Negotiating virtual spaces: Exploring the collision of real and digital space in human perception.

DSpace/Manakin Repository

Show simple item record

dc.contributor.author Edwards, Natalie.
dc.date.accessioned 2011-11-08T06:54:37Z
dc.date.available 2011-11-08T06:54:37Z
dc.date.issued 2011-11-08
dc.identifier.uri http://hdl.handle.net/10539/10716
dc.description.abstract In a global environment where communication, socialization and entertainment are increasingly defined by digital media technologies, the boundaries that delineate perceptions of what is „real‟ from what is „virtual‟ are being critically disputed. In relation to digital media, one of the challenges that typical human perception is currently faced with, stems from the intrinsic human need to map the digital space according to a set of „reality‟ mapping coordinates. New media art explores the way in which the two seemingly incongruous languages of the „real‟ and the „virtual‟ can be manipulated to affect a shift in human perception from the „ocularcentric‟ (Lenoir xxii) to the embodied. Cultural theory, as well as theories relating to cognitive processes and perception are being revised and reinvented by authors such as Lyle Massey, Kim Veltman and Mark Hansen, in an attempt to understand our relationship with technology. In a world where seeing is no longer believing, the tools by which we typically identify reality are rendered obsolete and with them, the boundary that separates the virtual, digital world from the real, tangible one. My work looks at the ways in which we perceive digital spaces whose co-ordinates waver between a state of constant flux and momentary stability in relation to the our physical proximity to the digital space. Using Rennaissance trompe l‟oeil techniques and digital projections of virtual space, I explore the role that specific pieces of new media art have in affirming the form-giving potential of the human participant, by coaxing them into performance. I look at the work of contemporary new media artists William Kentridge, Robert Lazzarini and Pablo Valbuena, in my investigation of the human conception of the digital space. I look at simulacra, artifice, and the gaze as components of digital illusions that give rise to a performative comprehension of corporeal and virtual space. Ultimately I will show that the only means by which we distinguish the real from the virtual is through embodied, haptic human perception that arises out of human performance around the digital. en_US
dc.language.iso en en_US
dc.title Negotiating virtual spaces: Exploring the collision of real and digital space in human perception. en_US
dc.type Thesis en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search WIReDSpace


Browse

My Account

Statistics