which attracts people to play together, to mutually withdraw from the rest of the world and create something which is, in itself, apart and different. In its emphasis on participatory action for the sake of itself, for doing something together, it can de-alienate the subject. We become the spectacle where we are observing ourselves. We are neither artist nor audience but both, all and everything. The flash mob is an act of play. It is an act apart yet its power lies in the experience of being an act apart, separate from the ?ordinary world?, yet together. It draws the world to it in its exteriority as something different and special, temporal within its potential space with its own rules and limits, its own sense of order. The flash mob also refers to Victor Turners idea of ?communitas?, which is where liminoid activities take place. Turner asserts that: In liminality, communitas tend to characterise relationships between those jointly undergoing ritual transition. The bonds of communitas are anti-structural in the sense that they are undifferentiated, equalitarian, direct, extant, nonrational, existential, I-Thou relationships. Communitas is spontaneous, immediate, concrete ? it is not shaped by norms, it is not institutionalised, it is not abstract. [?] (Turner in Schechner, 2006: 71) Flash mobs can be seen as communitas as they are a direct form of anti-structural relationships. They highlight the commonality between people without denying the individuality of each participant. Instead of focusing on the differences they focus on the act of being there together. One can also see flash mobs as a ritual of the 21st century as a result of the alienation of the post-modern subject. By enacting this ritual these communitas feel a sense of togetherness in their ?liminoid? activities. Another artist led initiative, which works in the realm of liminoid activities, is the transparadiso project. The project can be seen to engage with communities to create an experience where participants of the community can become ?new social agents?. Transparadiso was founded in 1999 by artist, Barbara Holub and architect, Paul Rajakovics and it is based in Vienna. It is seen as a ?platform for intended and non- calculated interventions between art, architecture, and urbanism with regular excursions to border zone? (2004:para 2). In 2000 they created the ?Wish game? or the ?wishing 63 released project? in a town called Deseo Urbano, in Valparaiso, Chile. Here the potential of wishing was seen as a huge theme of an urban intervention. A puzzle-like board game was made where the residents? wishes were presented to the city. The board game was laid out on the ground in a very busy part of the town. Here urbanists assumed the role of wish consultants. The project created a means for providing space for the unknown wish and therefore created desire to contribute to development and growth and give the people a chance to be led by the idea that they could really have an influence on the space in which they live. Here what became important was the actual action of ?wishing?: ?wishing beyond any feasibility rather than leading to short-term consumption of culture? (Telic Arts Exchange, 2004). This act of wishing creates a potential/ temporary space, which is not for a particular use. Its function/use is determined within the act of wishing itself, bringing about a sense of hope as well as worth to those who are wishing. Out of the difference between the concrete wish and the unknown, a potential can develop that cannot be imagined yet. This uncertainty, which can be produced, for example, by temporary releasing contradicts the usual logic of planning therefore need other instruments and actors (Huizinga, 1970: 20). This game can be seen as a type of performance art. It is engaged with an audience, a place and a time. It is an action, which is set apart from ?ordinary life?, creating a temporary world dedicated to an act apart. Huizinga referred to a definition of play, which can relate to this project. He notes that play could also be seen as a form of ?wish- fulfillment?, as a ?necessary restorer of wasted energy? and as ?a fiction designed to keep up the feeling of personal value? (Huizinga, 1970:20). Above all, perhaps, it is important to engage in an equal exchange with others that re-embodies experiences and meanings across networks of ?locals?. In this respect the tricky spirit of invention and intervention seeks to open up new ethical landscapes, creating both new narratives and new agents (Peluffo in Fischer (2004:63). Both of these examples are quite different: one, the flash mob, is more nonsensical and interested in the enactment of nonsense within public space so as to illustrate a point (which is the point of action and nonsense itself), while the other is more directed towards engaging with people on a more focused level, where they play a part in realising their desired community or environment through wishing. I use both as 64 examples, however, to illustrate my point. That is, play is situated essentially within action, which is not for utility but for the importance of action in and of itself. This, I argue is important for the displacement experienced by the postmodern human subject. These actions/projects are useful examples of expressing this statement. Performance art and interventions like flash mobs and transparadiso slide into a liminal temporality. The notion of time, the condition of event-hood brings the spectator into the present moment of the making and unmaking of meaning. It is a condition, which is unstable and ambivalent. As Heathfield notes, ?Allowance for the spectator to live for an audience in the paradox of impossible desires: to be present in the moment, to savour it, and to save the moment, to still and preserve its power after it has gone is?? (2004:9). For, as I shall show in the next chapter, with the artist Tino Sehgal?s work, the present moment is all we are given. 65 CHAPTER 4 Artists who play Our body is not in space like things; it inhabits or haunts space. It applies itself to space like a hand to an instrument; and when we wish to move we do not move the body as we move the object. We transport it without instruments as if by magic, since it is ours and because through it we have direct access to space. For us the body is much more than an instrument or a means; it is our expression in the world, the visible form of our intentions. Even our most secret affective movements, those most deeply tied to the humoral infrastructure, help to shape our perception of things (Merleau-Ponty in Battcock,1984:x). The artists discussed below, Tino Sehgal and Gustavo Artigas direct bodies ? their own or those of others - to create situations. These situations translate as the work, as do the various actions involved. This is especially the case with Tino Sehgal: when the action comes to an end, the work ceases to exist except within the minds of the viewers. There is no material evidence of the work. It is in the moment of the work being performed that the actions become tangible, where meaning lies and play is located. The notion of immediacy is crucial here. Live art needs directness to communicate effectively; the less the action is mediated through other channels the better. The real experience of this art is the gift of time (Battcock, 1984:xviii). Tino Sehgal, as I shall show, uses this gift of time to its full advantage, where the experience of the work is of utmost importance as it is all the viewer is left with when it is over. Experience is always difficult to analyse in academic contexts. But there are many attempts; some go back in time but are still relevant. John Dewey, who wrote Art as Experience, (1934) says: Experience in the degree in which it is experience is heightened vitality. Instead of signifying being shut up within one?s own private feelings and sensations it signifies active and alert commerce with the world; at its height it signifies complete interpretation of self and the world of objects and events (1934:19). This statement relates to Pat Kane?s ideas of the players who are fully active and alert within the world, and are motivated to fulfil their root desires through action: ?For players, private will manifests itself fully in public action; players are filled with the excitement of pursuing their root desires in a disciplined, determined, self-conscious manner. Who we 66 are, and what we do, come together in the act of free play? (Kane, 2004:48). The performer or director of a performance/situation is indeed a player, acting out root desires within a demarcated space. Action is key here. ?Performative? is a word that does something rather than describes something; it is more of an utterance than a description (Hoffmann and Jonas: 2005:12). The word performative is also used more generally and is not restricted to or meant exclusively for performance art. In terms of performance in contemporary art today, however, the intent of the artist is crucial in determining whether the work is a performance or not. Some artists and theorists argue that all art is performative. This is because artists participate in, and play a determining role in this world, which is seen as a theatrical play, yet they do it consciously, and with specific intent. But the assertion goes even further that the presentation of self is in a sense performative. Erving Goffman, an anthropologist who studied the performances and rituals of everyday life explores the details of individual identity, group relations and the impact of environment on the individual, in his book The Presentation of Self in Everyday Life (1959). In this book Goffman adopts a ?dramatical approach? whereby he sees everyday actions and presentations employed by the individual as shaping their identity. Goffman sees ?? the process of establishing a social identity based on everyday acts and ways of social interaction shaped through the contact we have with our daily environment - as a form of performance? (Goffman in Hoffmann and Jonas, 2005:12). Here the world is seen as a theatrical play of which we are all a part and we perform our everyday acts, and through this, participate in a process to form a social identity. For me the way Goffmann sees the construction of identity as a performative process connects to Winnicott, where the beginning of the search for the self can only happen through creativity and thus play, action, and performance (Hoffmann and Jonas, 2005:12). In Winnicott?s writings on cultural experience and its location, he notes that play has a place and a time, that through play the individual discents, ?the not-me? as ?that which the individual has decided to define as truly external? (1971:41). WInnicott continues that ?[t]o control what is outside one has to do things, not simply to think or to wish, and doing things takes time. Playing is doing? (Winnicott, 1971:41). Therefore the performative play of life, which we participate in daily, where we act in the world (do things), ultimately contributes to the make up of our identity. 67 Whilst it would be wrong to flatten out all action in life as play (performativity) and in so doing deny the specific character of performance art, it is important to see the link that certain performance artists make through their work with so-called real life experience. Sehgal and Artigas are a case in point. They consciously partake in this process of play through doing things in the now declaring their actions manifestly performative. They do not perform specifically for the ?search for the self? but to open up a space for others to access ideas they propose through live experience. These propositions could very well inspire a viewer to ponder notions of subjectivity. As noted in the previous chapter, Winnicott has found this essential area of experience in the potential space between the individual and the environment an important space where the individual learns to master the complexities of the world through the action of play. This space could also be seen as the space between the audience and the viewer, the space, which the performance artist shares with others in order to bring across his/her ideas through action. The creative experience is not something that happens solely within the individual, nor is it something that happens to the individual, but rather it is something between two (or more) subjects. The recognition of this process is significant as it makes us rethink the notions of subjective and inter-subjective spaces and how we assess experience itself, both within the psychoanalytical sphere and the wider cultural scene. Sehgal and Artigas can be seen here to be consciously taking part in the equivalent of this potential space; a place where play starts. What they do also relates to Salen and Zimmerman?s broad definition of play as "an expression of the system, one that takes advantage of the space of possibility created from the system?s structure? (2004:304). The space these artists work in is generally considered public. The term 'public', as discussed in the previous chapter by Rosalind Deutsche, is interpreted as a performance of an operation rather than something outside of the museum and gallery sphere. TINO SEHGAL Tino Sehgal (1976) was born in London and is now based in Berlin. Gregory Battcock?s writings on the body in performance art, for all that these are now historical, serve to illuminate Sehgal?s practice. The following quote is particularly telling. ?Before man was aware of art he was aware of himself. Awareness of the person is, then, the first art. In 68 performance art the figure of the artist is the tool for the art. It is the art.? (Battcock, 1984:x). Sehgal?s interventions are an expression of his ideas made visible through the action of others (dancers or actors). Even though it is not his ?figure? or body in the work, his art uses of ?the body? as a tool to enact his ideas. Sehgal?s methodology stems from his background as a choreographer and his studies in political economics. In an interview with curator Hans Ulrich Obrist he says that it (his practice in the visual art world) all started with his interest in economics and how he saw dance as an interesting model for this, that is, the modes of production and consumption of objects and how this was inherent in dance (Sehgal in Obrist, 2004). He motivates this idea saying that the traditional view of the visual arts is to extract from nature and then create a product from this. Sehgal notes that "dance transforms actions to obtain a product or artwork and it produces and deproduces this product at the same time" (Interview with Obrist, 2004). In other words, dance does not create objects; it creates meaning and connectivity. It creates relations, as it is always in relation to human beings. Ultimately, he has said that he would like to link these two concepts (dance and economics) with immaterial products (his interventions), which are independent of the museum, gallery and art fair for their short-lived and impermanent existence (Interview with Obrist, 2004). Sehgal?s work is experiential, thought provoking, anecdotal, surprising and loaded with meaning. It is transient, in that he uses actors and sometimes the gallery staff to enact a set of situations from instructions that he has given them. However, as much as his work is intangible in that it cannot be bought or sold in any material form, it is temporarily materialised in and through a body or bodies. It can also be seen as a potential or virtual work. As noted Sehgal?s works are not allowed to be documented in any way and even when he sold a piece to Jerome Bel there was no paperwork involved. The only object exchanged was the money in cash, which is not seen as the object of the work. Sehgal sees the work as a product, a very specific product that can be performed in different parts of the world at the same time, but is totally immaterial, thus excluding or uninvolving the whole 'civilised mode of production' (Interview with Obrist, 2004). Here Sehgal?s work fits into Bataille's theory of the gift, in that it escapes a rational sense of utility. His works are gifts made visible through human action and his subjects are freed from utilitarian modes of production. Meaning is mediated through the action itself. 69 He also does not write down any of his ideas or instructions. Writing is not a part of his work. He says: "Instruction and interpretation are always there and are inseparable from the medium or from the actors" (Interview with Obrist, 2004). Here, he finds, is where his work can be much cleaner than that of what is generally understood as performance art: "If we are going to dematerialise art then let?s really dematerialise it! Performance artists didn?t want to sell or reproduce their works, whereas I?m interested in creating products but by rethinking the notion of a product as a transformation of actions not as a transformation of material" (Sehgal interview with Obrist, 2004) So Sehgal?s works are sold in and of themselves as potential products of 'experience', of action rather than material. As he is fluent in art history and theory he is more interested in offering his ideas for sale than trying to dematerialise the art object, as his ideas never materialise into a permanent trace. Sehgal is not interested in creating critique of the art world but is more interested in opening up a space, an event space, where he highlights the endless possibilities of action, which can take place anywhere including the gallery or museum. Within his work an insistence on encounter and experience is manifest, which sidesteps that of the 'spectacle' (Steeds, 2005). At a talk given in Geneva, Switzerland on 8th of March 2006, Sehgal showed no visual documentation, but told stories about his work. Here, I was able to observe firsthand that when he discusses the work the discussion creates an entirely new performance. By this I mean that the discussion is in the moment and thus unique within each listener?s imagination. Each viewer inadvertently colours the work with his or her own view. Thus the discussion of an event or a happening becomes part of the act of storytelling. These stories become ?claims to rendering a missing object? (Hoffmann and Jonas, 2004:20). In other words the stories ?stand in? for the object, which is not there. This means in effect that the act of story telling becomes the extension of the performance, if not the performance itself. Ultimately, the stories told cannot escape a subjective experience. Sehgal says that he is not as interested in the original as he is interested in how these ideas, "perform themselves through this society?. He continues, ?They are there even when they are not there anymore. And I think dance is a good model for seeing that" (Sehgal in Obrist Interview, 2004). Here the artist becomes a producer in an event that 70 embraces different kinds of audience participation.19 ?With performance, traditional approaches to interpretation are of little or no use because the value of the art is not to be found in its aesthetic characteristics but in the action of the artist: what is said and what is done? (Goldberg, 1984:xx). When the audience encounters Sehgal?s works in the museum context (let us assume here for argument sake that the majority of the audience does not connect the piece with the history of dance) they are surprised and shocked. This is not because Sehgal is interested in shocking them. They are shocked, not because of what the person is doing, but because the person is doing something, which does not automatically make sense in the context. Their shock seems to be, as Sehgal says because ?[t]hey are questioning the medium more than the specific activity" (Sehgal interview with Obrist, 2004).20 This medium of action, which is essential to all his works, not only operates within the context of the gallery or museum space, but within the general art world. The works "dissimulate regulations and deregulations of a system that never really succeeds in distinguishing itself" (Moisdon, 2006). It seems as if Sehgal is almost taking advantage of the fact that the structure of art has never quite succeeded in defining itself by using this somewhat unstable ?structure? to incorporate his own art. He plays with this uncertain structure of the art world and creates his own world ? a playground ? with its own transient aura. In a sense it can be seen as a type of transitional play in that his works would not exist if it were not for the gallery structure and that of art discourse and criticism. His works exist because of and in opposition to this structure. The guards and other gallery staff members all play a part in this structure of communication and exchange. They are the tools that the artist works with to make his product, his artwork. Playing neither part of subject nor object, they stand as people who 19 There are many examples of people united by action in an imaginative intervention of daily life to produce a new collective narrative. A word to describe this could be the word fabulation, which is the moment when the story telling function is set in motion (Fischer, 2005:63). 20 Thus he feels that the museum is a better place for his work than in the theatre, because in the theatre people are doing things all the time and the viewers come to the work (more often than not) previously informed with the medium and thus having certain expectations. 71 make up the material elements of an idea, an invention. In a review of Sehgal?s most recent show at Manifesto in 2005, Stephanie Moisdon writes: "That which Tino Sehgal bestows upon the place of his signing, is precisely this space of invention, its necessity: why invent? Why even ? present a world ? which would ? add to ? reality? To produce a discourse, a fiction, a representation?" (Moisdon, 2006) His works initiate these questions within the viewer and thus create an alternative discourse (about art, life, action, space) whenever it is witnessed. We understand that most modernist traditional artistic discourse goes hand in hand with critical discourse, which exists in an interdependence of "an affirmation a judgement - and of a denotation - an object, a signification, a sign? (Moisdon, 2006). Into this space we are asked or obliged to invent, it becomes a place of invention. And with Sehgal?s works we are asked to question not only his inventions themselves, "What do they mean?" but do they have a use? Are they necessary? It is this question ? do they have a use? These questions interest me in relation to play and specifically to Bataille?s notion of the gift. They, these works, these actions, are useful in that they are not useful at first glance. This means that they celebrate their uselessness and it is this celebration of pure action and selfish uselessness that determines an alternative meaning. Meaning is deferred to the action and nothing before or after this is important. This is where the play moment lies. Some examples of his works will be discussed below to give you some idea of his performances. As noted earlier Kiss is a work performed at the Ballhaus Mitte (dance hall) in the mirror hall at the Berlin Biennale for contemporary art in 2006 (see plate 5). Two people stood in the room entwined in an embrace, kissing. People entering the room would have different reactions; some would play the voyeur and stare while others would look and then quickly look away. The live act was repeated at intervals throughout the day. this is so contemporary took place at the Venice Biennale at the German Pavilion in 2005 (see plate 6). Every day, as people entered the building, they were targeted by actors and actresses who danced around them and sang the words "this is so contemporary, this is so contemporary" and then would sign the work verbally saying 72 Plate 5 Kiss Tino Sehgal, 2006. Plate 6 this is so contemporary Tino Sehgal, 2005. 73 "courtesy of the artist Tino Sehgal 2005". The objective of that object 2004 was a set of interventions or performance installations at the Institute of Contemporary Arts in London, which consisted of a group of "interpreters" and often confused gallery attendees, who sometimes did not even enter the space of the work, or left it prematurely as they were so caught off guard by the goings on. When people entered the space they were confronted with five performers, their backs turned to the entrance. The performers eventually began to breathe quite loudly and in quite urgent tones they said: "The objective of this work is to become the object of a discussion". If there were no response from the viewers, the performers would collapse to the floor as if failing. This was their attempt to create discourse. Some of the viewers experienced the work differently where someone asked them what they thought of Henri Bergson's theory of creative evolution. In the review entitled ?Tino Sehgal at the ICA? by Stephanie Cash, it seems that the viewer who asked the question knew how to play the game and the answer given back from the performers also seemed quite rehearsed. After the long discussion the performers, all in unison, lifted up their bodies in a huge whoop and jumped pogo-stick-like, back to the centre, where they collapsed in a heap, awaiting new arrivals (Cash, 2005). Sehgal?s works are ephemeral, or at least fleeing materiality allowed for a moment by the artist. Sidestepping all that is objective, his transient poetic interventions leave the viewer with a gift, a content yet somewhat confused afterglow. It is a moment he has been given to them, an anecdote he has invited them to witness, and to make up their own minds about. GUSTAVO ARTIGAS Mexican artist, Gustavo Artigas (1970), has developed an intricate language around social tensions of group organization, consequences and risks involved in game and disaster situations. Jennifer Teets? review on some of his works in 2004 called ?Are we here to play or be serious?? (Teets, 2004) notes that his work engages a universe of limits. With regards to the game, a game involves the limit between what is and what is not a game. It is harder to specify than what it seems at first glance, as Artigas has discovered within his work and highlights. Teets also says that some common reactions 74 to this relationship between limits and games are that "a game would be a free activity without consequences. Disaster is a limit confined by fear and/or inevitability" (Teets, 2004). Like Tino Sehgal, Gustavo Artigas is also a master of ceremonies, a director, and a designer of situations. He has developed a three-way methodology juxtaposing games, performative gestures and political critiques into anecdotal chapters. In all of these strategies though is the element of chance and unpredictability that Artigas enjoys so much. In an interview with Sean O Toole in 2001 Artigas says that he sees himself as an ?architect of situations with unpredictable results? and that "as an artist you set the rules and create the platform. But there are lots of things that can happen. I really like this idea that things can happen ? because it is not boring. It's the beginning of something. There's always a human factor happening; that's the nice thing" (Artigas in O?Toole, 2001). Thus a lot of the enjoyment of his work comes from the celebration of the unknown, the possible, the potential, and the unpredictable. By creating these situations he celebrates this potential space through actions of others, through play. His work The Rules of the Game (2000 ? 2001), which took place on the Tijuana/San Diego border confused many viewers as it inverted the idea of the game altogether (see plates 8 & 9). The work was constructed in two parts. For the first part he built a handball court next to the border in the local neighbourhood of Libertad, which was situated right at the common crossing point for illegal immigrants entering into the USA. Young boys played the game. Sometimes the ball would go over the high wall that separated the two countries and the boys would simply climb over and get it. In this act this work puts forward a commentary on the ?bouncer-like? migratory tendencies of the region. For the second part of the work he invited two high school soccer teams from Tijuana and two high school basketball teams from San Diego to play a simultaneous match on the same indoor basketball court. What was interesting here was that this act was not a typical competitive battle for ownership of the ball. It could have been a battle for ownership of the court but the players came up with an alternative policy. This manifest through the concept ?difference without interference?, as all four teams were playing their games in the same space yet not interfering with each others? game. In the acceptance of differences of their games, the court became a space, which they had to negotiate 75 Plate 7 The Rules of the Game Gustavo Artigas, 2000 - 2001 Plate 8 The Rules of the Game Gustavo Artigas, 2000 ? 2001 76 alternatively through the act of sharing the space without interfering in the other players? game. The work brought up questions around different forms of a limit: grappling with competitive action versus cohabitation. "There, many viewers witnessed, although subtly, two strikingly inoffensive yet sublimely political acts of social compatibility/incompatibility? (Teets, 2007). Accommodation of the other - the San Diego basketball players accommodating the Tijuana soccer players and vice versa ? was one of the messages the act brought across during and after the game. The fact that all the players each received a gold trophy at the end of the game brought the performance down to a ?common denominator? in that the game was about the experience of accommodating the other through the playing of their games, not about winning or losing. The act was extended to a new point of definition in that it had an alternative ending to what we usually are accustomed to at the end of the game. Through a mix of chance, jeopardy and considerable unpredictability, Artigas constructed a situation, which resonated in the political realm of its vicinity (Teets, 2007). And what of the audience? The viewers of the game really got involved in the game. In a sense, different supporters of each of the teams of each game also had to share the space through their support of the game. In a review on this work Sally O'Reilly contends that Artigas "often makes a contestant out of an observer, confounds an expectation or sets up a perverse situation that seems almost hilarious" (O?Reilly, 2004). Here, the viewers of the work are also the spectators of the game, which is being played out. As their role as spectator they enter the game as a participant, a cheering, motivating force, intrinsically part of the work (O?Reilly, 2007). This work can be seen as exemplifying Salen and Zimmerman?s theory that games are a reflection of culture. "When framed as cultural rhetoric, games are systems of representation involved with cultural beliefs and values" (Sutton Smith in Salen and Zimmerman, 2004:520). Artigas? game reflects the culture of the place where the game was played. The game reflected the political tendencies of the place where it was situated and he negotiated this place through a game, through play. In Salen and Zimmerman?s terms it was as enacted as ?free movement within a more rigid structure? and was ?an expression of the system, one that takes advantage of the space of possibility created from the systems structure.? (Salen and Zimmerman, 2004:304). Can the ?play? in this work be called transitional play? Did it overflow and transform the 77 structure from which it was taking place? We might assume the experience of the work by the players and viewers might have changed their way of thinking in terms of living and working with others. Certainly this has the potential to highlight situations, which before may have not been given enough attention. In this sense Artigas has made an intervention into social space. I cite a definition of ?intervention? here, which I find pertinent to Artigas? way of working: ?Interventions are temporary intrusions in a site that seek to make alternatives evident? (Spiegl and Teckert, 2006:12). Here, through the construction and enactment of a situation, Artigas has made evident an alternative situation. In his article ?The Game Ain't Over Yet 2004? (Soler, 2007) Eduardo Perez Soler's focuses on games and gaming within Artigas' work: Games: some see it as just fun with no meaning whilst others associate it with that of ritual or an indispensable part of creativity. Whatever the case, he writes it?s conceivable to see that, ? games are a practice aimed at representing a reality that, in the margin of our daily world, never cease to be taken as a model of reference. Games allow participants to act in a world made up according to their own rules but by which, to a certain extent, re-enact the real world. It's a ritualised activity that places us in a world different from the ordinary, although it is inspired by such a world (Soler, 2004).21 In games there are rules and the structure of the game is able to create another alternate reality, but the game is constantly borrowing elements from the ordinary world. At their core, games are a mirror, a reflection of reality. Artigas is aware of this quality and uses games regularly as a way to create new metaphors of our reality. He is specifically interested in the capability games have to highlight certain experiences and diverse elements of our culture. 21 Soler quotes Juan Nurio, who says that "games need to satisfy the condition of being a 'representation' or an 'initiation' of something (Soler, 2004). Examples of this could be softball and soccer: A home-run can be symbolic of one travelling to other places, running around the outside of the world, overcoming adversity and finally coming home. In soccer there is a stronghold who defends at all costs in order not to be violated by the penetration from the adversaries. This idea is also mentioned in Chapter two where Salen and Zimmerman see games as a cultural rhetoric. What is important here is that games can be seen as a mirror or a reflection of real life. They are re-presentations of our culture, our reality yet re-presenting it in a different way. 78 More recently, Artigas has directed diverse games with strange characteristics, which are then later exhibited in the form of video or photography documentation. Through using an apparently playful aspect of games, Artigas presents work to us, which offers a world where the subject seems to be compelled into situations fraught with moral dilemmas, physical risk and even psychological and emotional imbalance (Soler, 2004). These works allude to a negative and anxious view of the condition of the contemporary individual. One of these works, which I think demonstrates a nervous condition, is Duplex. The artist was asked to create a work around the theme of Latin American identity (see plate 10). He responded by approaching a casting agency and requesting 10 models that looked like him. He was then supposed to give a speech on the subject. The actors/models, who were all Spanish, went up one by one stating that they were Gustavo Artigas. All of them spoke with heavy Spanish accents about identity politics and explained the definition of multiple personality disorder, a condition in which the subject loses his/her identity and adopts many identities, not just one. The work highlights the impossibility of investigating or defining Latin America's identity, as it is a vague concept, which alludes to "a diverse and complex reality" (Soler, 2004). It also refers to disassociation or alienation of personality. Also, the fact that all the doubles were Spaniards with accents highlighted the ironic representation of individual identity. The work Geeta vs Sage (2001) focuses on the boundaries of social convention and cohesiveness among group organisations. Geeta vs Sage took place in Johannesburg at Roxy's Rhythm Bar in Melville and was different to other projects. Whilst other projects study extreme or unusual situations, this work analysed the social anxiety of the immigrant condition. It was also simply about having fun (see plate 11). Artigas says of this project: "I used a particular tension in one social aspect of South Africa. Some red zone bars were closed by government because of the growing illegal 79 Plate 9 Duplex Gustavo Artigas, 2001 Plate 10 Geeta vs Sage Gustavo Artigas, 2001 80 population coming from other African countries (the same is happening in Mexico too). In this work I developed a ceramic piece firing the mud used in a mud wrestling fight" (Teets, 2004). In an interview with Sean O?Toole Artigas also said, however, that one should not take oneself so seriously as an artist: I'm just playing around a bit with the context, joking a bit with sculpture and ceramics. If you had to enter a gallery and find this mud-wrestling ring as an abstract sculpture, you would say: 'That's a really horrible piece.' I think that would be an achievement. But it's also a really formal piece too. It's about art, and it's about conventions? But it's also just about having fun. Artigas favours a working process, which sees him create situations that are based on and around rules. Like Sehgal, he ?sets the stage? and the others ? his participants ? do the rest. In Geeta vs Sage, Geeta and Sage, who are professional strip tease artists, mud wrestle in the club in front of a large crowd. They play according to his rules but they also play in their own way. The intervention Emergency Exit (2002) surprised spectators with its action-packed character. Resonating with Yves Klein's Leap into the Void (see plate 35), but in a more contemporary way, Artigas converted the access ramp of the Carrillo Gil Art Museum into a ramp for a motorcycle. The rider, an action stuntman, climbed the ramp at top speed and crashed through a wall and landed in the gallery. In this work Artigas made art a high-risk activity by modifying the institutional museum space into one for sporting events. He subverted the normal gallery and museum-going activity, which was calm and contemplative, to that of disturbing reception. Through his projects and his somewhat delightful morbid contemplations, Artigas turns disaster into recreation. He is aware of how human beings are fascinated with accidents and danger, and in his work he exercises his awareness consciously on the contemporary imagination. He recognises that his morbid fascinations are a re- presentation of a reality where the subjects are subjected to a continual state of uncertainty and risk (Teets, 2004). Both Sehgal and Artigas, directors of situations, work within a somewhat unpredictable arena. While they may be conductors of their performances, they are not the performers. I see them as acting within Winnicott?s ?potential space? as they operate in an arena in 81 which identity is negotiated, an arena shared between two or more subjects. To re- iterate; in all of their works, others enact the performances according to assumed roles, and rules outlined by the artists. A lot is left to chance. Each individual player interprets and acts out the work differently. Both artists work within the arena where they are using play through games or situations by taking advantage or using the structure (the contemporary art world or political arena) within which they work. The situations, which they direct and instigate into a space, bring attention to the effects of human interaction, action itself within a space and inter-subjective and subjective space. In returning to the concerns raised in the beginning of this chapter, these two artist work in a way that for me corresponds to John Dewey?s notion of art as experience. It is worth reiterating Dewey?s notion here: Experience in the degree in which it is experience is heightened vitality. Instead of signifying being shut up within one?s own private feelings and sensations it signifies active and alert commerce with the world; at its height it signifies complete interpretation of self and the world of objects and events (Dewey, 1980:19). Immediacy is critical to Sehgal and Artigas, Sehgal more so. Both focus on the work as an event, as something to be experienced in the moment. The space within which they work ? the public sphere ? is important and seen, not as a static field but an arena fraught with possibility. They highlight the notion of the endless possibilities of the human subject; how we act and interact in the world today, but they do it through play. 82 CHAPTER FIVE Want to play? Non-climactic experiences expressed through performance. The themes that I have focused on in this thesis - play, participation, action, games and intervention ? are key elements in my art practice. Important here are the non-climactic experiences I spoke of earlier, i.e. whereby nothing before or after the interaction holds as much meaning as the action itself. These themes provide the viewer with concepts through which to access my work and they function as starting points for my projects. Much of my work begins as an experiment by way of performing a situation. This situation is usually recorded on video or through still photography. Whilst the video and photography are the means through which I document my performances, I also see these video and photographic pieces as artworks in their own right. To assert this fact I emphasize certain formal and conceptual qualities of these media. For instance I try to foreground the visceral quality of video in a way that evokes something of the physicality of my performance. I also use the time-based features of video to assert the particularity of movement of my performances. I thus see my art practice as an orchestration of live performance, video and photography and my role as director (which includes video editor). However I am also, very importantly, a player in the situations I set up; meaning I usually participate in the performances I direct. The performances I direct often involve getting groups of people to act in public places. An example here would be the performance, Boxing Games, where I worked with twelve boxers in Hillbrow22. Then there are performances in which I am my own subject, so to speak: one-woman stunts, such as The Accident Series and 94.7 Cycle Challenge. However works such as 94.7 Cycle Challenge, do involve groups of people by virtue of the fact that I intervene in a situation in which these people are participants. So, whilst I do not choose the participants in this context, I do choose the situation and insert my own activity into their context. Here the works are more of an intervention. More recently my projects have more frequently involved a number of people, usually from a specific 22 Hillbrow, in down town Johannesburg is known for its high levels of crime and drug abuse and is generally considered an unsafe and risky area. However, it is bustling with energy and is populated with people from Johannesburg as well as people from Zimbabwe, Nigeria and the Congo as well as many other African countries. 83 group. This shift I see as a way of working which is inherently more risky. This is because even though I may produce the conditions for the performance, the play (the action), which happens within this structure is largely undetermined. This is because others are involved, which somewhat minimizes my level of control over the situation, opening the floor to multiple outcomes and experiences. In these performances I use the notions of ?play? and ?games? as a means to construct my situations and create dialogue between people. The performances are actions that happen in a certain space, for a certain amount of time, according to a set of loosely prescribed rules. These rules may be explicit or implicit. My initial interest in performance and, following this, the concept of play inherent in performance, began in 2005 with The Trolley Project. The Trolley Project was a performance, which involved me, my family?s domestic worker, Connie, a cameraman, Benji Magowen and Solly, the trolley man. Solly is one of the ?scavengers? of Johannesburg - people who eke out a living by collecting scrap metal in their trolleys. But Solly is not a conventional trolley person on account of the distinctive way he decorates his trolley using mostly CD?s (see plates 11 and 12). These discs are arranged in dense layers and glimmer in the light to make a beautiful structure that belies Solly?s work of collecting scrap metal. To my mind this decoration makes Solly a person who values aesthetic form. I got to know Solly over a period of approximately one month. Our encounter began one day when I was on my way home from Wits on one of the back roads in Craighall. I would pass Solly at the same time every day as he sat on the grass under the jacaranda trees, eating his lunch. One day I stopped and sat with him. For about a month thereafter I met with him for lunch about three times a week. These meetings were important, as getting to know the people I work with is key to my approach to my practice. I did not have a set idea as to how I might work with Solly. In fact I was not even sure if working together was even an option. Rather I let the idea come to me as we got to know each other. From the beginning, Connie acted as translator as there was a language barrier; Solly speaks only Xhosa. The interaction with Solly produced a context in which I too was motivated to decorate a trolley and with my decorated trolley I travelled through Johannesburg with Solly and Connie (see plate 14). 84 Plate 11 Sollys Trolley Plate 12 Solly and his Trolley 85 Plate 13. The Trolley Project Solly, Connie, myself and our trolleys. Video still, 2005. 86 Our journeys together with our trolleys could be seen as non-purposeful, non-climactic activity in that we seemed not to be going anywhere; not collecting or selling anything. Whilst at the time I did not think of what we were doing as representing the complex definitions of play that I have covered in this thesis and which came to be very important theoretical frameworks for my later works, in retrospect this encounter with Solly and our aimless travels with our trolleys was experientially the beginning of my interest in play. Thinking back, the project represented the transitional space between intention and non- intention that later came to motivate my performances, and my sense of the streets of Johannesburg functioning as the ?playgrounds? to these performances. These playgrounds stood for a location that is circumscribed yet not limited (except for the rules of the road). With Solly it was the journey that counted more than the end result, the journey through the streets of Johannesburg. There was, however, an end result in the form of a document rather than an autonomous artwork: three large-scale photographs and a short video of the whole experience. What the video did was reflect scenes of communication and inter-personal exploration that could not be more widely expressed. When I applied for the MAPS (Master of Arts in the Public Sphere) program one of the projects I proposed was to continue to work with trolleys in Switzerland, perhaps becoming the one and only trolley lady scavenging the streets of Sierre. However, my idea was soon foiled as one of my friends who had just returned from Switzerland told me a very intriguing story about the Swiss and their trolleys. He said that in Switzerland it is quite near impossible to steal a trolley (as I had done in Johannesburg from Pick ?n Pay in Cresta mall), as there is a big magnet under the ground, which keeps all the trolleys in their place near the shops. I found out this was not true, but I sent my proposal anyway ? including the challenge as to how to get the trolley over the magnetic field. At the end of 2005 I departed for Switzerland for eight months to take part in the program. I participated in several workshops in Sierre and other parts of Switzerland as well as in France. Artists and theorists such as Tino Sehgal, Massimo Furlan, Michael Snow, Gustavo Artigas, Aeronaut Mic and Bernard Stieglar ran these workshops. Themes covered in these workshops were transmigration, eccentricity, the accident and the anecdote. These artists and theorists also provided me with constructive feedback on my work and were extremely influential in determining how my practice developed. 87 My trolley project dissolved into many other ideas, as there were so many different experiences and influences beckoning from the Swiss landscape and culture. And the element of play developed into a major motivation in my work. Most of the examples discussed below were made in Switzerland during my eight-month sojourn there. As mentioned earlier, the MAPS program was structured around different themes ? one per month. One of these themes, the ?Accident? really interested me and directly influenced one of my projects, The Accident Series (see plates 14 ? 16). This series consists of three acts/accidents that took place in various public sites in and around Sierre. I describe and briefly analyze each of these accidents. For three consecutive days I decided to go on seemingly aimless walks, with my camera in hand. With no destination in mind, I decided to create or find myself in an accident. The first day I was walking alongside Lake Geronde ? a beautiful lake in a park near to where I was staying in Sierre ? and I slipped on some ice. I set the camera up and videoed myself practicing to slip on this dangerously slippery patch of ice. At first the experience was quite tense. I was too scared to force myself to continue to slip and fall. Too scared to ?let go?. Eventually after about the fourth run across the ice, I fell. The relief was palpable. I got braver and braver and finally I was running and jumping and flinging and sliding my body all over the ice. Passersby were somewhat amused but did not intervene. The initial accident had now been transformed into a ?performance? or ?act? through deliberate action and repetition. However, one jump too many and I hit the back of my head on the extremely hard snow. I had gashed my head causing it to bleed. I saw black spots in the blue sky. The ?play play? accident turned ?real?. I decided to call it a day. Game over. The second day I walked for about four hours before I came across anything that might have accident potential. Finally, I saw something, which looked like a beautiful white sand dune, situated in a construction site. I approached this seeming snow dune only to discover that it was instead a pile of stones covered in snow. The snow had turned to ice and made for quite a sparkly, shiny surface. I climbed to the top of the dune to look around. There were quite a few men on the construction site, every now and then stopping to look at me on top of the ice pile. I stayed up there for a while and then had this absolute urge to slide down on my back. So, I did. It was glorious. I did this repeatedly for about five minutes. On one of the slides, however I decided to descend on 88 Plate 14 Slipping from The Accident Series, 2006 Plate 15 Sliding from The Accident Series, 2006 Plate 16 Snowswimming from The Accident Series, 2006 89 A part of the pile that was quite a bit steeper. I ended up sliding too fast, and stopped much too abruptly at the bottom of the hill, my Achilles tendon taking a huge blow. As I said before, this was not soft snow, rather it was hard ice and quite unforgiving. I had torn my Achilles tendon and cut open my finger on the ice. Once again, game over. The photograph Bloody Finger is a ?document? of this accident (see plate 17). The third day I took the funicular up the mountain to the ski village called Crans Montana. Walking up the road I turned into a forest. Eventually I came across a huge expansive field of white snow below me. Just beyond the field there were paragliders gracefully coming down to land. I decided I wanted to get to where the paragliders were landing. There was a fence and then, after that, the expansive field of white snow, that was separating me from the landing zone. So, I jumped over the fence. I landed in snow up to my shoulders. I literally had to swim out of the snow. Even though I was not really dressed appropriately for the adventure - flimsy fingerless second hand gloves, jeans and sneakers, a headband and my luminous orange road workers jacket, which I had worn for the previous two accidents I decided to set the camera and the tripod up anyway and ?swim? in the snow. There were paragliders floating above me, greeting me with much curiosity and a hotel to my left with people drinking tea looking down on me. The fact that I was swimming in ?white water? is another aspect, which attracted me to the space. When snow melts it becomes water. The idea of swimming in something, which has potential for something else, is another aspect to this work. The act of courageously swimming in ?solid water? defeats the act of swimming because you are not swimming at all. The act of swimming rather becomes a struggle to get through. The notion of ?pretending? surfaces here; I was making my own playground, my own swimming pool within this space. I was in my own conceptual playground: treating the snow as if it were water. After my 5th ?length? of backstroke, my fingers, toes and nose became numb and the pain soon became quite unbearable. I called it a day, packed up my equipment and made my journey home. These three acts/accidents demonstrate a number of things important to my work more generally. Firstly, the notion of the accident is interesting to me as most of my work is created through a process of trial and error. Not knowing what is going to happen on each of these occasions opens up a space for chance occurrences. Accidents were my focus here, and I literally treated my locations as sites for accidents to happen. In all of the feigned accidents, there was a beginning and an end. In Slipping and 90 Plate 17 Bloody Finger from The Accident Series, 2006 91 Snowswimming the beginning of the work was the accident itself, which then turned into something quite enjoyable for a while and then became dangerous or painful ? which dictated its end. With Sliding the beginning of the work began with simple enjoyment of sliding down the hill until the accident dictated the end of the performance. Even though the acts themselves could seem in the vein of ?child?s play? ? from the point of view of the construction workers and paragliders for example ? one could say there was ?method to my madness? in revealing the limits to my play. Yes, I was having fun and this is defiantly part of the work; however things became dangerous. Play became serious, even threatening. This tension between light-heartedness and threat is key how play functions in my work. There is something to be said for these limits, which I (quite naturally) created within my work. One could even argue that I did not really create these limits, but rather just stopped when it ?got sore?. There is a long history of performance artists who have subjected their bodies to great pain and risk, this bodily pain often being the main focus of the performance. For me, the pain is the limit. When I say this, childhood experiences come to mind. My mom shouting at my brother and I: ?You two better stop that before someone pokes out an eye?. And of course we would not stop our ?playing? and then one of us did get hurt and then we would stop. The same can be said for these three works. Although these accidents were conducted alone, later projects related to these works involved collaborations with others. Snowswimming Project is an example (see plates 18 and 19). The work was, quite tellingly, inspired by the original accident. As I enjoyed the action so much I decided to create a five-man snowswimming team. The team swam up in the mountains above Sierre for approximately 20 minutes. I directed the situation. There were 7 players in total: 5 swimmers, 1 cameraman and 1 photographer. The swimmers were completely immersed in the game of swimming in snow. The performative act within the public space is separate from the process of documenting and editing. The edited video and the five photographs are all documents of the performance. From my role as performer to director to editor, how I choose to portray this act is another part of my artistic practice. Neither the performance, nor the video is more important than the other. Both are part of my artistic practice. Another work, which evolved out of a ?mis-take?, is Can you See me? (see plates 20 and 21). The work involves themes such as participation, dialogue, rules and assumed roles. 92 Plate 18 Warm Up from Snowswimming Project, 2006 Plate 19. Dive In from Snowswimming Project, 2006 93 Can you See me? can be seen as a game I played with another participant, the cameraman. Before the performance I wrote up a set of instructions that the ?director? of the project would shout out to me, the performer. Jerome Lanon was designated director but became the cameraman as well. The director/cameraman could also make up his own rules and instructions as we went along. The performance took place outdoors on a quiet hilltop beside the funicular track. At first there were four of these performances all conducted in four other public sites. However I have selected the one involving me in the field as the most powerful (and funny) work. Two of the other works were conducted at the train station and at a traffic circle. At the former site I jumped on a trampoline, which I set into a large hole across the way from the platform and at the latter I placed the trampoline in the middle of the traffic circle. Similar actions to the performance described below, took place there. The work Can you See me? ended up with Jerome, the cameraman, shouting out instructions to me and me shouting back because I could not hear him properly or because I wanted to make sure he had captured certain parts of my action in the lens. That Jerome had a heavy French accent hampered our communication. Sometimes I would follow his instructions and sometimes I would not. The decisions that I made were very spontaneous and nothing in particular determined whether I would or would not follow his instructions. I enjoyed the dis/connections between chance and choice here. The object I used, my prop, was a trampoline. I chose a site ? a beautiful green field below the mountain village being ?Crans Montana?. Jerome placed the camera far away from me and shouted out instructions to me. He would shout out ?Jump higher!? and I would shout back ?Can you see my feet?? This action of communication or lack of it created an interesting dialogue. The performance became a reflection and a celebration of confusion. This may seem frustrating to viewers, and was even a bit frustrating to the players, because questions such as ?why is this the case?? are not answered. There is a goal but it is open-ended: to create a situation through instructive dialogue, which leads to unexpected actions on both sides. There is no determined outcome or expectation. Here I see an analogue with Georges Bataille and his theory of gifting. Bataille says of gift giving: 94 Plate 20 First test from Can you See me?, video still, 2006 Plate 21Can you See me?, video still 2006 95 It is an escape from the rational discourse of economic utility, an emptying out that is really a new creation and acquisition. The subject becomes sovereign in the very creation of the temporal place for play. It is the impossible moment that diverts the flow of energy in rational exchange in its selfish uselessness to a new point of definition (Kosalka, 1999:7). Can you See me? builds on the notion of the aforementioned ?non-climactic experiences, which is what Bataille is essentially referring to. It is this ?emptying out? and ?escaping from economic utility? which means that it is an act to be enjoyed for itself. There is no goal attached to the act; it?s purpose being to revel in this ?uselessness? of the situation. Nothing before or after the interaction holds as much meaning as the action itself. The video created after the performance can be seen as a glimpse into this potential space, that moment of play offered and perhaps a way to communicate this idea if not a replication of the event. To reiterate: nothing before or after the action mediates as much meaning as the action in that specific place and time of the work. The action that takes place can be seen as ?bracketed off? from everything else for that specified amount of time. The players, the free subjects, revel in selfish uselessness. They revel in the paradox of this uselessness because in celebrating its uselessness it is meaningful and fulfilling within the action itself. As explained earlier on with the theories of Winnicott these free subjects celebrate uselessness. Uselessness is not seen as a positive thing today in our goal orientated society. However it is precisely this action of celebration of uselessness that makes the action itself powerful, meaningful and fulfilling. It challenges the norm. It is like enjoying the journey rather than focussing only on your destination. The meaning lies completely within the action itself, not the end result. Any attempt to try and resolve this paradox would break this circle of play as play lies within the action. This dialogue between Jerome and myself gave me interesting aspects of performance to work with when editing the videos. On one of my performance outings with Jerome I decided on a location just outside the town of Sierre. My chosen site was a huge concrete slab where golfers came to practice their shots (see plate 20). The performance went terribly as I did not know what I was doing, the cameraman could not hear me and I could not hear or understand him. It was cold and windy, the shot was too far away so that he could hardly see me in the frame. The list of ?mis-takes? continues. After the shoot, alone in my studio ? the computer lab ? I began to edit the ?waste of 96 time? as Jerome so eloquently put it. At first I was upset, but then amid all the confusion of re-takes and more re-takes I began to enjoy watching the process of back and forth shouting. The dialogue that was created between the cameraman and me became increasingly interesting and confusing at the same time. It was this dialogue of confusion that I was editing, not the action itself, thus multiplying the confusing and frustrating experience itself into a new dialogue. I worked with the confusions and mistakes, which came out of a playful (not goal-oriented) experience, and created a new point of reference, a new meaning. By working with the chaotic experience I was in fact accepting it and creating something else; a recycled, rehashed and re-presented dialogue that was even more confusing than the first. I see the act of editing as an engaging ?performance-like? process in its own right. There may not be an audience, but I become the audience to myself in the video. The action of editing alone in my studio is very different from the public collaborative performance that took place initially. An exchange of roles occurs: from running around in a public space and following orders (or not), I become alone in my semi-private studio observing these actions on video. The former role was quite immediate, the latter being more reflective. The enactment of this new role, the editor, ? the editor of myself, the performer, my actions and words ? becomes a negotiation, a relationship between myself editing and the ?myself? in the video. This tension ? between the public, engaged performer and the private, secluded editor ? is compelling. It demonstrates, not only the tensions between my different ?selves? or roles that I take on, but also it demonstrates the tensions between interior and exterior, private and public, present and past, immediacy and reflection, experiment and safety. The tension operates as a form of critical distance for me. So, play begins in between these tensions. One could say it is the gray area: a potential space, which is where this tension lies. When I went out with the cameraman to the golf-shooting site, I was reliant on the experience of experimentation itself. This acceptance of pure experimentation created anxiety between my fellow player and me: because it was somewhat disorganized and nonsensical, and because his expectations of what role he would play were challenged, he thus felt uncomfortable. Instead of having a definite plan with a beginning, a mid point and an end, there was rather an open fluid experiment, which changed from minute to minute. If we were to accept that a script for a play or film is ?sense?, then we could call this fluid dynamic interplay with Jerome ?non-sense?. Because there was no goal, conclusion or end point in mind, the act 97 can be seen as demonstrating an acceptance of ?non-sense?. And, in this acceptance, there comes the acknowledgment of the potential of the unknown. This acknowledgement of the potential of that which is unknown opens up a space where we could be creative and thus play. The word ?potential? has come up quite a bit in this thesis. I would like to elaborate a bit on what I mean when I speak about, firstly, ?the potential of the unknown?. This last act - the first of the triptych of Can you See me? - can still be used as an example. I quote Huizinga, even though I have used the quote before in Chapter one, I feel his words warrant repetition because they are so relevant to what I want to say here. Out of the difference between the concrete wish and the unknown, a potential can develop that cannot be imagined yet. This uncertainty, which can be produced, for example, by temporary releasing contradicts the usual logic of planning therefore needs other instruments and actors. (Huizinga, 1970:20) The concrete wish can be seen as my idea that day that I wanted to go out there to my site with Jerome and create a performance through experimentation. The unknown had a large part to play in the fulfillment of this concrete wish. It was only through the acceptance of the unknown, that a space opened up for the possibility for a potential to develop. It is accepting uncertainty, embracing it, if you will. As Pat Kane says: Living as a player is precisely about embracing ambiguity, revelling in paradox, yet being energised by that knowledge. Moreover, an argument can be made that ethics become even more important in an endemically uncertain world. An ethic of play is, in effect, an ethic, which makes a virtue, even a passion, out of uncertainty (2004:55) Thus, in a sense through the acceptance, even celebration of an uncertain, risky, indeterminate and literally unknown situation, one opens up room for multiple potential scenarios to happen. And, if we remember the discussion in Chapter one, in extension, through the acceptance of the unknown - that which does not make sense (yet), the acceptance of ?nonsense? we open up a space for us to relax, to create and thus play. The sites I choose to work within I see literally as my ?potential spaces?, my playgrounds, as I enact (accept) the paradox, which takes place within the potential space in my performances. 98 Plate 22 94.7 Cycle Challenge 2006 99 In October 2006 I created the work 94.7 Cycle Challenge (see plate 22). In this performance I took on the role of cyclist in South Africa?s largest cycling race: the 94.7 Cycle Challenge. Whilst I participated in the race I was literally not going anywhere. Fully clad in cycling gear, helmet and tight cycling pants I rode the race for a total of 45 minutes. I arrived at Jan Smuts avenue where the race was taking place, and, after getting permission from the resident security guard; I set up my exercise bike on the side of the road. The comments, which my other fellow cyclists shouted out at me as they sped past, ranged from abusive to encouraging. Some of them cheered me on whilst others shouted ?F***ing loser!? and ?You going nowhere!? or ?Where are you wheels?? I had a photographer document the performance and it was videoed. Again, when I was tired and could not cycle anymore I stopped - my limit being my body. The work partakes in one of the paradoxes of play: of being in their world, yet in my own world at the same time: accepting yet also enacting the paradox of play. I was with the other, moving cyclists as they passed, but going nowhere. Whilst all other cyclists had a specific goal in mind, that of the finish line, I on the other hand, did not. I was enjoying the actual experience of the race, going nowhere and knowingly so. The work begs the question: ?What is the point?? This question is exactly what I want to be asked. What is the point? Does there have to be a point? If so, why does there always have to be a point? A goal? A finish line? Can one not simply enjoy an experience without a goal in mind? This work is a good example of a ?non-climactic? experience. It is a useless interaction, yet it is useful and meaningful in its uselessness. In asking the question ?Why does there always have to be a point?? this question is itself the point of the work. In performing this pointless act I highlight the pointlessness of it so as to make my point, which is to question the goal-orientated society we live in today. It is a crucial work, in that it is through the acceptance of and then enactment of this paradox I highlight the paradox itself. A work that I feel really deals with that of a potential space is Train Troll (see plates 23, 24 and 25). Train Troll is a video of a performance I enacted in Sierre. The location for the performance was on the other side of the train tracks opposite the train station, in a hole in a large concrete platform. At that time I had bright pink hair. The colour was exaggerated by the black outfit I wore for the act. I hid in the hole and waited for the announcement that the train was about to leave the station. I then popped my head up, waited a few moments and, as the train left, jumped out of the hole and ran after it. One 100 Plates 23, 24 and 25 Video stills from Train Troll, 2006 101 of the ideas this work addresses is how locations can sometimes provoke in me fictitious ideas that I feel an urge to enact. A troll is defined as something foreign to ?the land of the Swiss?. So the performance involves me climbing out of the hole and running after the train ? possibly my ticket home. It speaks of my fascination with a useless hole as a transitional space and the train station platform itself being such a space - where people are waiting to go somewhere else. When I performed this piece I was ready to go home. Train stations are neither here nor there, but in-between spaces that you have to traverse in order to reach your destination. I waited and then acted. In the book Temporary Urban Spaces, there is an article by Andreas Spiegl and Christian Tackert entitled: ?Tom Waits 4?33??. In reference to the platform they write: ?The platform was a space that only represented a space of time, a temporary use that promised another space? (2006:99). They continue: It made him think of all the terms applied to such places: transit spaces, non- locations, and non-places... as if they all lacked something. But the spaces were filled with different speeds and times, with temporalities, full of desire for other places, with memories of other spaces (Ibid: 101). In my performance I viewed this space, the platform, from my hole. I looked out on to the train station platform ? this ?time space?, this interstitial zone and the train that carried people away from this space. It was exactly what Spiegl and Tackert promised: ?A temporary space that promised another space?. As I said earlier on in this chapter, whilst some of my performances can be seen as ?one- woman stunts?, like Train Troll, as demonstrated, I have more recently extended this passion I have for enacting play through performance in public space to involve others. The following can be seen as an example where I have created the structure for play to take place and the performers become active participants in this arena, producing indeterminable results. The following project can also be seen as a ?non-climactic? experience in that it was the actual activity of playing the game, which was important, not so much the winning of the prizes23. In September this year (2007) I held a public games day in Newtown, which I co-organized with Tegan Bristow who lectures at Wits School of Digital Arts in Johannesburg. The event was called ?Have City Will Play?. The event took advantage of the space, Mary Fitzgerald Square allocated for the Arts Alive lock down 23 I spoke to the some of the players after the game who told me the experience of playing the game was much more rewarding than the prizes at the end. Some even forgot to collect their prizes. 102 Plate 26 Guarded Walk from Have City Will Play 2007. Photographer: Chris Saunders. 103 festival, which was taking place that weekend in Newtown. After two lectures, the attendees were invited to play a game ?The Nonsensical Obstacle Course? I designed. The game was basically a race whereby the players had to get through numerous obstacles in order to get to the finish line. For example one of these obstacles included asking a non-player (an innocent passerby) to join in a three-legged race with you. My favourite task was the ?guarded walk? (see plate 26). Here I worked with 6 security guards (2 from ADT and 4 from Newtown Precinct). The players were blindfolded by thesecurity guards who then spun them around until they did not know where they were. They were then guarded (not guided) by the guards through to the finish line. The event could not have been possible without the help from so many volunteers (true players) who helped in the orchestration of the event. For me what is important here is this extension of play into the players. People who live in Johannesburg very seldom ?play in public space?. Most often public space is seen as somewhat dangerous. To create a safe place for people to play as well as interact with my project and investigation was the motivation for this project. I have worked with ADT security guards before for the Armed Response 2 exhibition, which was held by the Goethe-Institut, entitled Guarded Relaxation (see plates 27 and 28). For this work I invited the audience into a field, which is situated just below the Goethe-Institut in Johannesburg. On their arrival in the park, they were asked to sit on mats provided for them, and relax. They were then taken on a guided relaxation given by Yoga instructor, James Happe. Surrounding the audience members were five ADT security guards who ?guarded? them whilst they relaxed in an open space. When they were ?brought out of? their guided relaxation and asked to open their eyes, they saw that the guards had fallen down on their backs all around them, insinuating that they were no longer guarded as they were in the beginning. In doing this work I was asking why one needs to be guarded in public space, or in contexts of relaxation. Through an enactment of the absurdity of our obsession with security our fear of being alone in public space became evident. I want the participant to feel the effects of relaxing in an open space but also to think about the guards surrounding them. I wanted to mark the tension between ?being on guard? and ?being relaxed? in relation to how we perceive public space. When I say ?we? I am referring to those of us who have come to see public space as threatening. The project also highlighted the exchange that happens between people ? here the participants - when roles are both asserted and undermined. The guards represent 104 Plates 27 and 28 Guarded Relaxation, 2007 105 safety in the beginning; then they represent untrustworthy insecurity. The work Boxing Games is another example of exchange (see plates 29 and 30). Recently I took part in a six week residency project called Kin: Be: Jozi. The project was an exchange between six artists: two from Bern, Switzerland, two from Kinshasa, Congo, and two from Johannesburg, South Africa. Boxing Games included four main participants: Joca (fellow trainee and musician); Steffi Weismann (camera lady and referee); I was the instigator and director of the project, as well as trainee, performer, game creator and finally, editor; George Nkosi is the owner of the boxing gym, Rhema Boxing Club, in Claim Street, Hillbrow, central Johannesburg. George trained Joca and I for two weeks in boxing skills. For two weeks, Joca, Steffi and I would walk from August House, in End Street in Doornfontein to George?s gym in Hillbrow. As this is not a safe area, Joca became the guide to the two women, Steffi and I. We trained at the club for about three hours every day for two weeks. During the second week we began to train outside in the street. Finally, we initiated a Saturday night event/public intervention that included screening three videos and a performance. The performance - a game I created, was played at the event. The game was advertised at the gym one week prior to the event and was open to the public. The game included rules where the actions of the participants ? the boxers - were determined by the way Steffi blew the whistle. Steffi would blow the whistle in a certain way and we would act accordingly. For example one blow meant we had to change fighters, two blows meant we had to find a corner and breathe and one very long blow meant we had to fall down and lie on the ground. On the evening there were ten boxers/players and two referees. The game started with just two players in the ring and ended with twelve players in the ring all at once. This became quite an intense, chaotic experience. It was not really fighting, but more like ?pretend fighting?. Even though the game was structured it was not choreographed. We were fighting but we were playing a game at the same time. We knew the rules and were sucked into another world when the game commenced. This project was crucial in extending my practice as it forced me to act within a completely different environment. Different to the works, which I had made prior to this 106 Plates 29 and 30 Boxing Games, 2007. Photographer: Chris Saunders. 107 residency such as 94.7 Cycle Challenge or The Accident Series this work became an exchange of different roles, actions, places and assumptions. Beginning with the walk to the boxing gym every day, it became an invigorating and alert experience. The levels of crime in Hillbrow are very high, thus on my arrival at the gym, I was already highly energised by the fast-paced walk and very conscious and sensitive of my surroundings. This heightened awareness was then fuelled into our strenuous exercise regime. From this heightened exercise we would then begin the boxing training in the gym. In this site fears are heightened. These tensions between safety and experiment, between fear and security, between playing the game and fighting in the ring and fighting to survive create substance for me to work with. The project challenges assumptions and instigates a new way of working through performance. There was an exchange between me and the place and the people. I came into their world and they, in turn, entered mine. We all played numerous roles, which all played a part in working/playing together, and negotiating space and testing possibilities. I returned to the boxing gym in October in order to orchestrate a new boxing game, which would be performed at the opening of my exhibition. So, for 3 weeks, twice a week I started working with twelve players. The game had similar rules to the last game whereby the players acted according to a set of different types of whistle blows and shouts. Actions included changing boxing partners, falling down feigning exhaustion and screaming up into the air. In the next chapter I discuss my Masters show in more detail as well as some crucial components, which play an intrinsic role in the make up of my work. 108 CHAPTER SIX Interruptions In this chapter I cover my work as manifest in my exhibition submitted for this Masters degree. I comment briefly on the features that struck me about the show and how these connect with the ideas covered in the discussion of my work in the previous chapter and my comments on play more generally in the dissertation. I gained insights through the experience of mounting my exhibition, specifically on issues relating to how the image of performance functions when captured on video or through photography. For me this image capture needs to have a mysterious visual quality that corresponds to the paradox of play as articulated in this thesis. I became increasingly aware of this fact when I put up my show probably because this was the first time I had seen all the documentations of the performances presented simultaneously, but also because I had come across some powerful writings on ?the spectre in the image? which, whilst not ?about? play as such, contribute to ideas the part visuality plays in play in video and photographic documents of performances. I discuss these ideas later in the chapter. The show comprised the presentation of my performances mediated in various formats - videos, photographs, flipbooks and text. All the videos were shown on Telefunken plasma screens of the same dimension except for Feet not on the Ground, which was projected outside onto a building opposite the gallery (see plate 31). Access to this work was through the row of widows on one wall of the gallery. In addition to these exhibits I participated in a performance I also directed. The performance was intended as a key signifier to the show, marking the kind of energy and bracketed off action I see as so crucial to enacting play. The show was entitled ?Interruption? and was held at Intermission Gallery on the 19th floor of the Lister Medical building, downtown Johannesburg. The gallery is shaped around a central axis with windows looking out onto the city from all sides. The exhibition was held at night so that Jo?burg city was lit up. Some of the video works from Switzerland were even reflected in the glass windows thus creating an overlap of the Swiss landscape and Johannesburg cityscape (see plate 32). After the opening speech by Prof. Penny Siopis, the audience was asked to take the stairs up to the roof and look down onto a building below where a performance would take place. The rooftop of this 109 Plate 31 Feet not on the Ground installation view, 2007 Plate 32 Reflection of Can you See me? on to Jo?burg cityscape, 2007 110 building - a five-story apartment block, much lower than the Lister building - was demarcated as the arena for the performance. It was a perfect location because the viewers had to look down giving them a bird?s eye view of the action. The performance started the moment spotlights lit up the arena to reveal 12 boxers standing in a circle holding hands (see plates 33 and 34). I was one of the boxers. George, our referee, set the game into motion. There was an amazing sense of energy, passion and emotion in the action and from the spectators. People who were not part of the gallery audience began to pop their heads out of their apartments, looking down to see what all the shouting was about. Some even had voovoozela?s24 and joined in the cacophony of sound echoing across the city. The performance lasted for just about four minutes; our last act being screaming out into the sky and falling onto our backs and lying there for a minute. Lights off. Game over. In all of the works on show from The Trolley Project through to The Accident Series, Can you See me, 94.7 Cycle Challenge, Train Troll, Snowswimming Project, Guarded Relaxation and The Boxing Games Project, a common thread manifest different aspects of play. It is important for me to say that at this point that I do not impose the theories of play analyzed in this thesis onto the players or viewers. I see these theories as tools with which to create some sort of structure for my performances. They also help me understand what it is I am doing; they give me some method to my madness in a sense. Many viewers of my work will not be aware of these theories at all. This could make the works seem somewhat inaccessible. However, I do not see this possible inaccessibility as a problem. I see my work addressing a public broadly with each piece having the effect of an interruption in our lives, as a scene ?bracketed off? from real life, so to speak. Each piece is like an anecdote25 ? short happening or sporadic burst of energy. In the exhibition I was all too aware of how, even though all the works are very different, they connect in sensibility and their emphasis on play. In a way each piece is an experiment performed and then transformed into a physical thing with more lasting documentary value (photograph or video) than the event or performance itself. But the value of action itself, in the moment of the performance ? as with the boxing on the rooftop ? is also, as 24 A voovoozela is a musical instrument, shaped like an elongated horn, which fans out at the end. It is usually used at soccer games by the soccer fans. They blow into it and it makes a very loud noise. 25 An anecdote, according to Wikipedia on the internet (accessed 29/01/08) is: ?a short tale narrating an interesting or amusing biographical incident.? Anecdotes are not jokes, however they are usually humourous. ?Their primary purpose is not simply to evoke laughter, but to reveal a truth more general than the brief tale itself, or to delineate a character trait or the workings of an institution in such a light that it strikes in a flash of insight to their very essence.? (http://en.wikipedia.org/wiki/Anecdote, accessed 29/01/08) 111 Plates 33 and 34 Boxing Games, performance, 2007. Photographer: Alistair Mclaughlin 112 I have stated repeatedly in this thesis, an experience in and of itself. That is why I wanted my exhibition to have both aspects ? documentations of earlier performances and a performance in situ. Both reveal the interruption in ordinary life I work with in my performances, hence the title of the show. If the works were simply accepted as ?interruptions? in life, then this would mean that they are understood in a way not inappropriate to the impulse that produces them. This understanding would not be lesser than that of viewers familiar with all the theories informing my practices. This is because, in accepting the momentary interruption or non- climactic event of the performance, there is an implicit acceptance of the mystery or the paradox of play that drives the theories. And in this there is acceptance of the fact that the performance instigates questions rather than asks them. In the acceptance of the paradox (of play) one might become a player in my game, as I am a player. In every performance I am aware of this paradox, which I first accept and then enact. Thus, through accepting the non-sense of a work like 94.7 Cycle Challenge, one makes sense of the question as to why you are trying to make sense of it at all. Riding the race, but going nowhere, implies an acceptance of the journey, of the impossibility of winning, of a non-sense situation. For me these theories structure the ?bracket? that shapes each work making a space for an act of exploration rather than explanation. In short, I feel I am creating a heterogeneous web of experiences, which are enacted in a limited time and space. There is limited time for the players as well as the viewer. I would prefer the works to be seen through a ?lights on, action, lights off? experience. In the book Art, lies and video tape: exposing performance edited by Adrian George, there is an article entitled ?Fact or Fiction? by Jean-Paul Martinon. In the article Martinon refers to the notion of the ?spectre? of the photograph of a performance as the mystery or question of the image, ?This mystery, the essential question behind the symbolism of the image, has the form of a spectre. It is the spectre of a question in the image.? (Martinon, 2003:45). Most photographs of performances are somewhat unreliable sources of ?truth? per se in that they only give us a glimpse of an event, which may or may not have taken place. Martinon refers to Jacques Derrida who acknowledges the notion of the spectre in the image in his writings on Marx: Spectres of Marx (1994), as ?the visibility of the invisible?. Derrida notes: 113 Invisibility, by its essence, is not seen, which is why it remains? beyond the phenomenon or beyond being. The spectre is? what one imagines, what one thinks one sees and which one projects on an imaginary screen where there is nothing to see. (Derrida in Martinon, 2004: 45). It is thus the spectre within the image, which makes us teeter between certainty and doubt when we look at certain images of events. Martinon continues by saying that if we were to rationalize the spectre then we would ultimately kill it and in so doing kill the very mystery or question of the image (Martinon, 2003:45). This idea of ?the life? of the spectre in the image is congruent for me with the acceptance of the paradox of play - we can understand it as unexplainable. Yves Klein?s image Leap into the Void (see plate 35) can illustrate this point: if we knew that he landed on a pile of mattresses, it would answer the question of the image, destroy the mystery, and annihilate the spectre of it. In knowing this we take away the possibility that it could be answered differently. ?By answering the question I kill the spectre, I rationalize the myth. I reject the fiction and suppress the possibility of (dis)belief.? (Martinon, 2003:45). The artists I am interested in who use photography as the document of their performances knowingly employ it in the hope that the mystery might remain within the image. Of course there are artists who work in different ways, some who might not care about retaining mystery, as their work is more manifestly discursive; mystery might equal mystification. The performance artists I am interested in make a deliberate plea for the mystery to remain. This could explain why their images (of performances) are so enduring in their own right. It is important for me that both the spectre and the spectacle stem from the same root - that of the spectare- ?to behold?. Martinon notes that: A spectre is an act of revelation. It is a spectacle: something hidden that suddenly and momentarily reveals itself. A spectacle also has a spectral quality. It is an act of revelation: the curtains part and a performance is momentarily revealed.? He continues that the audience who witnesses the spectacle also has a spectral quality as they too are here intermittently on this earth ?between a birth and a death. (2003:46). I mention this in that this is how I would like my works to be ?beheld?. The lights go on, you, the viewer witness a spectacle for a limited time and then the lights go off. Game over. As I (and my players) experience the performance intermittently, so too, I hope, does the audience. 114 Plate 35 Leap into the Void Yves Klein, 1960. 115 In this acknowledgement of the spectre we can accept the idea of that which is and can be possible. We accept that there can be multiple answers to the question because there is not, in fact, one answer. We thus can accept that the images that hold us are always becoming. As Derrida says: ?the spectre is the future, it is always to come, it presents itself as that which could come or come back in the future.? (in Martinon, 2003:48). And maybe this is why these images have such an enduring quality because ?they give us the eternal possibility of imagining the invisible, that which is always to come.? (Martinon, 2003:48). In this, perhaps images, which work in this way, can give visual form to flux and allow the energy of the event photographed or videoed to be evident. This ?spectre as the question in the image? or as its ?mystery? is what I hope my videos and photographs of my performances convey. Earlier on I spoke about the ?potential of the unknown? in my experience of making my work. In this sense I see what I do as a constant acknowledgement of the potential of the unknown, as an opportunity for the imaginative expression congruent with play, and in this, a celebration of the unknown. I am conscious of the fact that emphasis on the imaginative realm may seem quite separate from what is really going on in the world right now in an empirical sense, that is, socio-politically. One might thus call my work escapist. In some sense it is. I see my experience in Switzerland as a turning point for me in terms of my work. In South Africa I felt ?weighed down? by socio-political issues when making work. I felt hampered by the expectation of such ?issue relevance?. In Switzerland I experienced more freedom to creatively; I was not bound by the issues of race, gender, nationality and so on, that mark life in South Africa. My Trolley Project presented my entry point into this more creative way of working ? an extension through exploration rather than a project with answers and explanations. This for all that Solly is black and I am white and all these race issues means in our country. The more playful way of working became even more liberating as I refined my processes of play in Switzerland. Since my return to South Africa it has been clear to me that play has a place here too. And it is play that does not deny the social realities of people and their material conditions. I enact play as well as use the theories of play to create possibilities for myself and others (all of us players) to traverse boundaries, which usually separate people ? boundaries such as nationality, race, age, gender. I create work, which takes 116 as its basis the capacity for human relating and the desire in all people to have fun. I am interested simply in the human experience manifest in a sense of community, which is every now and then, given the license to play. I find Victor Turner?s words appropriate here in reference to his ideas of community in his theory of communitas: In human history I see a continuous tension between structure and communitas, at all levels of scale and complexity. Structure, or all that which holds people apart, defines their differences, and constrains their actions, is one pole in a charged field, for which the opposite pole is communitas, or anti-structure [?] representing the desire for a total, unmediated relationship between person and person, a relationship which nevertheless does not submerge one in the other but safe guards their uniqueness in the very act of realizing their commonness. Communitas does not merge identities; it liberates them from conformity to general norms, though this is necessarily a transient condition if society is to continue to operate in an orderly fashion. [?](Turner in Schechner, 2006: 71). I have this desire for a ?total, unmediated relationship between person and person?. The theories of play I draw on are tools to get closer rather than more distant; distance being a common notion about the function of theory. I invite you to witness the action and accept it for what it is before, during and after the lights have gone off. 117 Plate 36 Boxing Games, performance, 2007. Photographer: Alistair Mclaughlin 118 Conclusion Throughout this thesis I have explored play as a crucial component of performance. As my aim was not to ?explain? play in any definitive way, as this is virtually impossible, I drew on selected historical and contemporary theories of play as tools through which to access specific examples of performance art that ?plays?. As Pat Kane (2004) and even Donald Winnicott (1979) assert, the enactment of play within everyday life is beneficial to each and every human being today. The artists I focused on, Tino Sehgal and Gustavo Artigas, adopt this point of view. The theories I drew on were also valuable in the production of my own performances as well as in how I reflected on my practice in retrospect. As we have seen in Chapter two, performance art has developed rapidly over the years, and is now a particularly telling reflection of the crisis of ?the subject? in post-modernity. Performance uses the body to speak in different ways about subjectivity, but my interest has been more with that branch of performance in which the artists, even if they use their own bodies, focus more on orchestrating other bodies in situations. Extending from these artists is the Flash Mob phenomenon which in fact has no artistic director. All these situations manifest as interventions in social space. Play theory in such performances reflects a paradox that hinges on the nature of play as purposeless unstructured activity. Play is often considered as having no other point but to have fun. But there is a point to play which can contribute radically to social transformation. And, play, as asserted by Salen and Zimmerman (2004) in the text is associated with structure; its structure makes it possible for the action to be contained. Play has, in effect, been banished from adult life. In most cultures ?sensible? entertainment has taken its place ? normative activity which is socially regulated and sanctioned. In the acceptance of the paradox of play, in the acceptance of play?s ?non?sense? status, we open a space, a potential space, in which all manner of extraordinary practices can happen. Without this space, according to Kane and Winnicott, we live a life of compliance. Through the acceptance of the paradox of play, the chaos and uncertainty it brings, we revel in imaginative possibilities. What might have been seen as a space of inconclusiveness, and even threat, becomes a space of agency. 119 What is fundamental about play in performance is action. Action is often the most important, if not the only, part of the performance. In these instances I mean that the documentation of the performance is less important than the ?in the moment? action itself. The action constitutes the work. The action is often non-climactic. Flash mobs and various other playful uprisings which have occurred only recently - in the last ten years - also extend this idea of a space of action. They are also telling of the need for a certain kind of social connectivity, which has been lost over the years. Whilst the Internet, cell phones and other forms of technology have created massive connectivity and in many respects created another kind of community, there is still a certain physicality, which is lacking in this communication. Thus it is ironic how we can access everyone at the click of a button yet still feel alienated at the same time. As we have mentioned, this has led to the term ?the alienation of the post ? modern subject?. In this thesis I do not proclaim play to be the answer to this alienation. Rather I use these examples such as the flash mob to show how play is manifest and how creators of these actions use play as a tool to deal with this alienation today. If we think back to Guy Debord?s writings from the Situationist movement, he saw the principle of the spectacle - non-intervention; i.e. passive spectating and consuming - as one of the main causes for the alienation of the subject. He says that revolutionary experiments that have broken the psychological tie between the spectator and the spectacle (where the onlooker identifies with heroes portrayed through commodities) is broken through by bringing the subject into action so that they can activate their own lives. Thus, as with most performance and play, he contends that the situation is designed to be lived by its constructors, where the passive role-played by the public must shrink and the active role must increase. He calls these new active participants the ?livers? (Debord, 1958: para/definition 4). The work of Sehgal and Artigas exemplify the enactment of play, specifically highlighting the notion of the action being the priority of the work. In this the body is not the signifier as in much performance work stemming from the 1970?s. Their works present numerous points of reference in terms of how play is manifest through performance, specifically performance within the public sphere. Through their work they too extend this enactment of play not only to their participants/performers but also to their viewers who also 120 become storytellers of an event witnessed. This extends the action into another realm of oral communication whereby the work manifests again in the listeners mind. Through the acceptance of the paradox of play (that is through the acceptance of non ? sense or chaos) I enact this paradox of play within my own work. 94.7 Cycle Challenge exemplifies this. It is this non?climactic experience of riding a bike that has no wheels, which is crucial to this thesis. These non?climactic experiences are a large part of the make up of my work as they speak of a challenge to the appetitive process so dominant in our western society. Through enacting these non?climactic experiences I enact play, for play is action in and for itself. Nothing before or after the action mediates as much meaning as in that very moment of the action itself. It is in the acceptance that I will not win the cycle race or even make the finishing line that I automatically ask the question ?Why do we always have to want to win?? In this performance I make my point by enacting pointlessness itself. By playing ?the loser?, I foreground the nature of our goal ? orientated society. It is a crucial work for me, in that it is through the acceptance of and then enactment of this paradox I highlight the paradox itself. To challenge my society of goal-orientation is not the reason I make work or the reason I wrote this thesis. I wrote this thesis to try and understand what it is exactly, that keeps us alive, keeps us going. I am going to be so bold as to say that I think it is play. Why do I say this? Because play allows us to create connections. It is a way to ?bracket off? experience and act out our imaginations within the bracket. It says something about our similarity as individuals who have desires, but does not deny our differences. In this thesis I have attempted to show how this is possible through the enactment of play through performance. In play, a ?temporary order rules?; that which is separate from the world, yet feeds off it at the same time. One cannot exist without the other. As change is the only constant, it seems that it is necessary to accept change and chaos, which we experience on a daily basis, and grow through it rather than kick against it. And only through this acceptance can we create an open potential space to play and be ourselves. In South Africa play has not played a significant part in our cultural arena. This is because of our traumatic past. But now is the time when the curtains can open and play can have its day. 121 LIST OF PLATES Page 1. Interior Scroll, Carollee Schneeman, 1975. 48 2. Trademark, Vito Acconci, 1970. 48 3. Bird call flash mob, New York, 2006. 60 4. Lying down flash mob, Paris, 2006. 60 5. Kiss Tino Sehgal, 2006. 72 6. this is so contemporary, Tino Sehgal, 2005. 72 7. The Rules of the Game Gustavo Artigas, 2000-2001. 75 8. The Rules of the Game Gustavo Artigas, 2000-2001. 75 9. Duplex Gustavo Artigas, 2001. 79 10. Geeta vs Sage Gustavo Artigas, 2001. 79 All plates, excluding plate 35 are from my artistic practice: 11, 12 &13. The Trolley Project, 2005. 84 14-16. Slipping, Sliding and Snowswimming video stills from The Accident Series, 2006. 88 17. Bloody Finger from The Accident Series 2006. 90 18 & 19. Warm Up and Dive In from Snowswimming Project 2006. 92 20 & 21. Video stills from Can you See me? , 2006. 94 22. 94.7 Cycle Challenge 2006. 98 23 - 25. Video stills from Train Troll 2006. 100 26. Guarded Walk from Have City Will Play, 2007. 102 27 & 28. Guarded Relaxation, 2006. 104 29 & 30. Images from Boxing Games, 2007. 106 31. Feet not on the Ground installation view, Interruption exhibition, 2007. 109 32. Reflection of Can you See me? on to Jo'burg cityscape, Interruption?, 2007. 109 33 & 34. 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