Caught in time: a close reading of life is strange

Abstract
Digital games offer a unique perspectives as they allow the consumer to interact and affect the media; some digital games have constructed gameplay mechanics around the manipulation of time, allowing the player to directly affect the passage of time within the game world. [No abstract provided. Information taken from introduction].
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Citation
Grose, Shaun David (2017) Caught in time: a close reading of life is strange, University of the Witwatersrand, Johannesburg, <https://hdl.handle.net/10539/24565>
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