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Browsing Wits School of Arts (ETDs) by SDG "SDG-9: Industry, innovation and infrastructure"
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Item A Beginner’s Guide to Puzzle Design: Creating an applied guide for effective puzzle design in videogames(University of the Witwatersrand, Johannesburg, 2023-06) Prinz, Erik; Flusk, Timothy; Reid, KieranWhile a vast collection of information exploring effective puzzle design exists, it is riddled with conflicting opinions and inconsistent formats, making it arduous to engage with. This research aims to curate this collection, organizing its knowledge into an applied guide for puzzle design in videogames. This will be accomplished through an amalgamation of design principles offered by selected works of oundational literature, and the insights contained within the design philosophies of three industry professionals (Jonathan Blow, Kim Swift, and Arvi ‘Hempuli’ Teikari). The synthesis of these two families of information will be aided by the simultaneous development of a puzzle platforming videogame. Through a process of iteration and playtesting, this game will be used to assess the value and accuracy of the developing guide. With careful consideration of useful structures present in the foundational literature, the plethora of existing information can be reformatted to be user-friendly and appliable by novel puzzle designers.Item Analysing the player's involvement in video game character animation(University of the Witwatersrand, Johannesburg, 2021) Ponde, Rugare; Whitcher, RayThis dissertation investigates the impact of animation on player interest in an existing video game character. There is high demand and expectation regarding character animation quality, yet understanding and achieving this standard is complex and challenging. The quality of a character’s animation is often derived from its direct appeal to the audience and how its representation informs their impression. However, there is a gap in the literature where there is little on how style representation plays a role in character perception and identification in video games. A practice-led approach was used to understand the relationship between player involvement and the player-character's appeal. The process involved the creation of an animation reel to demonstrate how a popular video game character's acceptance can change based on a player's perception of style in the character's animation. I used Link from the video game Super Smash Brothers Ultimate (Nintendo, 2018). The reel was presented to adults between 18 and 35 to review the animations. Using the process of creative exegesis, the theories and concepts about character appeal, animation design, and player involvement were combined to analyse and critique the contributing factors that inform the perception of the creative work. The results from this study indicate that a change in movement style impacted the perception of Link and the participant's demonstrated interest to play him. This study confirms that style representations are an important design consideration to improve a character’s appeal. This topic may benefit the art and technique of character design and how to improve on it.Item Bridging the Digital Divide: Afrocentric Approaches in the 2021 My Body My Space Online Arts Festival for Rural Emakhazeni, Mpumalanga(University of the Witwatersrand, Johannesburg, 2023-08) Khathi, Nomfundo Linami; Ntombela, NontobekoThe attempt at online arts festival for a rural community seems to be executed in ways that do not consider issues of digital dissemination in historically marginalised spaces. Those organising events requiring internet access in rural communities overlook that rural areas are not very ‘well’ developed. The study does not reject online arts festivals for historically marginalised areas but suggests that the approach taken should take into account rural issues related to resources. The hindrances with online access for rural communities have not been adequately addressed. The theory of Afrocentrism emphasises that Africans need to make Africa the centre of their own problems and solutions, by advocating that Africans need to locate themselves historically and culturally. They need to acknowledge their context and situation so that they can provide solutions aligned with their problems. The study notices a paradigm shift in South Africa, as the MBMS festival is now being held in the rural Emakhazeni community, moving away from the ‘traditionally known’ urban festival locations. This shift includes moving from an in-person MBMS festival to an online format in 2021, which has been affected by data and internet coverage issues in rural Emakhazeni. While the festival is accessible online by anyone, its original intention was to serve the Emakhazeni rural community. Through a predominantly qualitative research approach, primary and secondary data were examined, exploring the 2021 MBMS online arts festival hosted on WhatsApp for rural Emakhazeni. The stakeholders in this study include the organisers of the MBMS festival, the Department of Arts and Culture, the Emakhazeni community members, and the performers of the festival. I engage d with multiple sources, to explore how these paradigm shifts could be envisioned or executed differently with an Afrocentric perspective. Although the MBMS online festival is curated in a way that appears to respond to the modern discourses on accessibility and audience development, it simultaneously forgets that rural areas are not very well developed in many parts of South Africa. Through an exploration of the 2021MBMS festival, I unpack the way it established online accessibility and address the implications of this for the rural Emakhazeni. This research contributes to the investigation of what was silenced during the colonial and apartheid eras in South Africa, when many individuals were marginalised and denied access. Both practical steps and policy-oriented approaches are suggested by the study.Item Constructing the Afrocyborg in VR 360 Cinema: A Critical Investigation into how Two African Women Filmmakers Collaborate to Construct Prosocial African Science Fiction in Virtual Reality Filmmaking(University of the Witwatersrand, Johannesburg, 2023-10) Passchier, Shmerah; Koba, Yolo; Sakota, TanjaThe Afrocyborg semiotic construct is a neologism inspired by cyborg scholarship, beginning with Donna Haraway’s 1985, A Cyborg Manifesto, which materialised at the zenith of the Third Industrial Revolution (3IR), and the appearance of the domestic personal computer (PC) in the late twentieth century. This contribution to cyborg discourse re-focuses the Western science/fiction gaze of “cyborgology” by foregrounding African cyborg realities at the centre of the new zeitgeist of 4IR-driven XR technologies, specifically the VR HMD as an immersive computing device, which is a cyborg prosthetic extension of human ocular abilities (Gray 1995: 1). Moratiwa Molema and I formed the Afrocyborg VR Collective as an Afro-technofeminist coalition, and solidarity support group for collective womanist filmmaking. This methodology foregrounds the technological empowerment of women in relation to VR as a medium while focusing on prosocial subject matter in the domains of eco-justice and racial-gender-justice (Ogunyemi 2006: 21). For this reason, the Afrocyborg VR Collective make Prosocial VR films in the genre of African Science Fiction, which is a counter-hegemonic narrative lens through which to generate “cyborg consciousness” about “oppositional consciousness” (Sandoval 2020: 408; hooks 1992: 264). Cyborg oppositional consciousness is expressed as “Fourth VR” (Wallis & Ross 2020: 1). An Afro-technofeminist, technopolitical framework advances filmmaking discourse and praxis by autodidactic online learning of how to operate VR equipment, thereby overcoming our tech-inferiority complex with a thought experiment we call the “Dora Milaje mind trick” (Coogler 2018). As we learn, we also teach VR skills to our students and communities of youth to share knowledge of 4IR tools, specifically with women, to empower them with 4IR STEAM skills as a technopolitical, educational and future-proofing empowerment strategy. The Afrocyborg Collective has made two VR films in the genre of Prosocial VR as part of the creative praxis of Quantum Botho/Ubuntu in the making of The Cosmic Egg, which is a call to elevated environmental consciousness, and The Eye of Rre Mutwa, which confronts “white fragility” about the technological developments of the 4IR (DiAngelo 2018). By experimenting with new gaze regimes offered by the exponential medium of VR, with its multiple lenses that create 360-degree spherical story worlds, we demonstrate how the “medium is the muthi” when used in the mode of Prosocial VR. Therefore, the construction of an expanded prosocial gaze in VR, in the genre of African futurism, contributes to the decolonial undoing of oppressive power structures by generating representations of Africa that seek to apprehend the stereotypes of Hegelian racial prejudice and “poverty porn” that persist in global media representations (Kahiu 2017).Item Mapping the Ethnographic Expedition: A Re-Configuration of the Frobenius Archive(University of the Witwatersrand, Johannesburg, 2023-06) Boshoff, Janus Jacobus; Wintjes, JustineThis dissertation considers the building and dwelling (archiving) activities of researchers working within archive spaces as intrinsically connected to the treatment of pictorial material as a primary archive source. The report focusses on the cumulative work of a group of researchers at the University of the Witwatersrand, called the Frobenius Working Group (FWG), in relation to the historic activities of and archive material produced by a German archaeological and ethnographic expedition group under the direction of Professor Leo Frobenius that visited southern Africa between 1928 and 1930 (known as the 9th Expedition). By exploring past and present tensions and connections between the landscape and archive, and the activities and working practices of the FWG and the Frobenius expedition, and by closely studying pictorial archive material, the aim of this research is to interrogate whether the archive can be re-configured as a space where active participation can lead to new and alternative interpretations and understandings. The paper is written in a theoretical, reflective, first person narrative and processual style which reflects the researcher’s personal journey and the thinking processes inherent in the work of research, and explores the contents of and access to the physical and online Frobenius archive, the geography of the landscape and the archive, and the modes of research of the 9th Expedition and the FWG. The research project is thus situated within a physical and a conceptual landscape which suggests that research activities can be considered dwelling practices. The application of theoretical frameworks of landscape, place and space, dwelling and building, provides insight into the complexities and possibilities of generating new interpretations of and additions to the archive, and makes a case for archives as spaces of dwelling where activity bridges time and space, and the researcher can become both active viewer and contributor. The dissertation postulates that the archive can be a field of discovery where active participation can generate new material and insights which deepen our connection to landscape and social activity. The archive as dwelling place is considered not just as an external entity but also as dwelling in us. The emphasis is on configuration and dialogue as the mode of dwelling through which we not only make the archive a dwelling place, but ourselves a dwelling place for the archive. Archiving is a dynamic process in which the sources are considered in order to be configured into new orders. This dynamism requires the bridging and fusing of horizons into productive and co creative partners. This research report finds that the archive does not require re-configuring for it is already a re-configured space. The archive marks the beginning of the researcher’s journey which does not only look at history but, through the research activity, contributes to the constant and continual re-configuration of the archive. This journey conforms to processes of living which are temporal and shaped by social interaction and the continual formation of the landscape. In turn, these life processes contribute to the constant re-configuration of the landscape and archive space. By contributing new material, knowledge and understandings, the researcher forms part of the making of history, thereby ensuring the continued growth, life, and relevancy of the archive.Item South African restaurant reviewing: a changing landscape?(University of the Witwatersrand, Johannesburg, 2024) Stiehler-van der Westhuiz, AdeleThis study investigates the changes that have taken place in the South African restaurant reviewing landscape between 2000 and 2020. Changes in society’s relationship with food, together with a changing media landscape and the end of apartheid, have combined to create a colourful cocktail of cultural changes in South Africa, which is currently academically underexplored. A historical methodology was followed to track these changes and included the compilation of an archive of 426 reviews published about three restaurants chosen from Eat Out magazine’s 20th-anniversary issue. Through a close reading and content analysis of the archive and by drawing on public sphere and cultural consecration theories the study found that the food reviewing field was neither inclusive, not particularly professional if measured by the guidelines set out by the legendary New York Times reviewer, Craig Claiborne, and that there were two distinct decades in the archive. The first was dominated by positive reviews in traditional media written mainly by professional reviewers. The second decade represented the “democratisation” of online reviewing with a significant increase in reviews (positive and negative) written mainly by amateurs on rating sites. The fact that white females dominated the reviewing space throughout the 20 years under study is evidence of the legacy of apartheid and confirms that privilege and power still shaped the foodscape. This study also tracked the tensions between players in the restaurant reviewing field and confirmed that amateur reviewers did not reject culinary capital but rather reinforced it, and professional reviewers embraced rather than avoided the digital media platforms. Amateur reviewers applied different reviewing criteria and wrote consumer assessments focused on lived experiences, rather than cultural assessments, like many professional reviewers. This study therefore suggests that their reviews are complementary to professional reviews, not competing. The arrival of Web 2.0 and mobile phones also changed the form of reviews radically during the 20 years, with commenting and sharing functionalities turning some reviews into vibrant conversations and photographs and videos becoming the new way to review.Item Stumbling on Hybridity’s Playground: Exploring Design-Centric Thinking, Media Boundaries and Limitation in A Hybrid Text Space.(University of the Witwatersrand, Johannesburg, 2023-07) Goldberg, Peta Nicole; Reid, KieranThis research posits an experimental thesis statement; “creative hybridity is a boundary-making event”. The dissertation takes place through an active narrative of experimentation playing with the ideas of how creativity engenders itself through hybridity and identity of medium. Using a design-centric outlook as well as a practice rooted, and at times spatio-visual thinking, the research posits that creative production (that is hybrid) bounds itself to patterns and structure to be recognized. The dissertation uses the case study ‘S.’ by J.J. Abrams and Doug Dorst (2013), a multimodal literature case study to explore hybridity, more specifically design production, through the lens of the thesis statement.